Combo Item Daftar Semua

Combo Item

ID Ukuran Combo Item Combo Efek Combo Aksi
6704 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSkillCooldown,"GN_CART_TORNADO",-100*(.@r/2); bonus2 bSkillCooldown,... Detail
6705 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bLongAtkRate,8; bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",6*(.@r/2); bonu... Detail
6706 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAtkRate,8; bonus bMatkRate,8; bonus2 bSkillAtk,"LG_RAYOFGENESIS",20*(... Detail
6709 2 if (BaseJob == Job_Merchant) { bonus bPow,3; bonus bCon,3; bonus bPAtk,3; bonus bFixedCast,-500; bonus bNoMadoFuel; a... Detail
6710 2 if (BaseJob == Job_Merchant) { bonus bBaseAtk,150; bonus bVariableCastrate,-10; } Detail
6711 2 bonus2 bSkillCooldown,"SR_RIDEINLIGHTNING",-500; bonus2 bSkillAtk,"SR_RIDEINLIGHTNING",20*(getequiprefinerycnt(EQI_SH... Detail
6712 2 bonus2 bSkillCooldown,"AB_ADORAMUS",-1000; bonus2 bMagicAtkEle,Ele_Holy,10*(getequiprefinerycnt(EQI_SHOES)/3); Detail
6718 2 bonus2 bHPDrainRate,20,4; bonus2 bSPDrainRate,10,2; if (getequiprefinerycnt(EQI_HEAD_TOP)>=11) bonus2 bSkillCooldown,... Detail
6719 2 if (BaseLevel < 200) bonus4 bAutoSpellOnSkill,"LG_RAYOFGENESIS","AB_HIGHNESSHEAL",3,1000; Detail
6720 2 if (BaseLevel < 200) bonus4 bAutoSpellOnSkill,"LG_RAYOFGENESIS","AB_HIGHNESSHEAL",3,1000; Detail
6721 2 if (BaseLevel < 200) bonus4 bAutoSpellOnSkill,"LG_RAYOFGENESIS","AB_HIGHNESSHEAL",3,1000; Detail
6722 2 if (BaseLevel < 200) bonus4 bAutoSpellOnSkill,"LG_RAYOFGENESIS","AB_HIGHNESSHEAL",3,1000; Detail
6723 2 .@r = getequiprefinerycnt(EQI_HAND_L); bonus bVariableCastrate,-3*(.@r/3); bonus bDelayrate,-3*(.@r/3); Detail
6724 2 .@r = getequiprefinerycnt(EQI_HAND_L); bonus bVariableCastrate,-3*(.@r/3); bonus bDelayrate,-3*(.@r/3); Detail
6725 2 .@r = getequiprefinerycnt(EQI_HAND_L); bonus bVariableCastrate,-3*(.@r/3); bonus bDelayrate,-3*(.@r/3); Detail
6726 2 .@r = getequiprefinerycnt(EQI_HAND_L); bonus bVariableCastrate,-3*(.@r/3); bonus bDelayrate,-3*(.@r/3); Detail
6735 2 bonus bLongAtkRate,8; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bSkillAtk,"RA_ARROWSTORM",(readparam(bDex)+read... Detail
6736 2 bonus bLongAtkRate,8; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bSkillAtk,"RA_ARROWSTORM",(readparam(bDex)+read... Detail
6737 2 bonus bLongAtkRate,8; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bSkillAtk,"RA_AIMEDBOLT",(readparam(bAgi)+readp... Detail
6738 2 bonus bLongAtkRate,8; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bSkillAtk,"RA_AIMEDBOLT",(readparam(bAgi)+readp... Detail