Item Details

Document of Acolyte [1] ( Document_Acolyte_TH )

ID 490610 Document of Acolyte [1]
Document of Acolyte [1] Harga Beli: zeny Harga Jual: 0 zeny Berat: 10 Slot: 1
Tipe: Item Armor/Pakaian/Sepatu/Tutup kepala/Aksesori. Sub Tipe: Tidak ditentukan Gender: Keduanya Lokasi: Aksesoris Kanan
Serangan: Tidak ditentukan Serangan Sihir: Tidak ditentukan Jangkauan: Tidak ditentukan Pertahanan: 7
Tingkat Senjata: Tidak ditentukan Level Armor: 1 Min. Level Equip: 100 Max. Level Equip: Tidak ditentukan
Bisa Ditempa: Tidak ditentukan Dapat Di-upgrade: Tidak ditentukan Elemen: Netral Kelas: Kelas Keempat., Semua kelas Ketiga.

Catatan lengkap dari perjalanan seorang Priest yang telah menjelajahi Tomb of Honor
------------------------
ATK +100, ATK +10%,
MATK +100, MATK +10%,
After Cast-delay -10%,
Fisikal dan magical damage ke semua size musuh +10%,
Damage dari skill Judex dan Rampage Blast +30%.
------------------------
Jika digunakan oleh Arc Bishop,

Variable Cast-time dari skill Judex -100%,
Ketika menggunakan skill Judex mempunyai 35% kemungkinan untuk auto-cast Judex Lv.10 ke target,
Ignore MDEF semua race monster +50% (Kecuali Player)
------------------------
Jika digunakan oleh Sura,

Cooldown dari skill Earth Shaker dan Rampage Blast -1.5 detik,
Ignore DEF semua race monster +50% (Kecuali Player)
------------------------
[Set Bonus]
Document of Acolyte [1]
Old Mitra [1]

After Cast-delay -15%,

Per 2 tingkat tempa headgear:
Magic damage ke semua race monster +4%,
Damage dari skill Judex +40%.
------------------------
[Set Bonus]
Document of Acolyte [1]
Old Blazing Soul [1]

Ketika menggunakan skill Rampage Blast akan auto-cast skill Zen,

Per 2 tingkat tempa headgear:
Fisikal damage ke semua class monster +4%,
Damage dari skill Rampage Blast +10%.
------------------------
Jenis: Accessory (Kanan)
Berat: 10
Def: 7
Syarat Lv: 100
Job: Acolyte Class 3

The complete travel log of the Acolyte who explored the Tomb of Honor area.
------------------------
ATK + 100, ATK + 10%.
------------------------
MATK + 100, MATK + 10%.
------------------------
Reduce After Cast Delay by 10%.
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Increase physical and magic damage against all size enemies by 10%.
------------------------
Increase Judex and Rampage Blast damage by 30%.
------------------------
When equipped by Archbishop classes,
reduce Judex Variable Casting Time by 100%.
When using Judex, there's a 35% chance to auto cast Lv.10 Judex.
Ignore magic defense of all race enemies (except player) by 50%.
------------------------
When equipped by Sura classes,
reduce Earth Shaker and Rampage Blast cooldown by 1.5 seconds.
Ignore physical defense of all race enemies (except player) by 50%.
------------------------
Set Bonus:
Document Acolyte [1]
Old Mitra [1]

Reduce After Cast Delay by 15%.

For every 2 refine level of Headgear,
increase magic damage against all race enemies by 4%,
increase Judex damage by 40%.
------------------------
Set Bonus:
Document Acolyte [1]
Old Blazing Soul [1]

When using Rampage Blast, auto cast Lv.1 Zen.

For every 2 refine level of Headgear,
increase physical damage against all class enemies by 4%,
increase Rampage Blast damage by 10%.
------------------------
Type : Accessory (Right)
Def : 7
Weight : 10
Required Level : 100
Class : 3rd Class Acolyte

