| 4515 |
2 |
|
.@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillCooldown,"RK_IGNITIONBREAK",-1500; bonus bShortAtkRate,3*(.@r/2); |
Detail
|
| 4516 |
2 |
|
.@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillCooldown,"RK_IGNITIONBREAK",-1500; bonus bShortAtkRate,3*(.@r/2); |
Detail
|
| 4517 |
2 |
|
.@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillCooldown,"GC_DARKCROW",-8000; bonus bShortAtkRate,3*(.@r/2); |
Detail
|
| 4518 |
2 |
|
.@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillCooldown,"GC_DARKCROW",-8000; bonus bShortAtkRate,3*(.@r/2); |
Detail
|
| 4519 |
2 |
|
.@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"WL_TETRAVORTEX",30; bonus2 bMagicAddRace,RC_All,4*(.@r/2); |
Detail
|
| 4520 |
2 |
|
.@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"WL_TETRAVORTEX",30; bonus2 bMagicAddRace,RC_All,4*(.@r/2); |
Detail
|
| 4521 |
2 |
|
bonus2 bAddRace,RC_All,10; bonus2 bMagicAddRace,RC_All,10; autobonus "{ bonus bBaseAtk,200; }",30,10000,BF_WEAPON; au... |
Detail
|
| 4522 |
2 |
|
bonus2 bAddRace,RC_All,10; bonus2 bMagicAddRace,RC_All,10; autobonus "{ bonus bBaseAtk,200; }",30,10000,BF_WEAPON; au... |
Detail
|
| 4523 |
2 |
|
bonus bLongAtkRate,15; bonus2 bSkillAtk,"RA_AIMEDBOLT",30; |
Detail
|
| 4524 |
2 |
|
bonus bLongAtkRate,15; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",30; |
Detail
|
| 4525 |
2 |
|
bonus bLongAtkRate,15; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",30; |
Detail
|
| 4526 |
2 |
|
bonus2 bAddRace,RC_All,10; bonus2 bMagicAddRace,RC_All,10; |
Detail
|
| 4527 |
2 |
|
bonus2 bAddRace,RC_All,10; bonus2 bMagicAddRace,RC_All,10; |
Detail
|
| 4528 |
2 |
|
bonus2 bAddRace,RC_All,10; bonus2 bMagicAddRace,RC_All,10; |
Detail
|
| 4529 |
2 |
|
bonus2 bAddRace,RC_All,10; bonus2 bMagicAddRace,RC_All,10; |
Detail
|
| 4530 |
2 |
|
bonus2 bAddClass,Class_Boss,35; |
Detail
|
| 4531 |
2 |
|
skill "RA_UNLIMIT",3; |
Detail
|
| 4532 |
2 |
|
skill "RA_UNLIMIT",3; |
Detail
|
| 4533 |
2 |
|
bonus2 bAddRace2,RC2_BioLab,20; bonus2 bMagicAddRace2,RC2_BioLab,20; |
Detail
|
| 4534 |
2 |
|
bonus2 bAddRace2,RC2_BioLab,20; bonus2 bMagicAddRace2,RC2_BioLab,20; |
Detail
|