Hero Trade Mail [1] ( Hero_Trade_Mail )
| ID 15096 |
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Harga Beli: 10 zeny | Harga Jual: 5 zeny | Berat: 50 | Slot: 1 | ||||||||||||||||||||||||||||||||||||
| Tipe: Item Armor/Pakaian/Sepatu/Tutup kepala/Aksesori. | Sub Tipe: Tidak ditentukan | Gender: Keduanya | Lokasi: Armor | |||||||||||||||||||||||||||||||||||||
| Serangan: Tidak ditentukan | Serangan Sihir: Tidak ditentukan | Jangkauan: Tidak ditentukan | Pertahanan: 100 | |||||||||||||||||||||||||||||||||||||
| Tingkat Senjata: Tidak ditentukan | Level Armor: 1 | Min. Level Equip: 160 | Max. Level Equip: Tidak ditentukan | |||||||||||||||||||||||||||||||||||||
| Bisa Ditempa: 1 | Dapat Di-upgrade: Tidak ditentukan | Elemen: Netral | Kelas: Kelas Transenden (tidak ada kelas Transenden-Ketiga)., Kelas Keempat., Semua kelas Transenden., Semua kelas Ketiga. | |||||||||||||||||||||||||||||||||||||
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Roupa confeccionada exclusivamente para soldados da batalha final. MDEF +5. Honorable armor given to those who defeated Satan Morroc. It can empower strength, stamina and spirit to higher levels. Max HP/SP +5%. Tidak ditentukan
Bendera
Penumpukan
Tidak ditentukan
Penggunaan
Tidak ditentukan
Perdagangan
Penundaan
Tidak ditentukan
bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus bMatk,10; bonus bBaseAtk,10; .@r = getrefine(); if (readparam(bStr) >= 90) bonus bStr,.@r/2; if (readparam(bInt) >= 90) bonus bInt,.@r/2; if (readparam(bAgi) >= 90) bonus bAgi,.@r/2; if (readparam(bVit) >= 90) bonus bVit,.@r/2; if (readparam(bDex) >= 90) bonus bDex,.@r/2; if (readparam(bLuk) >= 90) bonus bLuk,.@r/2; .@c = (.@r+1)*30; bonus2 bAddEff,Eff_Stun,.@c; bonus2 bAddEff,Eff_Silence,.@c; bonus2 bAddEff,Eff_Curse,.@c; bonus2 bAddEff,Eff_Poison,.@c; Referensi Skrip
bMaxHPrate
Bonus Item
bMaxHPrate
Tanda Tangan:
Deskripsi:
MaxHP + n%
bMaxSPrate
Bonus Item
bMaxSPrate
Tanda Tangan:
Deskripsi:
MaxSP + n%
bMatk
Bonus Item
bMatk
Tanda Tangan:
Deskripsi:
Magical attack power + n
bBaseAtk
Bonus Item
bBaseAtk
Tanda Tangan:
Deskripsi:
Basic attack power + n
getrefine
Perintah
getrefine
Tanda Tangan:
Deskripsi:
function is called.
This function is intended for use in item scripts.
if
Perintah
if
Tanda Tangan:
Deskripsi:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Contoh:
readparam
Perintah
readparam
Tanda Tangan:
Deskripsi:
This function will return the specified stat of the invoking character, or, if a
character name or character id is specified, of that player. The stat can either
be a number or parameter name, defined in ''.
Some example parameters:
StatusPoint, BaseLevel, SkillPoint, Class, Upper, Zeny, Sex, Weight, MaxWeight,
JobLevel, BaseExp, JobExp, NextBaseExp, NextJobExp, Hp, MaxHp, Sp, MaxSp,
BaseJob, Karma, Manner, bVit, bDex, bAgi, bStr, bInt, bLuk, Ap, MaxAp
All of these also behave as variables, but don't expect to be able to just 'set'
them - some will not work for various internal reasons.
Example 1:
Using this particular information as a function call is not required. Typing this
will return the same result:
Example 2:
You can also use this command to get stat values.
Contoh:
bStr
Bonus Item
bStr
Tanda Tangan:
Deskripsi:
STR + n
bInt
Bonus Item
bInt
Tanda Tangan:
Deskripsi:
INT + n
bAgi
Bonus Item
bAgi
Tanda Tangan:
Deskripsi:
AGI + n
bVit
Bonus Item
bVit
Tanda Tangan:
Deskripsi:
VIT + n
bDex
Bonus Item
bDex
Tanda Tangan:
Deskripsi:
DEX + n
bLuk
Bonus Item
bLuk
Tanda Tangan:
Deskripsi:
LUK + n
bAddEff
Bonus Item
bAddEff
Tanda Tangan:
Deskripsi:
Adds a n/100% chance to cause status eff for t milliseconds on the target when attacking
Tidak ditentukan Referensi SkripTidak ada referensi terdokumentasi yang terdeteksi pada skrip ini. Tidak ditentukan Referensi SkripTidak ada referensi terdokumentasi yang terdeteksi pada skrip ini. Tidak ditentukan Tidak ditentukan
Tidak ditentukan Tidak ditentukan Tidak ditentukan Tidak ditentukan |
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