Item Details

Biolab Virgo Diadem [1] ( BioWeapon_Helm_RA )

ID 400116 Biolab Virgo Diadem [1]
Biolab Virgo Diadem [1] Harga Beli: zeny Harga Jual: 0 zeny Berat: 10 Slot: 1
Tipe: Item Armor/Pakaian/Sepatu/Tutup kepala/Aksesori. Sub Tipe: Tidak ditentukan Gender: Keduanya Lokasi: Pakaian Kepala Atas
Serangan: Tidak ditentukan Serangan Sihir: Tidak ditentukan Jangkauan: Tidak ditentukan Pertahanan: 10
Tingkat Senjata: Tidak ditentukan Level Armor: 1 Min. Level Equip: 170 Max. Level Equip: Tidak ditentukan
Bisa Ditempa: 1 Dapat Di-upgrade: Tidak ditentukan Elemen: Netral Kelas: Kelas Keempat., Semua kelas Ketiga.

Elmo deixado para trás por uma vítima do Biolaboratório.
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A cada 2 refinos:
ATQ +20.
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Refino +7 ou mais:
Velocidade de ataque +10%.
Refino +9 ou mais:
Dano físico a distância +15%.
Refino +11 ou mais:
Dano físico contra todos os tamanhos +10%.
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Conjunto
[Estrela Afiada]
Dano crítico +20%.
A cada refino da arma:
Dano de [Tiro Preciso] +10%.
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Conjunto
[Arco Certeiro]
Dano físico a distância +10% adicional.
A cada refino da arma:
Dano de [Disparo Certeiro] +10%.
--------------------------
Conjunto
[Tiro Rapina]
Recarga de [Tempestade de Flechas] -1,8 segundos.
A cada refino da arma:
Dano de [Tempestade de Flechas] +10%.
--------------------------
Tipo: Equip. para Cabeça
Equipa em: Topo
DEF: 10 DEFM.: 0
Peso: 10
Nível necessário: 170
Classes: Sentinelas e evoluções

Per 2 tingkat tempa,
ATK +20
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Jika tingkat tempa +7 atau lebih,
ASPD +10%
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Jika tingkat tempa +9 atau lebih,
Damage serangan fisik jarak-jauh +15%
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Jika tingkat tempa +11 atau lebih,
Damage serangan fisik jarak-jauh ke semua size monster +10%
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Set Bonus
Biolab Virgo Diadem [1]
Sharp Star [2]

CRIT DMG +20%

Per tingkat tempa Sharp Star [2],
Damage dari skill "Focused Arrow Strike" +10%
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Set Bonus
Biolab Virgo Diadem [1]
Aiming Bow [2]

Damage serangan fisik jarak-jauh +10%

Per tingkat tempa Aiming Bow [2],
Damage dari skill "Aimed Bolt" +10%
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Set Bonus
Biolab Virgo Diadem [1]
Falken Shooter [2]

Cooldown-time dari skill "Arrow Storm" -1.8 detik

Per tingkat tempa Falken Shooter [2],
Damage dari skill "Arrow Storm" +10%
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Jenis : Headgear
Posisi : Upper
DEF : 10
Berat : 10
Syarat Lv : 170
Job : Ranger

For every 2 refine levels, ATK +20.

If refine rate is 7 or higher, ASPD +10%.

If refine rate is 9 or higher, increases long ranged physical damage by 15%.

If refine rate is 11 or higher, increases physical damage against all size enemies by 10%.
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Set Bonus:
Biolab Virgo Diadem
Sharp Star

Increases Critical damage by 20%.
Increases Focused Arrow Strike damage by 10% per refine rate of Sharp Star.
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Set Bonus:
Biolab Virgo Diadem
Aiming Bow

Increases long ranged physical damage by 10%.
Increases Aimed Bolt damage by 10% per refine rate of Aiming Bow.
------------------------
Set Bonus:
Biolab Virgo Diadem
Falken Shooter

Reduces cooldown of Arrow Storm by 1.8 Seconds.
Increases Arrow Storm damage by 10% per refine rate of Falken Shooter.
------------------------
Type : Headgear
Def : 10
Location : Upper
Weight : 10
Required Level : 170
Class : Ranger Class

A crown created for a participant of a magic experiment.
Decorated with a blue gemstone that emits mysterious light.
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For every 2 refine levels, ATK +20.

[If refined to +7 or higher]
ASPD +10%.

[If refined to +9 or higher]
Long-ranged physical damage +15%.

[If refined to +11 or higher]
Physical damage inflicted on enemies of any size +10%.

[If equipped with Sharp Star Bow]
Critical Damage +20%. For every refine level of weapon, [Focused Arrow Strike] damage +10%.

[If equipped with Aiming Bow]
Long-ranged physical damage +10%. For every refine level of weapon, [Aimed Bolt] damage +10%.

[If equipped with Falken Shooter]
[Arrow Storm] cooldown -1.8 sec. For every refine level of weapon, [Arrow Storm] damage +10%.
-------------
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Required Level: 170
Jobs: Ranger and subclasses

Tidak ditentukan

Bendera
Bisa ditambahkan ke toko pembelian player? Tidak
Memanggil monster? Tidak
Bagian dari kontainer? Tidak
Memiliki tumpukan unik? Tidak
Terikat saat dipakai? Tidak
Mengumumkan drop? Tidak
Habis saat digunakan? Ya
Memiliki efek saat dijatuhkan? Ya
Penumpukan
Tidak ditentukan
Penggunaan
Tidak ditentukan
Perdagangan
Tiban Tidak ditentukan
Bisa dijatuhkan? Ya
Bisa diperdagangkan? Ya
Bisa diperdagangkan dengan pasangan? Ya
Bisa dijual ke NPC? Ya
Bisa ditempatkan di keranjang? Ya
Bisa ditempatkan di penyimpanan? Ya
Bisa ditempatkan di penyimpanan guild? Ya
Bisa dikirim lewat surat? Ya
Bisa dimasukkan ke lelang? Ya
Penundaan
Tidak ditentukan
.@r = getrefine();
bonus bBaseAtk,20*(.@r/2);
if (.@r>=7) {
   bonus bAspdRate,10;
}
if (.@r>=9) {
   bonus bLongAtkRate,15;
}
if (.@r>=11) {
   bonus2 bAddSize,Size_All,10;
}
Referensi Skrip
getrefine Perintah
getrefine
Tanda Tangan:
getrefine()
Deskripsi:
function is called. This function is intended for use in item scripts.
bBaseAtk Bonus Item
bBaseAtk
Tanda Tangan:
bonus bBaseAtk,n;
Deskripsi:
Basic attack power + n
if Perintah
if
Tanda Tangan:
if (<condition>) <statement>;
Deskripsi:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Contoh:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bAspdRate Bonus Item
bAspdRate
Tanda Tangan:
bonus bAspdRate,n;
Deskripsi:
Attack speed + n%
bLongAtkRate Bonus Item
bLongAtkRate
Tanda Tangan:
bonus bLongAtkRate,n;
Deskripsi:
Increases damage of long ranged attacks by n%
bAddSize Bonus Item
bAddSize
Tanda Tangan:
bonus2 bAddSize,s,x;
Deskripsi:
+x% physical damage against size s
Tidak ditentukan
Referensi Skrip

Tidak ada referensi terdokumentasi yang terdeteksi pada skrip ini.

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Referensi Skrip

Tidak ada referensi terdokumentasi yang terdeteksi pada skrip ini.

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Refine Grup Level Item Bisa Ditempa Tingkat Senjata Level Armor Detail
Refine Armor 1 Ya Tidak ditentukan 1 Detail

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