Combo Item Daftar Semua

Combo Item

ID Ukuran Combo Item Combo Efek Combo Aksi
8441 2 .@r_weapon = getequiprefinerycnt(EQI_HAND_R); .@sum = getequiprefinerycnt(EQI_HEAD_TOP)+.@r_weapon; if (.@sum>=24 && ... Detail
8442 2 .@r_weapon = getequiprefinerycnt(EQI_HAND_R); .@sum = getequiprefinerycnt(EQI_HEAD_TOP)+.@r_weapon; if (.@sum>=24 && ... Detail
8443 2 .@r_weapon = getequiprefinerycnt(EQI_HAND_R); .@sum = getequiprefinerycnt(EQI_HEAD_TOP)+.@r_weapon; if (.@sum>=24 && ... Detail
8444 2 .@r_weapon = getequiprefinerycnt(EQI_HAND_R); .@sum = getequiprefinerycnt(EQI_HEAD_TOP)+.@r_weapon; if (.@sum>=24 && ... Detail
8445 2 .@sum = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_HAND_R); if (.@sum>=24 && getenchantgrade(EQI_HEAD_... Detail
8446 2 .@sum = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_HAND_R); if (.@sum>=24 && getenchantgrade(EQI_HEAD_... Detail
8447 2 .@sum = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_HAND_R); if (.@sum>=24 && getenchantgrade(EQI_HEAD_... Detail
8448 2 .@sum = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_HAND_R); if (.@sum>=24 && getenchantgrade(EQI_HEAD_... Detail
8449 2 .@sum = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_HAND_R); if (.@sum>=24 && getenchantgrade(EQI_HEAD_... Detail
8450 2 .@sum = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_HAND_R); if (.@sum>=24 && getenchantgrade(EQI_HEAD_... Detail
8451 2 bonus2 bMagicAtkEle,Ele_Holy,15; bonus2 bMagicAtkEle,Ele_Neutral,15; bonus2 bSkillAtk,"IG_CROSS_RAIN",35; if (getench... Detail
8452 2 bonus bNonCritAtkRate,15; bonus2 bSkillAtk,"ABC_DEFT_STAB",45; .@sum = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefi... Detail
8453 2 bonus bCritAtkRate,15; bonus2 bSkillAtk,"SH_CHUL_HO_SONIC_CLAW",40; .@sum = getequiprefinerycnt(EQI_HEAD_TOP)+getequi... Detail
8454 2 bonus bCritAtkRate,15; bonus bPAtk,5; if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) { bonus2 bAddEle,Ele_All,10; } Detail
8455 2 bonus bCritAtkRate,15; bonus bPAtk,5; if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) { bonus2 bAddEle,Ele_All,10; } Detail
8456 2 .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bMaxHPrate,5; bonus bLongAtkRate,8; bonus2 bSkillAtk,"DK_DRAGONIC... Detail
8466 2 .@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bPAtk,2; bonus bAtkRate,2;... Detail
8467 2 .@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bPAtk,2; bonus bAtkRate,2;... Detail
8468 2 .@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bPAtk,2; bonus bAtkRate,2;... Detail
8469 2 .@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bPAtk,2; bonus bAtkRate,2;... Detail