Tidak ditentukan

Bendera
Bisa ditambahkan ke toko pembelian player? Tidak
Memanggil monster? Tidak
Bagian dari kontainer? Tidak
Memiliki tumpukan unik? Tidak
Terikat saat dipakai? Tidak
Mengumumkan drop? Tidak
Habis saat digunakan? Ya
Memiliki efek saat dijatuhkan? Tidak
Penumpukan
Tidak ditentukan
Penggunaan
Tidak ditentukan
Perdagangan
Tiban Tidak ditentukan
Bisa dijatuhkan? Ya
Bisa diperdagangkan? Ya
Bisa diperdagangkan dengan pasangan? Ya
Bisa dijual ke NPC? Ya
Bisa ditempatkan di keranjang? Ya
Bisa ditempatkan di penyimpanan? Ya
Bisa ditempatkan di penyimpanan guild? Ya
Bisa dikirim lewat surat? Ya
Bisa dimasukkan ke lelang? Ya
Penundaan
Tidak ditentukan
bonus bBaseAtk,100;
bonus2 bAddClass,Class_All,10;
bonus bMatk,100;
bonus bMatkRate,10;
bonus bDelayrate,-10;
bonus2 bAddSize,Size_All,10;
bonus2 bMagicAddSize,Size_All,10;
bonus2 bSkillAtk,"AB_JUDEX",30;
bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",30;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Priest) {
   bonus2 bVariableCastrate,"AB_JUDEX",-100;
   bonus4 bAutoSpellOnSkill,"AB_JUDEX","AB_JUDEX",10,350;
   bonus2 bIgnoreMdefRaceRate,RC_All,50;
   bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50;
   bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50;
}
if (eaclass()&EAJL_THIRD && BaseJob == Job_Monk) {
   bonus2 bSkillCooldown,"SR_RAMPAGEBLASTER",-1500;
   bonus2 bIgnoreDefRaceRate,RC_All,50;
   bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
   bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
}
Referensi Skrip
bBaseAtk Bonus Item
bBaseAtk
Tanda Tangan:
bonus bBaseAtk,n;
Deskripsi:
Basic attack power + n
bAddClass Bonus Item
bAddClass
Tanda Tangan:
bonus2 bAddClass,c,x;
Deskripsi:
+x% physical damage against class c
bMatk Bonus Item
bMatk
Tanda Tangan:
bonus bMatk,n;
Deskripsi:
Magical attack power + n
bMatkRate Bonus Item
bMatkRate
Tanda Tangan:
bonus bMatkRate,n;
Deskripsi:
Magical attack power + n%
bDelayrate Bonus Item
bDelayrate
Tanda Tangan:
bonus bDelayrate,n;
Deskripsi:
Increases skill delay by n%
bAddSize Bonus Item
bAddSize
Tanda Tangan:
bonus2 bAddSize,s,x;
Deskripsi:
+x% physical damage against size s
bMagicAddSize Bonus Item
bMagicAddSize
Tanda Tangan:
bonus2 bMagicAddSize,s,x;
Deskripsi:
+x% magical damage against size s
bSkillAtk Bonus Item
bSkillAtk
Tanda Tangan:
bonus2 bSkillAtk,sk,n;
Deskripsi:
Increases damage of skill sk by n%
if Perintah
if
Tanda Tangan:
if (<condition>) <statement>;
Deskripsi:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Contoh:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
eaclass Perintah
eaclass
Tanda Tangan:
eaclass({<job number>,<char_id>})
Deskripsi:
This commands returns the "eA job-number" corresponding to the given class, and uses the invoking player's class if none is given. The eA job-number is also a class number system, but it's one that comes with constants which make it easy to convert among classes. The command will return -1 if you pass it a job number which doesn't have an eA job-number equivalent.
Contoh:
.@eac = eaclass();
if ((.@eac&EAJ_BASEMASK) == EAJ_SWORDMAN)
mes "Your base job is Swordman.";
if (.@eac&EAJL_UPPER)
mes "You are a rebirth job.";
if ((.@eac&EAJ_UPPERMASK) == EAJ_SWORDMAN)
mes "You must be a Swordman, Baby Swordman or High Swordman.";
bVariableCastrate Bonus Item
bVariableCastrate
Tanda Tangan:
bonus2 bVariableCastrate,sk,n;
Deskripsi:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
bAutoSpellOnSkill Bonus Item
bAutoSpellOnSkill
Tanda Tangan:
bonus5 bAutoSpellOnSkill,sk,x,y,n,i;
Deskripsi:
Adds a n/10% chance to autospell skill x at level y when using skill sk
bIgnoreMdefRaceRate Bonus Item
bIgnoreMdefRaceRate
Tanda Tangan:
bonus2 bIgnoreMdefRaceRate,r,n;
Deskripsi:
Disregard n% of the target's MDEF if the target belongs to race r
bSkillCooldown Bonus Item
bSkillCooldown
Tanda Tangan:
bonus2 bSkillCooldown,sk,t;
Deskripsi:
Increases cooldown of skill sk by t milliseconds
bIgnoreDefRaceRate Bonus Item
bIgnoreDefRaceRate
Tanda Tangan:
bonus2 bIgnoreDefRaceRate,r,n;
Deskripsi:
Disregard n% of the target's DEF if the target belongs to race r
Tidak ditentukan
Referensi Skrip

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Referensi Skrip

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Refine Grup Level Item Bisa Ditempa Tingkat Senjata Level Armor Detail
Refine Armor 1 Tidak Tidak ditentukan 1 Detail

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