Gracies Aranea ( Glacies_Aranea )
| ID 460074 |
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Precio de compra: zeny | Precio de venta: 0 zeny | Peso: 30 | Ranuras: No especificado | ||||||||||||||||||||||||||||||||||||
| Tipo: Equipamiento. | Subtipo: No especificado | Género: Ambos | Ubicaciones: Escudo | |||||||||||||||||||||||||||||||||||||
| Ataque: No especificado | Ataque mágico: No especificado | Alcance: No especificado | Defensa: 60 | |||||||||||||||||||||||||||||||||||||
| Nivel de arma: No especificado | Nivel de armadura: 1 | Nivel de Equipamiento (Mín.): 100 | Nivel de Equipamiento (Máx.): No especificado | |||||||||||||||||||||||||||||||||||||
| Refinable: 1 | Graduable: No especificado | Elemento: Neutral | Clases: No especificado | |||||||||||||||||||||||||||||||||||||
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Um escudo forjado pelo gelo eterno da Brinaranha, a serva de Morroc que mora no Templo do Demônio-Rei. A shield modeled after an ice spider, covered in perpetual frost and able to withstand even absolute zero. Todo No especificado
Banderas
Apilamiento
No especificado
Uso
No especificado
Comercio
Retraso
No especificado
.@r = getrefine(); bonus bUnbreakableShield; bonus2 bSubClass,Class_Boss,40; bonus2 bSubRace,RC_Player_Doram,35; bonus2 bSubRace,RC_Player_Human,35; bonus bMaxHPrate,3*.@r; bonus bMaxSPrate,3*.@r; if (.@r>=5) bonus bSpeedRate,25; if (.@r>=7) bonus bFixedCastrate,-70; Referencias del Script
getrefine
Comando
getrefine
Firma:
Descripción:
function is called.
This function is intended for use in item scripts.
bUnbreakableShield
Bono de Ítem
bUnbreakableShield
Firma:
Descripción:
Shield cannot be damaged/broken by any means
bSubClass
Bono de Ítem
bSubClass
Firma:
Descripción:
+x% damage reduction against class c
bSubRace
Bono de Ítem
bSubRace
Firma:
Descripción:
+x% damage reduction against race r with trigger criteria bf
bMaxHPrate
Bono de Ítem
bMaxHPrate
Firma:
Descripción:
MaxHP + n%
bMaxSPrate
Bono de Ítem
bMaxSPrate
Firma:
Descripción:
MaxSP + n%
if
Comando
if
Firma:
Descripción:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Ejemplo:
bSpeedRate
Bono de Ítem
bSpeedRate
Firma:
Descripción:
Movement speed + n% (only the highest among all is applied, won't be stacked with SC_SPEEDUP0, SC_SPEEDUP1)
bFixedCastrate
Bono de Ítem
bFixedCastrate
Firma:
Descripción:
Increases fixed cast time of skill sk by n% (has effect in RENEWAL_CAST only)
No especificado Referencias del ScriptNo se detectaron referencias documentadas en este script. No especificado Referencias del ScriptNo se detectaron referencias documentadas en este script. No especificado No especificado No especificado No especificado No especificado No especificado No especificado No especificado |
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