Combo Item Daftar Semua

Combo Item

ID Ukuran Combo Item Combo Efek Combo Aksi
4770 2 if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21) bonus3 bAutoSpell,"RK_SONICWAVE",5,50; Detail
4771 2 if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21) bonus2 bSkillCooldown,"LG_SHIELDPRESS",-500; Detail
4772 2 if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21) autobonus "{ bonus2 bSkillAtk,\"AB_ADORAM... Detail
4773 2 if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21) { bonus bDelayrate,-10; autobonus3 "{ bon... Detail
4774 2 if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21) { bonus2 bSkillCooldown,"RA_AIMEDBOLT",-5... Detail
4775 2 if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21) autobonus "{ bonus bBaseAtk,200; bonus bM... Detail
4776 2 if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21) autobonus "{ bonus bBaseAtk,200; bonus bM... Detail
4777 2 if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21) autobonus3 "{ bonus2 bSkillAtk,\"RL_BANIS... Detail
4778 2 if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21) bonus2 bSkillCooldown,"KO_HUUMARANKA",-500; Detail
4779 2 if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21) skill "ASC_EDP",5; Detail
4780 2 if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_HEAD_TOP) >= 21) { bonus2 bSkillCooldown,"SU_CN_METEOR",-1... Detail
4781 2 bonus bDelayrate,-30; if (eaclass()&EAJL_THIRD && BaseJob == Job_Crusader) bonus2 bSkillCooldown,"LG_EARTHDRIVE",-3000; Detail
4782 2 bonus bAllTraitStats,3; bonus bVariableCastrate,-30; Detail
4783 2 bonus bMaxHP,500; bonus bMaxSP,250; bonus3 bAutoSpell,"NPC_DARKSTRIKE",5,50; Detail
4784 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bMatk,7*.@r; Detail
4785 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus bLuk,3*.@r; bonus bAspdRate,2*.@r; Detail
4862 2 bonus bUnbreakableArmor; Detail
4863 2 bonus bUnbreakableArmor; Detail
4864 2 bonus2 bAddEle,Ele_All,5; bonus2 bMagicAddEle,Ele_All,5; Detail
4865 2 bonus bVit,10; Detail