Item Details

Sea Dragon Armor [1] ( Armor_Of_Seadragon )

ID 15196 Sea Dragon Armor [1]
Sea Dragon Armor [1] Harga Beli: 20 zeny Harga Jual: 10 zeny Berat: 40 Slot: 1
Tipe: Item Armor/Pakaian/Sepatu/Tutup kepala/Aksesori. Sub Tipe: Tidak ditentukan Gender: Keduanya Lokasi: Armor
Serangan: Tidak ditentukan Serangan Sihir: Tidak ditentukan Jangkauan: Tidak ditentukan Pertahanan: 100
Tingkat Senjata: Tidak ditentukan Level Armor: 1 Min. Level Equip: 90 Max. Level Equip: Tidak ditentukan
Bisa Ditempa: 1 Dapat Di-upgrade: Tidak ditentukan Elemen: Netral Kelas: Tidak ditentukan

An armor made out of the scales of a powerful dragon that was once feared by the world. It has the power to enhance magical abilities.
Class: Armor
Defense: 100
Property: Neutral
Weight: 40
Required Level: 90
Required Jobs: All Jobs
All Stats + 1
Reduces the SP cost of skills by 10%.
If upgrade level is +7 or higher,
Reduces the variable casting time of skills by 5%.
Increases magical damage on Boss targets by 10%.
Reduces the SP cost of skills by an additional 5%.
If upgrade level is +9 or higher,
Reduces the variable casting time of skills by an additional 5%.
Increases magical damage on Boss targets by an additional 10%.
Reduces the SP cost of skills by an additional 5%.

An armor made out of the scales of a powerful dragon that was once feared by the world. It has the power to enhance magical abilities.
Class: Armor
Defense: 100
Property: Neutral
Weight: 40
Required Level: 90
Required Jobs: All Jobs
All Stats + 1
Reduces the SP cost of skills by 10%.
If upgrade level is +7 or higher,
Reduces the variable casting time of skills by 5%.
Increases magical damage on Boss targets by 10%.
Reduces the SP cost of skills by an additional 5%.
If upgrade level is +9 or higher,
Reduces the variable casting time of skills by an additional 5%.
Increases magical damage on Boss targets by an additional 10%.
Reduces the SP cost of skills by an additional 5%.

Semua

Tidak ditentukan

Bendera
Bisa ditambahkan ke toko pembelian player? Tidak
Memanggil monster? Tidak
Bagian dari kontainer? Tidak
Memiliki tumpukan unik? Tidak
Terikat saat dipakai? Tidak
Mengumumkan drop? Tidak
Habis saat digunakan? Ya
Memiliki efek saat dijatuhkan? Tidak
Penumpukan
Tidak ditentukan
Penggunaan
Tidak ditentukan
Perdagangan
Tiban Tidak ditentukan
Bisa dijatuhkan? Ya
Bisa diperdagangkan? Ya
Bisa diperdagangkan dengan pasangan? Ya
Bisa dijual ke NPC? Ya
Bisa ditempatkan di keranjang? Ya
Bisa ditempatkan di penyimpanan? Ya
Bisa ditempatkan di penyimpanan guild? Ya
Bisa dikirim lewat surat? Ya
Bisa dimasukkan ke lelang? Ya
Penundaan
Tidak ditentukan
.@r = getrefine();
bonus bAllStats,1;
bonus bUseSPrate,-10;
if (.@r >= 7) {
   bonus bVariableCastrate,-5;
   bonus2 bMagicAddClass,Class_Boss,10;
   bonus bUseSPrate,-5;
   if (.@r >= 9) {
      bonus bVariableCastrate,-5;
      bonus2 bMagicAddClass,Class_Boss,10;
      bonus bUseSPrate,-5;
   }
}
Referensi Skrip
getrefine Perintah
getrefine
Tanda Tangan:
getrefine()
Deskripsi:
function is called. This function is intended for use in item scripts.
bAllStats Bonus Item
bAllStats
Tanda Tangan:
bonus bAllStats,n;
Deskripsi:
STR + n, AGI + n, VIT + n, INT + n, DEX + n, LUK + n
bUseSPrate Bonus Item
bUseSPrate
Tanda Tangan:
bonus bUseSPrate,n;
Deskripsi:
SP consumption + n%
if Perintah
if
Tanda Tangan:
if (<condition>) <statement>;
Deskripsi:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Contoh:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bVariableCastrate Bonus Item
bVariableCastrate
Tanda Tangan:
bonus2 bVariableCastrate,sk,n;
Deskripsi:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
bMagicAddClass Bonus Item
bMagicAddClass
Tanda Tangan:
bonus2 bMagicAddClass,c,x;
Deskripsi:
+x% magical damage against class c
Tidak ditentukan
Referensi Skrip

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