Item Details

Sharp Star [2] ( Sharp_Star_Bow )

ID 18185 Sharp Star [2]
Sharp Star [2] Harga Beli: 20 zeny Harga Jual: 10 zeny Berat: 150 Slot: 2
Tipe: Item senjata. Sub Tipe: Busur Gender: Keduanya Lokasi: Tangan Kanan + Tangan Kiri
Serangan: 150 Serangan Sihir: Tidak ditentukan Jangkauan: 5 Pertahanan: Tidak ditentukan
Tingkat Senjata: 4 Level Armor: Tidak ditentukan Min. Level Equip: 170 Max. Level Equip: Tidak ditentukan
Bisa Ditempa: 1 Dapat Di-upgrade: Tidak ditentukan Elemen: Netral Kelas: Kelas Keempat., Semua kelas Ketiga.

Um arco que lembra a ponta de uma estrela.
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CRIT +5.
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A cada refino:
Dano crítico +1%.
Refino +9 ou mais:
Dano físico a distância +7%.
Refino +11 ou mais:
Dano de [Tiro Preciso] +10%.
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Tipo: Arco
ATQ: 150 ATQM: 0
Peso: 150
Nível da arma: 4
Nível necessário: 170
Classes: Sentinelas e evoluções

CRI +5
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per tingkat tempa,
CRIT DMG +1%
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Jika tingkat tempa +9 atau lebih,

Serangan fisik jarak-jauh +7%
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Jika tingkat tempa +11 atau lebih,

Damage "Focused Arrow Strike" +10%.
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Jenis : Bow
Weapon Lv : 4
Attack : 150
Berat : 150
Syarat Lv : 170
Job : Ranger Class

A lustrous red bow.
_
CRI +5
Critical damage +1% for every upgrade level
+9 Effect: Long-ranged Physical damage +7%
+11 Effect: Focused Arrow Strike damage +10%
Class: Bow ATK: 150
Weight: 150
Weapon Level: 4
Required Level: 170
Job: Ranger Classes

Shining red bow.
_
CRI +5.
Increases critical damage by +1% for every refine level of the item.
If refine rate is +9 or higher, ranged physical damage +7%.
If refine rate is +11 or higher, Focused Arrow Strike damage +10%.
Weight: 150
Weapon level: 4
Required Level: 170
Jobs: Ranger Jobs

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Bendera
Bisa ditambahkan ke toko pembelian player? Tidak
Memanggil monster? Tidak
Bagian dari kontainer? Tidak
Memiliki tumpukan unik? Tidak
Terikat saat dipakai? Tidak
Mengumumkan drop? Tidak
Habis saat digunakan? Ya
Memiliki efek saat dijatuhkan? Tidak
Penumpukan
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Penggunaan
Tidak ditentukan
Perdagangan
Tiban Tidak ditentukan
Bisa dijatuhkan? Ya
Bisa diperdagangkan? Ya
Bisa diperdagangkan dengan pasangan? Ya
Bisa dijual ke NPC? Ya
Bisa ditempatkan di keranjang? Ya
Bisa ditempatkan di penyimpanan? Ya
Bisa ditempatkan di penyimpanan guild? Ya
Bisa dikirim lewat surat? Ya
Bisa dimasukkan ke lelang? Ya
Penundaan
Tidak ditentukan
.@r = getrefine();
bonus bCritical,5;
bonus bCritAtkRate,.@r;
if (.@r>=9)
   bonus bLongAtkRate,7;
if (.@r>=11)
   bonus2 bSkillAtk,"SN_SHARPSHOOTING",10;
Referensi Skrip
getrefine Perintah
getrefine
Tanda Tangan:
getrefine()
Deskripsi:
function is called. This function is intended for use in item scripts.
bCritical Bonus Item
bCritical
Tanda Tangan:
bonus bCritical,n;
Deskripsi:
Critical + n
bCritAtkRate Bonus Item
bCritAtkRate
Tanda Tangan:
bonus bCritAtkRate,n;
Deskripsi:
Increases critical damage by +n%
if Perintah
if
Tanda Tangan:
if (<condition>) <statement>;
Deskripsi:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Contoh:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bLongAtkRate Bonus Item
bLongAtkRate
Tanda Tangan:
bonus bLongAtkRate,n;
Deskripsi:
Increases damage of long ranged attacks by n%
bSkillAtk Bonus Item
bSkillAtk
Tanda Tangan:
bonus2 bSkillAtk,sk,n;
Deskripsi:
Increases damage of skill sk by n%
Tidak ditentukan
Referensi Skrip

Tidak ada referensi terdokumentasi yang terdeteksi pada skrip ini.

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Referensi Skrip

Tidak ada referensi terdokumentasi yang terdeteksi pada skrip ini.

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Refine Grup Level Item Bisa Ditempa Tingkat Senjata Level Armor Detail
Refine Senjata 4 Ya 4 Tidak ditentukan Detail

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