Item Details

Pollux Crown ( Golden_Crown_J )

ID 15823 Pollux Crown
Pollux Crown Harga Beli: 20 zeny Harga Jual: 10 zeny Berat: 10 Slot: Tidak ditentukan
Tipe: Item Armor/Pakaian/Sepatu/Tutup kepala/Aksesori. Sub Tipe: Tidak ditentukan Gender: Keduanya Lokasi: Pakaian Kepala Atas
Serangan: Tidak ditentukan Serangan Sihir: Tidak ditentukan Jangkauan: Tidak ditentukan Pertahanan: 12
Tingkat Senjata: Tidak ditentukan Level Armor: 1 Min. Level Equip: Tidak ditentukan Max. Level Equip: Tidak ditentukan
Bisa Ditempa: 1 Dapat Di-upgrade: Tidak ditentukan Elemen: Netral Kelas: Tidak ditentukan

Coroa dourada criada pelo guardião da estrela mais brilhante da constelação de Gêmeos.
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Indestrutível em batalha.
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FOR +10. ATQ +50.
Velocidade de ataque +10%.
Dano físico contra todas as raças +10%.
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Mestres Estelares e evoluções:
Resistência a monstros Chefes +20%.
Ao derrotar monstros com qualquer ataque, regenera 500 de HP e 50 de SP.
Refino +8 ou mais:
Todos os atributos +10.
A cada 5 segundos, regenera 500 de HP e 50 de SP.
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Tipo: Equip. para Cabeça
Equipa em: Topo
DEF: 12 DEFM: 15
Peso: 10
Nível necessário: 1
Classes: Todas

Semua

Tidak ditentukan

Bendera
Bisa ditambahkan ke toko pembelian player? Tidak
Memanggil monster? Tidak
Bagian dari kontainer? Tidak
Memiliki tumpukan unik? Tidak
Terikat saat dipakai? Tidak
Mengumumkan drop? Tidak
Habis saat digunakan? Ya
Memiliki efek saat dijatuhkan? Tidak
Penumpukan
Tidak ditentukan
Penggunaan
Tidak ditentukan
Perdagangan
Tiban Tidak ditentukan
Bisa dijatuhkan? Ya
Bisa diperdagangkan? Ya
Bisa diperdagangkan dengan pasangan? Ya
Bisa dijual ke NPC? Ya
Bisa ditempatkan di keranjang? Ya
Bisa ditempatkan di penyimpanan? Ya
Bisa ditempatkan di penyimpanan guild? Ya
Bisa dikirim lewat surat? Ya
Bisa dimasukkan ke lelang? Ya
Penundaan
Tidak ditentukan
.@r = getrefine();
bonus bUnbreakableHelm;
bonus bMdef,15;
bonus bStr,10;
bonus bBaseAtk,50;
bonus bAspdRate,10;
bonus2 bAddRace,RC_All,10;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Star_Gladiator) {
   bonus2 bSubClass,Class_Boss,20;
   bonus bHPGainValue,500;
   bonus bSPGainValue,50;
   if (.@r>=8) {
       bonus bAllStats,10;
       bonus2 bHPRegenRate,500,5000;
       bonus2 bSPRegenRate,50,5000;
   }
}
Referensi Skrip
getrefine Perintah
getrefine
Tanda Tangan:
getrefine()
Deskripsi:
function is called. This function is intended for use in item scripts.
bUnbreakableHelm Bonus Item
bUnbreakableHelm
Tanda Tangan:
bonus bUnbreakableHelm;
Deskripsi:
Helm cannot be damaged/broken by any means
bMdef Bonus Item
bMdef
Tanda Tangan:
bonus bMdef,n;
Deskripsi:
Equipment MDEF + n
bStr Bonus Item
bStr
Tanda Tangan:
bonus bStr,n;
Deskripsi:
STR + n
bBaseAtk Bonus Item
bBaseAtk
Tanda Tangan:
bonus bBaseAtk,n;
Deskripsi:
Basic attack power + n
bAspdRate Bonus Item
bAspdRate
Tanda Tangan:
bonus bAspdRate,n;
Deskripsi:
Attack speed + n%
bAddRace Bonus Item
bAddRace
Tanda Tangan:
bonus2 bAddRace,r,x;
Deskripsi:
+x% physical damage against race r
if Perintah
if
Tanda Tangan:
if (<condition>) <statement>;
Deskripsi:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Contoh:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
eaclass Perintah
eaclass
Tanda Tangan:
eaclass({<job number>,<char_id>})
Deskripsi:
This commands returns the "eA job-number" corresponding to the given class, and uses the invoking player's class if none is given. The eA job-number is also a class number system, but it's one that comes with constants which make it easy to convert among classes. The command will return -1 if you pass it a job number which doesn't have an eA job-number equivalent.
Contoh:
.@eac = eaclass();
if ((.@eac&EAJ_BASEMASK) == EAJ_SWORDMAN)
mes "Your base job is Swordman.";
if (.@eac&EAJL_UPPER)
mes "You are a rebirth job.";
if ((.@eac&EAJ_UPPERMASK) == EAJ_SWORDMAN)
mes "You must be a Swordman, Baby Swordman or High Swordman.";
bSubClass Bonus Item
bSubClass
Tanda Tangan:
bonus2 bSubClass,c,x;
Deskripsi:
+x% damage reduction against class c
bHPGainValue Bonus Item
bHPGainValue
Tanda Tangan:
bonus bHPGainValue,n;
Deskripsi:
Heals +n HP when killing an enemy with a melee-physical attack
bSPGainValue Bonus Item
bSPGainValue
Tanda Tangan:
bonus bSPGainValue,n;
Deskripsi:
Heals +n SP when killing an enemy with a melee-physical attack
bAllStats Bonus Item
bAllStats
Tanda Tangan:
bonus bAllStats,n;
Deskripsi:
STR + n, AGI + n, VIT + n, INT + n, DEX + n, LUK + n
bHPRegenRate Bonus Item
bHPRegenRate
Tanda Tangan:
bonus2 bHPRegenRate,n,t;
Deskripsi:
Gain n HP every t milliseconds
bSPRegenRate Bonus Item
bSPRegenRate
Tanda Tangan:
bonus2 bSPRegenRate,n,t;
Deskripsi:
Gain n SP every t milliseconds
Tidak ditentukan
Referensi Skrip

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Referensi Skrip

Tidak ada referensi terdokumentasi yang terdeteksi pada skrip ini.

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