Item Details

Glorious Rapier ( Krieger_Onehand_Sword2 )

ID 13417 Glorious Rapier
Glorious Rapier Harga Beli: 20 zeny Harga Jual: 10 zeny Berat: 0 Slot: Tidak ditentukan
Tipe: Item senjata. Sub Tipe: Pedang Satu Tangan Gender: Keduanya Lokasi: Senjata
Serangan: 130 Serangan Sihir: 80 Jangkauan: 1 Pertahanan: Tidak ditentukan
Tingkat Senjata: 4 Level Armor: Tidak ditentukan Min. Level Equip: 80 Max. Level Equip: Tidak ditentukan
Bisa Ditempa: 1 Dapat Di-upgrade: Tidak ditentukan Elemen: Netral Kelas: Tidak ditentukan

Espada fabricada no Reino Maroll.
Indestrutível em batalha.
ATQM +80.
INT +1.
Refino +6 ou mais:
Custo de SP das habilidades -10%.
A partir do refino +6:
INT +1 por refino.
Refino +9 ou mais:
INT +5.
Tipo: Espada
Ataque: 130
Peso: 0
Nível da arma: 4
Nível necessário: 80
Classes: Aprendizes,

INT + 6
MATK + 80
Tidak dapat dirusak.
* Penambahan fungsi senjata dari level upgrade
+(Upgrade level - 5) INT Meningkat
+6 Upgrade
Pemakaian SP berkurang sebesar 10%.
+9 Upgrade
INT + 5
Jenis : One Handed Sword
Attack : 130
Berat : 0
Senjata Level : 4
Level Persyaratan : 80
Profesi : Novice Class, Swordman Class, Merchant Class, Theif Class, dan Ninja

Int +6, MATK +80, Increases Int based on refine level.
***Additional Weapon Refining Level Option***
+6 Upgrade : Decrease SP consumption by 10%.
+9 Upgrade : Int +5
Class : Onehand Sword
Attack : 130
Weight : 0
Weapon Level : 4
Required Level : 80
Job : Novice Class / Swordman Class / Merchant Class / Thief Class

Character Bound.
INT +6.
MATK +80.
INT by formula +([refine lv - 5).
Indestructable
-------------
[If refine lv +6]
SP consumption -10%.
-------------
[If refine lv +9]
INT +5
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Class: Onehand Sword
Attack: 130
Weight: 0
Weapon Level: 4
Required Level: 80
Job: Novice, Swordsman, Merchant and Thief Class

Tidak ditentukan

Bendera
Bisa ditambahkan ke toko pembelian player? Tidak
Memanggil monster? Tidak
Bagian dari kontainer? Tidak
Memiliki tumpukan unik? Tidak
Terikat saat dipakai? Tidak
Mengumumkan drop? Tidak
Habis saat digunakan? Ya
Memiliki efek saat dijatuhkan? Tidak
Penumpukan
Tidak ditentukan
Penggunaan
Tidak ditentukan
Perdagangan
Tiban Tidak ditentukan
Bisa dijatuhkan? Tidak
Bisa diperdagangkan? Tidak
Bisa diperdagangkan dengan pasangan? Ya
Bisa dijual ke NPC? Ya
Bisa ditempatkan di keranjang? Tidak
Bisa ditempatkan di penyimpanan? Tidak
Bisa ditempatkan di penyimpanan guild? Tidak
Bisa dikirim lewat surat? Tidak
Bisa dimasukkan ke lelang? Tidak
Penundaan
Tidak ditentukan
.@r = getrefine();
bonus bInt,6;
bonus bInt,.@r-5;
bonus bUnbreakableWeapon;
if (.@r>5)
   bonus bUseSPrate,-10;
if (.@r>8)
   bonus bInt,5;
Referensi Skrip
getrefine Perintah
getrefine
Tanda Tangan:
getrefine()
Deskripsi:
function is called. This function is intended for use in item scripts.
bInt Bonus Item
bInt
Tanda Tangan:
bonus bInt,n;
Deskripsi:
INT + n
bUnbreakableWeapon Bonus Item
bUnbreakableWeapon
Tanda Tangan:
bonus bUnbreakableWeapon;
Deskripsi:
Weapon cannot be damaged/broken by any means
if Perintah
if
Tanda Tangan:
if (<condition>) <statement>;
Deskripsi:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Contoh:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bUseSPrate Bonus Item
bUseSPrate
Tanda Tangan:
bonus bUseSPrate,n;
Deskripsi:
SP consumption + n%
Tidak ditentukan
Referensi Skrip

Tidak ada referensi terdokumentasi yang terdeteksi pada skrip ini.

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Tidak ada referensi terdokumentasi yang terdeteksi pada skrip ini.

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Refine Grup Level Item Bisa Ditempa Tingkat Senjata Level Armor Detail
Refine Senjata 4 Ya 4 Tidak ditentukan Detail

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