Item Details

Royal Magician Staff [2] ( R_Magician_Staff )

ID 2060 Royal Magician Staff [2]
Royal Magician Staff [2] Harga Beli: zeny Harga Jual: 0 zeny Berat: 150 Slot: 2
Tipe: Item senjata. Sub Tipe: Tongkat dua tangan Gender: Keduanya Lokasi: Tangan Kanan + Tangan Kiri
Serangan: 100 Serangan Sihir: 270 Jangkauan: 1 Pertahanan: Tidak ditentukan
Tingkat Senjata: 4 Level Armor: Tidak ditentukan Min. Level Equip: 170 Max. Level Equip: Tidak ditentukan
Bisa Ditempa: 1 Dapat Di-upgrade: Tidak ditentukan Elemen: Netral Kelas: Kelas Keempat., Semua kelas Ketiga.

Tongkat ajaib yang digunakan oleh penyihir Glastheim.
Itu adalah senjata biasa tanpa fitur khusus,
tetapi dipenuhi dengan energi magis karena pengaruh Himelmez.
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Tidak dapat hancur.
MATK +270
MATK +5%
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MATK +5 per tingkat tempa,
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Jika tingkat tempa +9 atau lebih,
Damage dari skill "Chaing Lightning & Earth Strain" +20%.
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Jika tingkat tempa +11 atau lebih,
Magic damage ke monster Undead & Angel +20%.
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Set Bonus
Royal Magician Staff
King Schmidt's Suit
King Schmidt's Manteau

MATK +30,

Saat melakukan serangan magic,
Terdapat peluang untuk membuat Magic damage element Wind & Earth +10% selama 10 detik

Jika total tingkat tempa set +30 atau lebih,
Damage serangan magic ke monster element Holy & Undead +20%
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Jenis : Two-handed Staff
Attack : 100
Berat : 150
Weapon Lv : 4
Syarat Lv : 170
Job : Warlock

The magic wand used by the Wizards of Glastheim.
It's an ordinary weapon with no special features, but it's influenced by Himelmez and has magical energy.
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Can't be destroyed.
MATK + 270, MATK + 5%.
MATK + 5 per refine rate.
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If refine rate is 9 or higher, increases Chaing Lightning and Earth Strain damage by 20%.
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If refine rate is 11 or higher, increases magical damage against undead and angel race monsters by 20%.
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Set Bonus
Royal Magician Staff
King Schmidt's Suit
King Schmidt's Manteau

MATK + 30,
Has a chance to gain bonus wind and earth property magical damage by 10% for 10 seconds when dealing magical damage.

If the sum of refine rate of set is 30 or higher, increases magical damage against holy and undead property enemies by 20%.
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Class : Two-handed Staff
Attack : 100
Weight : 150
Weapon Lv : 4
Required Level : 170
Job : Warlock

Mage's ritual staff from Glast Heim.
A secret power that was awakened due to Himmelmez's influence is concealed within this item.
_
MATK +270, MATK +5%, unbreakable.
MATK +5 for every refine level of the item.
If refined to +9 or higher, Chain Lightning and Earth Strain damage +20%.
If refined to +11 or higher, magical damage to Undead and Angel monsters +20%.
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[When equipped with King Schmitz's Uniform and King Schmitz's Manteau]
MATK +30.
Has a chance to gain bonus Wind and Earth property magical damage by 10% for 10 seconds when dealing magical damage.
_
If King Schmitz's Uniform, King Schmitz's Manteau, and Luxurious Mage's Staff are refined to +30 or more, +20% magic damage to Holy and Undead property monsters.
_
Class: Two-handed Staff
Attack: 100
Weight: 150
Weapon level: 4
Required Level: 170
Jobs: Warlock Jobs

Tidak ditentukan

Bendera
Bisa ditambahkan ke toko pembelian player? Tidak
Memanggil monster? Tidak
Bagian dari kontainer? Tidak
Memiliki tumpukan unik? Tidak
Terikat saat dipakai? Tidak
Mengumumkan drop? Tidak
Habis saat digunakan? Ya
Memiliki efek saat dijatuhkan? Tidak
Penumpukan
Tidak ditentukan
Penggunaan
Tidak ditentukan
Perdagangan
Tiban Tidak ditentukan
Bisa dijatuhkan? Ya
Bisa diperdagangkan? Ya
Bisa diperdagangkan dengan pasangan? Ya
Bisa dijual ke NPC? Ya
Bisa ditempatkan di keranjang? Ya
Bisa ditempatkan di penyimpanan? Ya
Bisa ditempatkan di penyimpanan guild? Ya
Bisa dikirim lewat surat? Ya
Bisa dimasukkan ke lelang? Ya
Penundaan
Tidak ditentukan
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bMatkRate,5;
bonus bMatk,5*.@r;
if (.@r >= 9) {
   bonus2 bSkillAtk,"WL_CHAINLIGHTNING_ATK",20;
   bonus2 bSkillAtk,"WL_EARTHSTRAIN",20;
}
if (.@r >= 11) {
   bonus2 bMagicAddRace,RC_Undead,20;
   bonus2 bMagicAddRace,RC_Angel,20;
}
Referensi Skrip
getrefine Perintah
getrefine
Tanda Tangan:
getrefine()
Deskripsi:
function is called. This function is intended for use in item scripts.
bUnbreakableWeapon Bonus Item
bUnbreakableWeapon
Tanda Tangan:
bonus bUnbreakableWeapon;
Deskripsi:
Weapon cannot be damaged/broken by any means
bMatkRate Bonus Item
bMatkRate
Tanda Tangan:
bonus bMatkRate,n;
Deskripsi:
Magical attack power + n%
bMatk Bonus Item
bMatk
Tanda Tangan:
bonus bMatk,n;
Deskripsi:
Magical attack power + n
if Perintah
if
Tanda Tangan:
if (<condition>) <statement>;
Deskripsi:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Contoh:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bSkillAtk Bonus Item
bSkillAtk
Tanda Tangan:
bonus2 bSkillAtk,sk,n;
Deskripsi:
Increases damage of skill sk by n%
bMagicAddRace Bonus Item
bMagicAddRace
Tanda Tangan:
bonus2 bMagicAddRace,r,x;
Deskripsi:
+x% magical damage against race r
Tidak ditentukan
Referensi Skrip

Tidak ada referensi terdokumentasi yang terdeteksi pada skrip ini.

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Referensi Skrip

Tidak ada referensi terdokumentasi yang terdeteksi pada skrip ini.

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Refine Grup Level Item Bisa Ditempa Tingkat Senjata Level Armor Detail
Refine Senjata 4 Ya 4 Tidak ditentukan Detail

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