| 2889 |
2 |
|
.@r = getequiprefinerycnt(EQI_HAND_R); .@dmg = 2; if (.@r >= 5) { .@dmg += 3; .@def = -5; if (.@r >= 7) { .@dmg += 4;... |
Detail
|
| 2890 |
2 |
|
.@r = getequiprefinerycnt(EQI_HAND_R); .@dmg = 2; if (.@r >= 5) { .@dmg += 3; .@def = -5; if (.@r >= 7) { .@dmg += 4;... |
Detail
|
| 2891 |
2 |
|
bonus2 bResEff,Eff_Freeze,10000; bonus5 bAutoSpellWhenHit,"NPC_WIDEFREEZE",2,10,BF_WEAPON|BF_MAGIC,0; |
Detail
|
| 2892 |
2 |
|
bonus2 bResEff,Eff_Freeze,10000; bonus5 bAutoSpellWhenHit,"NPC_WIDEFREEZE",2,10,BF_WEAPON|BF_MAGIC,0; |
Detail
|
| 2894 |
2 |
|
.@r = getequiprefinerycnt(EQI_HAND_R); if (.@r >= 7) { .@aspd += 10; .@bonus1 += 30; .@bonus2 += 50; if (.@r >= 9) { ... |
Detail
|
| 2895 |
2 |
|
.@r = getequiprefinerycnt(EQI_ARMOR); bonus bStr,8; bonus bDex,4; bonus bMaxHP,1350; bonus bBaseAtk,15*.@r; bonus2 bR... |
Detail
|
| 2896 |
2 |
|
bonus bMdef,25; bonus bMaxSP,350; bonus bDelayrate,-10; bonus bMatk,15*getequiprefinerycnt(EQI_ARMOR); bonus bHealPow... |
Detail
|
| 2897 |
2 |
|
.@r = getequiprefinerycnt(EQI_GARMENT); bonus bMaxHP,900; bonus bLongAtkDef,10; bonus2 bSubEle,Ele_Fire,3*.@r; bonus2... |
Detail
|
| 2898 |
2 |
|
bonus bMaxHP,100*BaseLevel; bonus bBaseAtk,20*getequiprefinerycnt(EQI_SHOES); bonus bMatk,20*getequiprefinerycnt(EQI_... |
Detail
|
| 2899 |
2 |
|
bonus bMaxHP,2000; bonus bMaxSP,200; bonus bHealPower,15; /*bonus2 bAddRace2,RC2_TEMPLE_DEMON,20; bonus2 bMagicAddRac... |
Detail
|
| 2900 |
2 |
|
.@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"WL_CRIMSONROCK",2*.@r; |
Detail
|
| 2904 |
2 |
|
.@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"WL_HELLINFERNO",20*.@r; |
Detail
|
| 2905 |
2 |
|
.@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"AB_JUDEX",10*.@r; |
Detail
|
| 2906 |
2 |
|
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); bonus bMatkRate,2; if (.@sum >= ... |
Detail
|
| 2907 |
2 |
|
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bMatkRate,2; if (.@sum >= ... |
Detail
|
| 2909 |
2 |
|
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bMatkRate,2; if (.@sum >= ... |
Detail
|
| 2910 |
2 |
|
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); bonus bMatkRate,2; if (.@sum >= ... |
Detail
|
| 2911 |
2 |
|
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bAtkRate,2; if (.@sum >= 1... |
Detail
|
| 2912 |
2 |
|
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); bonus bAtkRate,2; if (.@sum >= 1... |
Detail
|
| 2936 |
2 |
|
bonus bShortAtkRate,8; |
Detail
|