Armadilha Sonífera (Sandman)
Nível máximo: 5
Pré requisitos: Armadilha Luminosa 1
Tipo: Ativa
Descrição:
Instala uma armadilha no chão que ativa
ao se aproximarem da área de 3x3 células.
Concede a chance de infligir o status Sono
no oponente e na área de 5x5 células.
A chance é reduzida pela tolerância do alvo.
Consome 1 Armadilha.
Nível l Chance l Duração da armadilha
[Nv 1]: 50% l 150 segundos
[Nv 2]: 60% l 120 segundos
[Nv 3]: 70% l 90 segundos
[Nv 4]: 80% l 60 segundos
[Nv 5]: 90% l 30 segundos
Sandman
Max Lv : 5
Skill Requirement : Flasher 1
Skill Form : Active
Type : Installation
Type : 1 cell on ground
Description : Sets a trap that releases sedative when an enemy steps on it, which has a chance of leaving all enemies within its area of effect sleeping.
The untapped trap is uninstalled and returned to the inventory after the operating time.
The chance of effect is reduced by the target's resistance to abnormal status.
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[Lv 1] : Chance of Effect: 50%, Operating time:150sec
[Lv 2] : Chance of Effect: 60%, Operating time:120sec
[Lv 3] : Chance of Effect: 70%, Operating time: 90sec
[Lv 4] : Chance of Effect: 80%, Operating time: 60sec
[Lv 5] : Chance of Effect: 90%, Operating time: 30sec
[Sandman]
Max Level: 5
Skill Requirement: Flasher 1
Skill Form: Hidden Trap
Target: Ground
Description: Set a trap that will cause the enemy
that steps on it, as well as enemies within the
trap's range, to fall asleep.
Each cast requires 1 Trap and 12sp.
[Lv 1]: 50% Sleep Chance, 150 sec duration
[Lv 2]: 60% Sleep Chance, 120 sec duration
[Lv 3]: 70% Sleep Chance, 90 sec duration
[Lv 4]: 80% Sleep Chance, 60 sec duration
[Lv 5]: 90% Sleep Chance, 30 sec duration