Item Details

Noblesse Stalker Suit [1] ( Noblesse_Stalker_Suit )

ID 450035 Noblesse Stalker Suit [1]
Noblesse Stalker Suit [1] Harga Beli: 20 zeny Harga Jual: 10 zeny Berat: 0 Slot: 1
Tipe: Item Armor/Pakaian/Sepatu/Tutup kepala/Aksesori. Sub Tipe: Tidak ditentukan Gender: Keduanya Lokasi: Armor
Serangan: Tidak ditentukan Serangan Sihir: Tidak ditentukan Jangkauan: Tidak ditentukan Pertahanan: 70
Tingkat Senjata: Tidak ditentukan Level Armor: 1 Min. Level Equip: 100 Max. Level Equip: Tidak ditentukan
Bisa Ditempa: 1 Dapat Di-upgrade: Tidak ditentukan Elemen: Netral Kelas: Kelas Keempat., Semua kelas Ketiga.

Preso na conta.
Feito pela honra de Rune-Midgard!
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ATQM +50.
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Refino +7 ou mais:
Velocidade de ataque +3%.
Refino +9 ou mais:
Dano mágico de propriedade Fogo +5%.
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Conjunto
[Nobre Bota Mágica]
[Nobre Anel Mágico]
[Nobre Capa Mágica]
Dano mágico +2%.
Velocidade de ataque +1.
Dano de [Chuva de Meteoros] +20%.
Soma dos refinos 27 ou mais:
Dano mágico +3% adicional.
Velocidade de ataque +1 adicional.
Dano de [Chuva de Meteoros] +20% adicional.
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Tipo: Armadura
DEF: 70 DEFM: 0
Peso: 0
Nível necessário: 100
Classes: Renegados e evoluções

Character-Bound

MATK +50
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Jika tingkat tempa +7 atau lebih,
ASPD +3%
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Jika tingkat tempa +9 atau lebih,
Damage serangan magic elemen fire +5%
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Set Bonus
Noblesse Stalker Suit [1]
Noblesse Magic Ring [1]
Noblesse Magic Manteau [1]
Noblesse Magic Boots [1]

ASPD +1
MATK +2%

Damage dari skill "Meteor Storm" +20%

Jika total tingkat tempa seluruh item +27 atau lebih,
ASPD +1
MATK +3%

Damage dari skill "Meteor Storm" +20%
------------------------
Jenis : Armor
DEF : 70
Berat : 0
Syarat Lv : 100
Job : Shadow Chaser Classes

Noble Shadow Chaser armor with the Rune-Midgarts crest engraved on it.

MATK +50
If refined to 7 or higher,
Increased ASPD +3%)
If refined to 9 or higher,
Fire Magic damage +5%

SET BONUS
Noblesse Magic Manteau
Noblesse Magic Boots
Noblesse Magic Ring
ASPD +1, MATK +2%,
Meteor Storm damage +20%

SET BONUS
Noblesse Stalker Suit
Noblesse Magic Manteau
Noblesse Magic Boots
If combined refine levels are 27 or higher,
Additional ASPD +1, additional MATK 3%,
Additional Meteor Storm damage +20%

Class: Armor DEF: 70
Weight: 0
Required Level: 100
Job: Shadow Chaser Classes

Character Bound.
Noble Shadow Chaser's Armor with Rune-Midgard emblem.
_
MATK +50.
_
If refined to +7 or higher, ASPD increases (Attack Delay -3%).
If refined to +9 or higher, Fire property magic damage +5%.
_
[When used in conjunction with the Noblesse Magic Manteau, Noblesse Magic Boots, and Noblesse Magic Ring]
ASPD +1, MATK +2%, Meteor Storm damage +20%.
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[If Noblesse Stalker Suit, Noblesse Magic Manteau, and Noblesse Magic Boots are refined to +27 or higher]
ASPD +1, MATK +3%, Meteor Storm damage +20%.
_
Class: Armor Defense: 70
Weight: 0
Required Level: 100
Job: Shadow Chaser Classes

Tidak ditentukan

Bendera
Bisa ditambahkan ke toko pembelian player? Tidak
Memanggil monster? Tidak
Bagian dari kontainer? Tidak
Memiliki tumpukan unik? Tidak
Terikat saat dipakai? Tidak
Mengumumkan drop? Tidak
Habis saat digunakan? Ya
Memiliki efek saat dijatuhkan? Tidak
Penumpukan
Tidak ditentukan
Penggunaan
Tidak ditentukan
Perdagangan
Tiban Tidak ditentukan
Bisa dijatuhkan? Tidak
Bisa diperdagangkan? Tidak
Bisa diperdagangkan dengan pasangan? Ya
Bisa dijual ke NPC? Ya
Bisa ditempatkan di keranjang? Tidak
Bisa ditempatkan di penyimpanan? Tidak
Bisa ditempatkan di penyimpanan guild? Tidak
Bisa dikirim lewat surat? Tidak
Bisa dimasukkan ke lelang? Tidak
Penundaan
Tidak ditentukan
.@r = getrefine();
bonus bMatk,50;
if (.@r>=7)
   bonus bAspdRate,3;
if (.@r>=9)
   bonus2 bMagicAtkEle,Ele_Fire,5;
Referensi Skrip
getrefine Perintah
getrefine
Tanda Tangan:
getrefine()
Deskripsi:
function is called. This function is intended for use in item scripts.
bMatk Bonus Item
bMatk
Tanda Tangan:
bonus bMatk,n;
Deskripsi:
Magical attack power + n
if Perintah
if
Tanda Tangan:
if (<condition>) <statement>;
Deskripsi:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Contoh:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bAspdRate Bonus Item
bAspdRate
Tanda Tangan:
bonus bAspdRate,n;
Deskripsi:
Attack speed + n%
bMagicAtkEle Bonus Item
bMagicAtkEle
Tanda Tangan:
bonus2 bMagicAtkEle,e,x;
Deskripsi:
Increases damage of e element magic by x%
Tidak ditentukan
Referensi Skrip

Tidak ada referensi terdokumentasi yang terdeteksi pada skrip ini.

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Referensi Skrip

Tidak ada referensi terdokumentasi yang terdeteksi pada skrip ini.

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Refine Grup Level Item Bisa Ditempa Tingkat Senjata Level Armor Detail
Refine Armor 1 Ya Tidak ditentukan 1 Detail

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