Item Details

Patent Slate Sword [2] ( Up_Slate_Sword )

ID 500014 Patent Slate Sword [2]
Patent Slate Sword [2] Harga Beli: zeny Harga Jual: 0 zeny Berat: 120 Slot: 2
Tipe: Item senjata. Sub Tipe: Pedang Satu Tangan Gender: Keduanya Lokasi: Senjata
Serangan: 205 Serangan Sihir: Tidak ditentukan Jangkauan: 1 Pertahanan: Tidak ditentukan
Tingkat Senjata: 4 Level Armor: Tidak ditentukan Min. Level Equip: 150 Max. Level Equip: Tidak ditentukan
Bisa Ditempa: 1 Dapat Di-upgrade: Tidak ditentukan Elemen: Netral Kelas: Kelas Keempat., Semua kelas Ketiga.

Arma purificada dos poderes ancestrais e que agora emana energia mais jovem.
--------------------------
A cada 2 refinos:
ATQ +15.
A cada 3 refinos:
Dano de [Planta Infernal] +5%.
Dano de [Tornado de Carrinho] +10%.
--------------------------
Refino +7 ou mais:
Dano de [Planta Infernal] +10%.
Dano de [Tornado de Carrinho] +20%.
Refino +9 ou mais:
Pós-conjuração -10%.
Refino +11 ou mais:
HP máx. +10%.
Pós-conjuração -5% adicional.
--------------------------
Conjunto
[Botas Primordiais]
VIT +10.
Dano físico corpo a corpo +5%.
--------------------------
Tipo: Espada
ATQ: 205 ATQM: 0
Peso: 120
Nível da arma: 4
Nível necessário: 150
Classes: Bioquímicos e evoluções

ATK +15 per 2 tingkat tempa.
------------------------
Damage skill "Cart Tornado" +10% per 3 tingkat tempa
Damage skill "Hell's Plant" +5% per 3 tingkat tempa
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Jika tingkat tempa +7 atau lebih,
Damage skill "Cart Tornado" +20%,
Damage skill "Hell's Plant" +10%.
------------------------
Jika tingkat tempa +9 atau lebih,
Cooldown dari semua skill -10%
------------------------
Jika tingkat tempa +11 atau lebih,
MaxHP +10%.
Cooldown dari semua skill -5%
------------------------
Saat dipakai dengan Great Hero Boots,
VIT + 10,
Damage serangan fisik (Dekat & Jauh) +5%.
------------------------
Jenis: One-Handed Sword
Attack: 205
Berat: 120
Weapon Lv: 4
Syarat Lv: 150
Job: Genetic

A sword made of an ancient stone.
He regained the power of the stone plate and began to show his original ability.
It seems to resonate with the boots of the great hero.

ATK + 15 per 2 refine rates.
Increase damage of Cart Tornado by 10%, Hells Plant by 5% per 3 refine rates.
When refined to +7 or higher, increase damage of Cart Tornado by 20%, Hells Plant by 10%.
When refined to +9 or higher, reduce global cooltime by 10%.
When refined to +11 or higher, reduce global cooltime by 5%, MHP + 10%.
When equipped with Great Hero's Boots, VIT + 10, increase melee physical damage by 5%.
Type: Sword Attack: 205
Weight: 120
Weapon Level: 4
Required Level: 150
Class: Generic Type

A bizarre, unsharp sword carved from the block of stone. A weapon of Geneticist Petria. Petria was frightened by the sight of blood. Therefore, she did not cut enemies, but broke their bones with her solid stone weapon.
The weapon's former power is restored making it as dangerous as many centuries ago.
It seems to be mystically connected to Great Hero's Boots.

ATK +15 for every 2 refine levels.
Cart Tornado damage +10%, Hell Plant damage +5% for every 3 refine levels.
If refine rate is +7 or higher, Cart Tornado damage +20% additionally, Hell Plant damage +10% additionally.
If refine rate is +9 or higher, cooldown of all skills -10%.
If refine rate is +11 or higher, cooldown of all skills -5% additionally, Max HP +10%
If equipped with Great Hero's Boots, VIT +10, short-ranged physical damage +5%.
Class: Sword ATK: 205
Weight: 120
Weapon level: 4
Required Level: 150
Jobs: Geneticist and subclasses

Tidak ditentukan

Bendera
Bisa ditambahkan ke toko pembelian player? Tidak
Memanggil monster? Tidak
Bagian dari kontainer? Tidak
Memiliki tumpukan unik? Tidak
Terikat saat dipakai? Tidak
Mengumumkan drop? Tidak
Habis saat digunakan? Ya
Memiliki efek saat dijatuhkan? Tidak
Penumpukan
Tidak ditentukan
Penggunaan
Tidak ditentukan
Perdagangan
Tiban Tidak ditentukan
Bisa dijatuhkan? Ya
Bisa diperdagangkan? Ya
Bisa diperdagangkan dengan pasangan? Ya
Bisa dijual ke NPC? Ya
Bisa ditempatkan di keranjang? Ya
Bisa ditempatkan di penyimpanan? Ya
Bisa ditempatkan di penyimpanan guild? Ya
Bisa dikirim lewat surat? Ya
Bisa dimasukkan ke lelang? Ya
Penundaan
Tidak ditentukan
.@r = getrefine();
bonus bBaseAtk,.@r/2*15;
bonus2 bSkillAtk,"GN_CART_TORNADO",.@r/3*10;
bonus2 bSkillAtk,"GN_HELLS_PLANT",.@r/3*5;
if (.@r>=7) {
   bonus2 bSkillAtk,"GN_CART_TORNADO",20;
   bonus2 bSkillAtk,"GN_HELLS_PLANT",10;
}
if (.@r>=9) {
   bonus bDelayrate,-10;
}
if (.@r>=11) {
   bonus bDelayrate,-5;
   bonus bMaxHPrate,10;
}
Referensi Skrip
getrefine Perintah
getrefine
Tanda Tangan:
getrefine()
Deskripsi:
function is called. This function is intended for use in item scripts.
bBaseAtk Bonus Item
bBaseAtk
Tanda Tangan:
bonus bBaseAtk,n;
Deskripsi:
Basic attack power + n
bSkillAtk Bonus Item
bSkillAtk
Tanda Tangan:
bonus2 bSkillAtk,sk,n;
Deskripsi:
Increases damage of skill sk by n%
if Perintah
if
Tanda Tangan:
if (<condition>) <statement>;
Deskripsi:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Contoh:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bDelayrate Bonus Item
bDelayrate
Tanda Tangan:
bonus bDelayrate,n;
Deskripsi:
Increases skill delay by n%
bMaxHPrate Bonus Item
bMaxHPrate
Tanda Tangan:
bonus bMaxHPrate,n;
Deskripsi:
MaxHP + n%
Tidak ditentukan
Referensi Skrip

Tidak ada referensi terdokumentasi yang terdeteksi pada skrip ini.

Tidak ditentukan
Referensi Skrip

Tidak ada referensi terdokumentasi yang terdeteksi pada skrip ini.

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