| 210 |
3 |
|
bonus bDef,2-getequiprefinerycnt(EQI_HAND_L)-getequiprefinerycnt(EQI_HEAD_TOP); bonus bMdef,5+getequiprefinerycnt(EQI... |
Detail
|
| 256 |
3 |
|
bonus bDelayrate,-5; |
Detail
|
| 295 |
3 |
|
bonus bAgi,3; bonus bMaxHPrate,5; bonus bMaxSPrate,5; |
Detail
|
| 296 |
3 |
|
bonus bAgi,3; bonus bMaxHPrate,5; bonus bMaxSPrate,5; |
Detail
|
| 297 |
3 |
|
bonus bVit,5; bonus bHPrecovRate,10; bonus bSPrecovRate,10; |
Detail
|
| 298 |
3 |
|
bonus bVit,5; bonus bHPrecovRate,10; bonus bSPrecovRate,10; |
Detail
|
| 304 |
3 |
|
bonus bAllStats,1; |
Detail
|
| 308 |
3 |
|
bonus bAllStats,1; |
Detail
|
| 322 |
3 |
|
bonus2 bSubRace,RC_All,-200; bonus2 bSubRace,RC_DemiHuman,200; bonus2 bSubRace,RC_Player_Human,200; bonus bVit,3; bon... |
Detail
|
| 323 |
3 |
|
bonus2 bSubRace,RC_All,-200; bonus2 bSubRace,RC_DemiHuman,200; bonus2 bSubRace,RC_Player_Human,200; bonus bStr,3; bon... |
Detail
|
| 324 |
3 |
|
bonus2 bSubRace,RC_All,-200; bonus2 bSubRace,RC_DemiHuman,200; bonus2 bSubRace,RC_Player_Human,200; bonus bAgi,3; bon... |
Detail
|
| 325 |
3 |
|
bonus2 bSubRace,RC_All,-200; bonus2 bSubRace,RC_DemiHuman,200; bonus2 bSubRace,RC_Player_Human,200; bonus bInt,3; bon... |
Detail
|
| 326 |
3 |
|
bonus2 bSubRace,RC_All,-200; bonus2 bSubRace,RC_DemiHuman,200; bonus2 bSubRace,RC_Player_Human,200; bonus bInt,3; bon... |
Detail
|
| 327 |
3 |
|
bonus2 bSubRace,RC_All,-200; bonus2 bSubRace,RC_DemiHuman,200; bonus2 bSubRace,RC_Player_Human,200; bonus bDex,3; bon... |
Detail
|
| 328 |
3 |
|
bonus2 bSubRace,RC_All,-200; bonus2 bSubRace,RC_DemiHuman,200; bonus2 bSubRace,RC_Player_Human,200; bonus bDex,3; bon... |
Detail
|
| 329 |
3 |
|
bonus bMaxHPrate,7; bonus bMaxSPrate,7; bonus bVariableCastrate,-3; bonus bDelayrate,-15; |
Detail
|
| 330 |
3 |
|
bonus bMaxHPrate,7; bonus bMaxSPrate,7; bonus bVariableCastrate,-3; bonus bDelayrate,-15; |
Detail
|
| 335 |
3 |
|
bonus2 bAddClass,Class_All,5; bonus bMatkRate,5; bonus2 bResEff,Eff_Freeze,10000; bonus bHealPower,3; |
Detail
|
| 337 |
3 |
|
bonus2 bSubRace,RC_Dragon,20; |
Detail
|
| 347 |
3 |
|
bonus bAgi,2; bonus bFlee,5; |
Detail
|