Pollux Crown ( Golden_Crown_J )
| ID 15823 |
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Harga Beli: 20 zeny | Harga Jual: 10 zeny | Berat: 10 | Slot: Tidak ditentukan | ||||||||||||||||||||||||||||||||||||
| Tipe: Item Armor/Pakaian/Sepatu/Tutup kepala/Aksesori. | Sub Tipe: Tidak ditentukan | Gender: Keduanya | Lokasi: Pakaian Kepala Atas | |||||||||||||||||||||||||||||||||||||
| Serangan: Tidak ditentukan | Serangan Sihir: Tidak ditentukan | Jangkauan: Tidak ditentukan | Pertahanan: 12 | |||||||||||||||||||||||||||||||||||||
| Tingkat Senjata: Tidak ditentukan | Level Armor: 1 | Min. Level Equip: Tidak ditentukan | Max. Level Equip: Tidak ditentukan | |||||||||||||||||||||||||||||||||||||
| Bisa Ditempa: 1 | Dapat Di-upgrade: Tidak ditentukan | Elemen: Netral | Kelas: Tidak ditentukan | |||||||||||||||||||||||||||||||||||||
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Coroa dourada criada pelo guardião da estrela mais brilhante da constelação de Gêmeos. Semua Tidak ditentukan
Bendera
Penumpukan
Tidak ditentukan
Penggunaan
Tidak ditentukan
Perdagangan
Penundaan
Tidak ditentukan
.@r = getrefine();
bonus bUnbreakableHelm;
bonus bMdef,15;
bonus bStr,10;
bonus bBaseAtk,50;
bonus bAspdRate,10;
bonus2 bAddRace,RC_All,10;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Star_Gladiator) {
bonus2 bSubClass,Class_Boss,20;
bonus bHPGainValue,500;
bonus bSPGainValue,50;
if (.@r>=8) {
bonus bAllStats,10;
bonus2 bHPRegenRate,500,5000;
bonus2 bSPRegenRate,50,5000;
}
}
Referensi Skrip
getrefine
Perintah
getrefine
Tanda Tangan:
Deskripsi:
function is called.
This function is intended for use in item scripts.
bUnbreakableHelm
Bonus Item
bUnbreakableHelm
Tanda Tangan:
Deskripsi:
Helm cannot be damaged/broken by any means
bMdef
Bonus Item
bMdef
Tanda Tangan:
Deskripsi:
Equipment MDEF + n
bStr
Bonus Item
bStr
Tanda Tangan:
Deskripsi:
STR + n
bBaseAtk
Bonus Item
bBaseAtk
Tanda Tangan:
Deskripsi:
Basic attack power + n
bAspdRate
Bonus Item
bAspdRate
Tanda Tangan:
Deskripsi:
Attack speed + n%
bAddRace
Bonus Item
bAddRace
Tanda Tangan:
Deskripsi:
+x% physical damage against race r
if
Perintah
if
Tanda Tangan:
Deskripsi:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Contoh:
eaclass
Perintah
eaclass
Tanda Tangan:
Deskripsi:
This commands returns the "eA job-number" corresponding to the given class, and
uses the invoking player's class if none is given. The eA job-number is also a
class number system, but it's one that comes with constants which make it easy
to convert among classes. The command will return -1 if you pass it a job number
which doesn't have an eA job-number equivalent.
Contoh:
bSubClass
Bonus Item
bSubClass
Tanda Tangan:
Deskripsi:
+x% damage reduction against class c
bHPGainValue
Bonus Item
bHPGainValue
Tanda Tangan:
Deskripsi:
Heals +n HP when killing an enemy with a melee-physical attack
bSPGainValue
Bonus Item
bSPGainValue
Tanda Tangan:
Deskripsi:
Heals +n SP when killing an enemy with a melee-physical attack
bAllStats
Bonus Item
bAllStats
Tanda Tangan:
Deskripsi:
STR + n, AGI + n, VIT + n, INT + n, DEX + n, LUK + n
bHPRegenRate
Bonus Item
bHPRegenRate
Tanda Tangan:
Deskripsi:
Gain n HP every t milliseconds
bSPRegenRate
Bonus Item
bSPRegenRate
Tanda Tangan:
Deskripsi:
Gain n SP every t milliseconds
Tidak ditentukan Referensi SkripTidak ada referensi terdokumentasi yang terdeteksi pada skrip ini. Tidak ditentukan Referensi SkripTidak ada referensi terdokumentasi yang terdeteksi pada skrip ini. Tidak ditentukan Tidak ditentukan Tidak ditentukan
Tidak ditentukan Tidak ditentukan Tidak ditentukan Tidak ditentukan |
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