Item Details

Sealed Professor Celia Card ( SLD_Professor_Card )

ID 27214 Sealed Professor Celia Card
Sealed Professor Celia Card Harga Beli: zeny Harga Jual: 0 zeny Berat: 1 Slot: Tidak ditentukan
Tipe: Item kartu. Sub Tipe: Tidak ditentukan Gender: Keduanya Lokasi: Armor
Serangan: Tidak ditentukan Serangan Sihir: Tidak ditentukan Jangkauan: Tidak ditentukan Pertahanan: Tidak ditentukan
Tingkat Senjata: Tidak ditentukan Level Armor: Tidak ditentukan Min. Level Equip: Tidak ditentukan Max. Level Equip: Tidak ditentukan
Bisa Ditempa: Tidak ditentukan Dapat Di-upgrade: Tidak ditentukan Elemen: Netral Kelas: Tidak ditentukan

Nos refinos entre 0 e +14:
-
Dano mágico +3%.
Ao receber danos mágicos, 10% de chance de autoconjurar [Proteger Terreno] nv.1.
DES base 110 ou mais:
Dano mágico +3% adicional.
--------------------------
Refino +15 ou mais:
-
Dano mágico +5%.
Ao receber danos mágicos, 10% de chance de autoconjurar [Proteger Terreno] nv. 3.
DES base 110 ou mais:
Dano mágico +5% adicional.
--------------------------
Tipo: Carta
Equipa em: Armadura
Peso: 1

Memberikan chance casting Level 1 Magnetic Earth ke pemain saat menerima magical attack.
MATK + 3%. Tambahan Matk + 3%, apabila Dex pemain 110 atau lebih.
Apabila level tempa equipment +15 atau lebih,
Memberikan chance casting Level 3 Magnetic Earth ke pemain saat menerima magical attack.
Bonus menjadi MATK + 5%. Tambahan Matk + 5%, Apabila Dex pemain 110 atau lebih.
Jenis : Card
Posisi : Armor
Berat : 1

Class: Card
Compounds On: Armor
Weight: 1
Adds a chance of casting Level 1 Magnetic Earth on the user when receiving a magical attack.
MATK + 3%. Additional MATK + 3%, if the user's base Dex is 110 or higher.
If compounded equipment is refined to +15 or above,
Adds a chance of casting Level 3 Magnetic Earth on the user when receiving a magical attack.
MATK + 5% instead. Additional MATK + 5% instead, if the user's base Dex is 110 or higher.

Semua

Tidak ditentukan

Bendera
Bisa ditambahkan ke toko pembelian player? Ya
Memanggil monster? Tidak
Bagian dari kontainer? Tidak
Memiliki tumpukan unik? Tidak
Terikat saat dipakai? Tidak
Mengumumkan drop? Tidak
Habis saat digunakan? Ya
Memiliki efek saat dijatuhkan? Ya
Penumpukan
Tidak ditentukan
Penggunaan
Tidak ditentukan
Perdagangan
Tiban Tidak ditentukan
Bisa dijatuhkan? Ya
Bisa diperdagangkan? Ya
Bisa diperdagangkan dengan pasangan? Ya
Bisa dijual ke NPC? Ya
Bisa ditempatkan di keranjang? Ya
Bisa ditempatkan di penyimpanan? Ya
Bisa ditempatkan di penyimpanan guild? Ya
Bisa dikirim lewat surat? Ya
Bisa dimasukkan ke lelang? Ya
Penundaan
Tidak ditentukan
if (getrefine()<15) {
   bonus5 bAutoSpellWhenHit,"SA_LANDPROTECTOR",1,1,BF_MAGIC,0;
   bonus bMatkRate,(readparam(bDex)>=110) ? 6 : 3;
}
else {
   bonus5 bAutoSpellWhenHit,"SA_LANDPROTECTOR",3,1,BF_MAGIC,0;
   bonus bMatkRate,(readparam(bDex)>=110) ? 10 : 5;
}
Referensi Skrip
if Perintah
if
Tanda Tangan:
if (<condition>) <statement>;
Deskripsi:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Contoh:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
getrefine Perintah
getrefine
Tanda Tangan:
getrefine()
Deskripsi:
function is called. This function is intended for use in item scripts.
bonus5 Perintah
bonus5
Tanda Tangan:
bonus5 <bonus type>,<val1>,<val2>,<val3>,<val4>,<val5>;
Deskripsi:
These commands are meant to be used in item scripts. They will probably work outside item scripts, but the bonus will not persist for long. They, as expected, refer only to an invoking character. kind in ''.
bAutoSpellWhenHit Bonus Item
bAutoSpellWhenHit
Tanda Tangan:
bonus5 bAutoSpellWhenHit,sk,y,n,bf,i;
Deskripsi:
Adds a n/10% chance to cast skill sk of level y when being hit by a direct attack with trigger criteria bf
bMatkRate Bonus Item
bMatkRate
Tanda Tangan:
bonus bMatkRate,n;
Deskripsi:
Magical attack power + n%
readparam Perintah
readparam
Tanda Tangan:
readparam(<parameter number>{,"<character name>"})
readparam(<parameter number>{,<char_id>})
Deskripsi:
This function will return the specified stat of the invoking character, or, if a character name or character id is specified, of that player. The stat can either be a number or parameter name, defined in ''. Some example parameters: StatusPoint, BaseLevel, SkillPoint, Class, Upper, Zeny, Sex, Weight, MaxWeight, JobLevel, BaseExp, JobExp, NextBaseExp, NextJobExp, Hp, MaxHp, Sp, MaxSp, BaseJob, Karma, Manner, bVit, bDex, bAgi, bStr, bInt, bLuk, Ap, MaxAp All of these also behave as variables, but don't expect to be able to just 'set' them - some will not work for various internal reasons. Example 1: Using this particular information as a function call is not required. Typing this will return the same result: Example 2: You can also use this command to get stat values.
Contoh:
// Returns how many status points you haven't spent yet.
mes "Unused status points: " + readparam(9);
mes "Unused status points: " + StatusPoint;
if (readparam(bVit) > 77)
mes "Only people with over 77 Vit are reading this!";
bDex Bonus Item
bDex
Tanda Tangan:
bonus bDex,n;
Deskripsi:
DEX + n
Tidak ditentukan
Referensi Skrip

Tidak ada referensi terdokumentasi yang terdeteksi pada skrip ini.

Tidak ditentukan
Referensi Skrip

Tidak ada referensi terdokumentasi yang terdeteksi pada skrip ini.

Tidak ditentukan

Tidak ditentukan

Tidak ditentukan

Tidak ditentukan

Tidak ditentukan

Tidak ditentukan

Tidak ditentukan

Tidak ditentukan