Combo Item Daftar Semua

Combo Item

ID Ukuran Combo Item Combo Efek Combo Aksi
7927 2 bonus bSta,5; bonus bMaxHP,8000; Detail
7928 2 bonus2 bAddClass,Class_Normal,18; bonus2 bMagicAddClass,Class_Normal,18; Detail
7929 2 bonus2 bIgnoreDefClassRate,Class_Boss,50; bonus2 bIgnoreMdefClassRate,Class_Boss,50; bonus2 bAddClass,Class_Boss,30; ... Detail
7930 2 .@r = getequiprefinerycnt(EQI_ARMOR); bonus2 bSkillAtk,"DK_MADNESS_CRUSHER",15*getskilllv("DK_TWOHANDDEF"); if (.@r>=... Detail
7931 2 bonus bInt,30; bonus bSpl,30; bonus2 bMagicAddEle,Ele_All,20; Detail
7932 2 bonus2 bSubClass,Class_Normal,40; if (getequiprefinerycnt(EQI_HAND_L)>=10) { bonus bPAtk,10; bonus bSMatk,10; } Detail
7933 2 bonus bBaseAtk,75; bonus2 bSkillAtk,"NC_ARMSCANNON",50; bonus bShortAtkRate,10; bonus bLongAtkRate,10; Detail
7934 2 bonus bBaseAtk,75; bonus2 bSkillAtk,"NC_AXETORNADO",50; bonus bShortAtkRate,10; bonus bLongAtkRate,10; Detail
7935 2 .@r = getequiprefinerycnt(EQI_SHOES); bonus bBaseAtk,100; bonus bPow,15; bonus2 bSubSize,Size_Large,10; bonus2 bSubSi... Detail
7936 2 bonus bFixedCast,-200; bonus bSMatk,20; bonus2 bSkillAtk,"WL_COMET",7*(getequiprefinerycnt(EQI_HEAD_TOP)/2); if ((eac... Detail
7937 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bMatk,80; bonus2 bMagicAtkEle,Ele_Wind,4*(.@r/2); bonus2 bMagicAtkEle,... Detail
7938 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bBaseAtk,80; bonus2 bSkillAtk,"KO_JYUMONJIKIRI",8*(.@r/2); bonus2 bSki... Detail
7941 2 skill "AB_CLEARANCE",5; if (BaseLevel>=100) { bonus2 bMagicAtkEle,Ele_Holy,50; bonus2 bResEff,Eff_Silence,5000; bonus... Detail
7942 2 bonus bAllStats,10; bonus bAtkRate,10; bonus bMatkRate,10; Detail
7943 2 bonus bShortAtkRate,30; bonus bLongAtkRate,30; autobonus "{ bonus bPow,40; bonus bCon,40; }",50,15000,BF_WEAPON; Detail
7944 2 bonus bAllStats,10; bonus bBaseAtk,50; Detail
7945 2 bonus bStr,30; bonus bPow,30; bonus2 bAddEle,Ele_All,30; Detail
7946 2 bonus bInt,30; bonus bSpl,30; bonus2 bMagicAtkEle,Ele_Water,30; bonus2 bMagicAtkEle,Ele_Holy,30; Detail
7947 2 bonus bAtkRate,15; bonus bMaxHPrate,15; bonus bUnbreakableArmor; bonus bUnbreakableWeapon; Detail
7948 2 bonus bMaxHPrate,15; bonus bMaxSPrate,15; if (getequiprefinerycnt(EQI_HAND_R)>=13) bonus bLongAtkRate,50; Detail