Awakened Old King's Crown [1] ( Kings_Crown_A )
| ID 15898 |
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Harga Beli: 20 zeny | Harga Jual: 10 zeny | Berat: 50 | Slot: 1 | ||||||||||||||||||||||||||||||||||||
| Tipe: Item Armor/Pakaian/Sepatu/Tutup kepala/Aksesori. | Sub Tipe: Tidak ditentukan | Gender: Keduanya | Lokasi: Pakaian Kepala Atas | |||||||||||||||||||||||||||||||||||||
| Serangan: Tidak ditentukan | Serangan Sihir: Tidak ditentukan | Jangkauan: Tidak ditentukan | Pertahanan: 20 | |||||||||||||||||||||||||||||||||||||
| Tingkat Senjata: Tidak ditentukan | Level Armor: 1 | Min. Level Equip: 130 | Max. Level Equip: Tidak ditentukan | |||||||||||||||||||||||||||||||||||||
| Bisa Ditempa: 1 | Dapat Di-upgrade: Tidak ditentukan | Elemen: Netral | Kelas: Tidak ditentukan | |||||||||||||||||||||||||||||||||||||
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Semua Tidak ditentukan
Bendera
Penumpukan
Tidak ditentukan
Penggunaan
Tidak ditentukan
Perdagangan
Penundaan
Tidak ditentukan
.@r = getrefine();
bonus2 bSubEle,Ele_Fire,10;
bonus2 bSubEle,Ele_Earth,10;
bonus2 bSubEle,Ele_Water,10;
bonus2 bSubEle,Ele_Wind,10;
bonus bMdef,15;
if (.@r>=7) {
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
bonus bLongAtkDef,10;
bonus bHealPower2,10;
bonus bAddItemHealRate,10;
}
if (.@r>=9) {
bonus bMaxHPrate,15;
bonus bMaxSPrate,15;
bonus bLongAtkDef,2;
bonus bHealPower2,15;
bonus bAddItemHealRate,15;
}
Referensi Skrip
getrefine
Perintah
getrefine
Tanda Tangan:
Deskripsi:
function is called.
This function is intended for use in item scripts.
bSubEle
Bonus Item
bSubEle
Tanda Tangan:
Deskripsi:
+x% damage reduction against attack element e with trigger criteria bf
bMdef
Bonus Item
bMdef
Tanda Tangan:
Deskripsi:
Equipment MDEF + n
if
Perintah
if
Tanda Tangan:
Deskripsi:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Contoh:
bMaxHPrate
Bonus Item
bMaxHPrate
Tanda Tangan:
Deskripsi:
MaxHP + n%
bMaxSPrate
Bonus Item
bMaxSPrate
Tanda Tangan:
Deskripsi:
MaxSP + n%
bLongAtkDef
Bonus Item
bLongAtkDef
Tanda Tangan:
Deskripsi:
Adds n% damage reduction against ranged physical attacks
bHealPower2
Bonus Item
bHealPower2
Tanda Tangan:
Deskripsi:
Increases heal amount if you are healed by any skills by n%
bAddItemHealRate
Bonus Item
bAddItemHealRate
Tanda Tangan:
Deskripsi:
Increases HP recovered by n% for item iid
Tidak ditentukan Referensi SkripTidak ada referensi terdokumentasi yang terdeteksi pada skrip ini. Tidak ditentukan Referensi SkripTidak ada referensi terdokumentasi yang terdeteksi pada skrip ini. Tidak ditentukan Tidak ditentukan Tidak ditentukan Tidak ditentukan Tidak ditentukan Tidak ditentukan Tidak ditentukan Tidak ditentukan |
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