Carmen Miranda's Hat [1] ( Carmen_Miranda's_Hat )
| ID 5307 |
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Precio de compra: 20 zeny | Precio de venta: 10 zeny | Peso: 40 | Ranuras: 1 | ||||||||||||||||||||||||||||||||||||
| Tipo: Equipamiento. | Subtipo: No especificado | Género: Ambos | Ubicaciones: Equipo de la cabeza superior | |||||||||||||||||||||||||||||||||||||
| Ataque: No especificado | Ataque mágico: No especificado | Alcance: No especificado | Defensa: 10 | |||||||||||||||||||||||||||||||||||||
| Nivel de arma: No especificado | Nivel de armadura: 1 | Nivel de Equipamiento (Mín.): No especificado | Nivel de Equipamiento (Máx.): No especificado | |||||||||||||||||||||||||||||||||||||
| Refinable: 1 | Graduable: No especificado | Elemento: Neutral | Clases: No especificado | |||||||||||||||||||||||||||||||||||||
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Um chapéu criado usando uma grande variedade de frutas tropicais frescas. Você pode até comê-las caso sinta fome! Sebuat topi yang dibuat dari buah-buahan tropis. Terlihat sangat nikmat. A hat made with tropical fruits. It looks delicious. A hat made with tropical fruits. It looks delicious. Todo No especificado
Banderas
Apilamiento
No especificado
Uso
No especificado
Comercio
Retraso
No especificado
bonus bMdef,3;
.@r = getrefine();
bonus2 bSubEle,Ele_Fire,(.@r>=7?10:5);
if (.@r>=7) {
bonus bBaseAtk,15;
bonus bMatk,15;
}
bonus3 bAddMonsterDropItem,512,RC_All,10;
bonus3 bAddMonsterDropItem,513,RC_All,10;
bonus3 bAddMonsterDropItem,514,RC_All,10;
bonus3 bAddMonsterDropItem,578,RC_All,10;
Referencias del Script
bMdef
Bono de Ítem
bMdef
Firma:
Descripción:
Equipment MDEF + n
getrefine
Comando
getrefine
Firma:
Descripción:
function is called.
This function is intended for use in item scripts.
bSubEle
Bono de Ítem
bSubEle
Firma:
Descripción:
+x% damage reduction against attack element e with trigger criteria bf
if
Comando
if
Firma:
Descripción:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Ejemplo:
bBaseAtk
Bono de Ítem
bBaseAtk
Firma:
Descripción:
Basic attack power + n
bMatk
Bono de Ítem
bMatk
Firma:
Descripción:
Magical attack power + n
bAddMonsterDropItem
Bono de Ítem
bAddMonsterDropItem
Firma:
Descripción:
Adds a n/100% chance for item iid to be dropped when killing a monster of race r
No especificado Referencias del ScriptNo se detectaron referencias documentadas en este script. No especificado Referencias del ScriptNo se detectaron referencias documentadas en este script. No especificado No especificado No especificado No especificado No especificado No especificado No especificado |
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