Item Details

Veteran Sword [1] ( Veteran_Sword )

ID 1188 Veteran Sword [1]
Veteran Sword [1] Harga Beli: 10000 zeny Harga Jual: 5000 zeny Berat: 200 Slot: 1
Tipe: Item senjata. Sub Tipe: Pedang Dua Tangan Gender: Keduanya Lokasi: Tangan Kanan + Tangan Kiri
Serangan: 180 Serangan Sihir: Tidak ditentukan Jangkauan: 1 Pertahanan: Tidak ditentukan
Tingkat Senjata: 4 Level Armor: Tidak ditentukan Min. Level Equip: 80 Max. Level Equip: Tidak ditentukan
Bisa Ditempa: 1 Dapat Di-upgrade: Tidak ditentukan Elemen: Netral Kelas: Tidak ditentukan

Uma espada que apenas um mestre espadachim pode usar.
--------------------------
FOR e DES +1.
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Ao aprender [Golpe Fulminante] nv.10:
Dano de [Golpe Fulminante] +50%.
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Ao aprender [Impacto de Tyr] nv.10:
Dano de [Impacto de Tyr] +50%.
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Tipo: Espada de Duas Mãos
ATQ: 180 ATQM: 0
Peso: 200
Nível da arma: 4
Nível necessário: 80
Classes: Espadachins e evoluções

Sebuah Pedang yang hanya seorang ahli Pedang yang di ijinkan untuk memakainya.
Ketika telah menguasai sepenuhnya skill 'Bash', kekuatan serangan skill meningkat sebesar 50%
Ketika telah menguasai sepenuhnya skill 'Bowling Bash', kekuatan serangan skill meningkat sebesar 50%
Str + 1, Dex + 1
Jenis : Pedang 2 tangan Serangan : 180
Berat : 200
Senjata Level : 4
Level Persyaratan : 80
Profesi : Swordman

A sword that can only be obtained by those who achieve sword mastery. The higher the degree of training, the more able they are to handle the sword.
Class: Two-Handed Sword
Attack: 180
Property: Neutral
Weight: 200
Weapon Level: 4
Requires Level: 80
Usable By: Swordman Jobs
Str + 1
Dex + 1

If Bash is level 10,
Increases the damage of Bash by 50%.
If Bowling Bash is level 10,
Increases the damage of Bowling Bash by 50%.

A sword that only allows for its sword master to use it.
STR + 1
DEX + 1
If Bash is at maximum level,
Increases the damage of Bash by 50%.
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If Bowling Bash is at maximum level,
Increases the damage of Bowling Bash by 50%.
Type: Weapon
Class: Two-Handed Sword
Attack: 180
Property: Neutral
Weight: 200
Weapon Level: 4
Required Level: 80
Jobs: Swordsman Jobs

Duneyrr (0.05%)
Bendera
Bisa ditambahkan ke toko pembelian player? Tidak
Memanggil monster? Tidak
Bagian dari kontainer? Tidak
Memiliki tumpukan unik? Tidak
Terikat saat dipakai? Tidak
Mengumumkan drop? Tidak
Habis saat digunakan? Ya
Memiliki efek saat dijatuhkan? Tidak
Penumpukan
Tidak ditentukan
Penggunaan
Tidak ditentukan
Perdagangan
Tiban Tidak ditentukan
Bisa dijatuhkan? Ya
Bisa diperdagangkan? Ya
Bisa diperdagangkan dengan pasangan? Ya
Bisa dijual ke NPC? Ya
Bisa ditempatkan di keranjang? Ya
Bisa ditempatkan di penyimpanan? Ya
Bisa ditempatkan di penyimpanan guild? Ya
Bisa dikirim lewat surat? Ya
Bisa dimasukkan ke lelang? Ya
Penundaan
Tidak ditentukan
if (getskilllv("SM_BASH") == 10) {
   bonus2 bSkillAtk,"SM_BASH",50;
}
if (getskilllv("KN_BOWLINGBASH") == 10) {
   bonus2 bSkillAtk,"KN_BOWLINGBASH",50;
}
bonus bStr,1;
bonus bDex,1;
Referensi Skrip
if Perintah
if
Tanda Tangan:
if (<condition>) <statement>;
Deskripsi:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Contoh:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
getskilllv Perintah
getskilllv
Tanda Tangan:
getskilllv(<skill id>)
getskilllv("<skill name>")
Deskripsi:
character has. If they don't have the skill, 0 will be returned. The full list of character skills is available in ''. There are two main uses for this function, it can check whether the character has a skill or not, and it can tell you if the level is high enough. Example 1: Example 2:
Contoh:
if (getskilllv(152))
mes "You have got the skill Throw Stone";
else
mes "You don't have Throw Stone";
close;
if (getskilllv(28) >= 5)
mes "Your heal lvl is 5 or more";
else if (getskilllv(28) == 10)
mes "Your heal lvl has been maxed";
else
mes "You heal skill is below lvl 5";
close;
bSkillAtk Bonus Item
bSkillAtk
Tanda Tangan:
bonus2 bSkillAtk,sk,n;
Deskripsi:
Increases damage of skill sk by n%
bStr Bonus Item
bStr
Tanda Tangan:
bonus bStr,n;
Deskripsi:
STR + n
bDex Bonus Item
bDex
Tanda Tangan:
bonus bDex,n;
Deskripsi:
DEX + n
Tidak ditentukan
Referensi Skrip

Tidak ada referensi terdokumentasi yang terdeteksi pada skrip ini.

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Referensi Skrip

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