Item Details

Magic Crown of Ashes [1] ( TiaraCrown_Magic_BR )

ID 400646 Magic Crown of Ashes [1]
Magic Crown of Ashes [1] Harga Beli: zeny Harga Jual: 0 zeny Berat: 10 Slot: 1
Tipe: Item Armor/Pakaian/Sepatu/Tutup kepala/Aksesori. Sub Tipe: Tidak ditentukan Gender: Keduanya Lokasi: Pakaian Kepala Atas
Serangan: Tidak ditentukan Serangan Sihir: Tidak ditentukan Jangkauan: Tidak ditentukan Pertahanan: Tidak ditentukan
Tingkat Senjata: Tidak ditentukan Level Armor: 1 Min. Level Equip: 120 Max. Level Equip: Tidak ditentukan
Bisa Ditempa: 1 Dapat Di-upgrade: Tidak ditentukan Elemen: Netral Kelas: Tidak ditentukan

Oriunda de um reino distante, essa coroa pertencia ao pai de Tiara, a princesa que Skurai amou até o fim.
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Ao derrotar monstros com qualquer ataque:
Recupera 500 de HP e 50 de SP.
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Refino +7 ou mais:
ATQM +50.
Conjuração variável -10%.
Refino +9 ou mais:
Dano mágico +7%.
Custo de SP das habilidades -10%.
Refino +11 ou mais:
Pós-conjuração -15%.
Dano mágico de todas as propriedades +15%.
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Conjunto
[Adaga de Cinzas]
Renegados e evoluções:
Velocidade de ataque +10%.
A cada 2 refinos da arma:
Dano de [Chuva de Meteoros] e [Gemini Lumen] +5%.
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Conjunto
[Cajado de Cinzas]
Dano mágico de propriedade Neutro +10%.
Arcebispos e evoluções, a cada 2 refinos da arma:
Dano de [Adoramus] +5%.
Feticeiros e evoluções, a cada 2 refinos da arma:
Dano de [Onda Psíquica] +5%.
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Conjunto
[Cajado Duplo de Cinzas]
Arcanos e evoluções:
Recarga de [Zero Absoluto] -5 segundos.
A cada 2 refinos da arma:
Dano de [Zero Absoluto] e [Drenar Vida] +5%.
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Conjunto
[Violino de Cinzas] ou
[Chicote de Cinzas]
Recarga de [Ruído Estridente] -2 segundos.
A cada 2 refinos da arma:
Dano de [Ruído Estridente] e [Ressonância] +5%.
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Tipo: Equip. para Cabeça
Equipa em: Topo
DEF: 0 DEFM: 0
Peso: 10
Nível necessário: 120
Classes: Todas

Semua

Tidak ditentukan

Bendera
Bisa ditambahkan ke toko pembelian player? Tidak
Memanggil monster? Tidak
Bagian dari kontainer? Tidak
Memiliki tumpukan unik? Tidak
Terikat saat dipakai? Tidak
Mengumumkan drop? Tidak
Habis saat digunakan? Ya
Memiliki efek saat dijatuhkan? Tidak
Penumpukan
Tidak ditentukan
Penggunaan
Tidak ditentukan
Perdagangan
Tiban Tidak ditentukan
Bisa dijatuhkan? Ya
Bisa diperdagangkan? Ya
Bisa diperdagangkan dengan pasangan? Ya
Bisa dijual ke NPC? Ya
Bisa ditempatkan di keranjang? Ya
Bisa ditempatkan di penyimpanan? Ya
Bisa ditempatkan di penyimpanan guild? Ya
Bisa dikirim lewat surat? Ya
Bisa dimasukkan ke lelang? Ya
Penundaan
Tidak ditentukan
.@r = getrefine();
bonus bHPGainValue,500;
bonus bSPGainValue,50;
bonus bMagicHPGainValue,500;
bonus bMagicHPGainValue,50;
if (.@r>=7) {
   bonus bMatk,50;
   bonus bVariableCastrate,-10;
   if (.@r>=9) {
       bonus bMatkRate,7;
       bonus bUseSPrate,-10;
       if (.@r>=11) {
            bonus bDelayrate,-15;
            bonus2 bMagicAddEle,Ele_All,15;
       }
   }
}
Referensi Skrip
getrefine Perintah
getrefine
Tanda Tangan:
getrefine()
Deskripsi:
function is called. This function is intended for use in item scripts.
bHPGainValue Bonus Item
bHPGainValue
Tanda Tangan:
bonus bHPGainValue,n;
Deskripsi:
Heals +n HP when killing an enemy with a melee-physical attack
bSPGainValue Bonus Item
bSPGainValue
Tanda Tangan:
bonus bSPGainValue,n;
Deskripsi:
Heals +n SP when killing an enemy with a melee-physical attack
bMagicHPGainValue Bonus Item
bMagicHPGainValue
Tanda Tangan:
bonus bMagicHPGainValue,n;
Deskripsi:
Heals +n HP when killing an enemy with a magical attack
if Perintah
if
Tanda Tangan:
if (<condition>) <statement>;
Deskripsi:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Contoh:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bMatk Bonus Item
bMatk
Tanda Tangan:
bonus bMatk,n;
Deskripsi:
Magical attack power + n
bVariableCastrate Bonus Item
bVariableCastrate
Tanda Tangan:
bonus2 bVariableCastrate,sk,n;
Deskripsi:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
bMatkRate Bonus Item
bMatkRate
Tanda Tangan:
bonus bMatkRate,n;
Deskripsi:
Magical attack power + n%
bUseSPrate Bonus Item
bUseSPrate
Tanda Tangan:
bonus bUseSPrate,n;
Deskripsi:
SP consumption + n%
bDelayrate Bonus Item
bDelayrate
Tanda Tangan:
bonus bDelayrate,n;
Deskripsi:
Increases skill delay by n%
bMagicAddEle Bonus Item
bMagicAddEle
Tanda Tangan:
bonus2 bMagicAddEle,e,x;
Deskripsi:
+x% magical damage against element e
Tidak ditentukan
Referensi Skrip

Tidak ada referensi terdokumentasi yang terdeteksi pada skrip ini.

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Referensi Skrip

Tidak ada referensi terdokumentasi yang terdeteksi pada skrip ini.

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