Item Details

Four Leaf Clover In Mouth ( 4Leaf_Clover_In_Mouth )

ID 5596 Four Leaf Clover In Mouth
Four Leaf Clover In Mouth Harga Beli: 20 zeny Harga Jual: 10 zeny Berat: 0 Slot: Tidak ditentukan
Tipe: Item Armor/Pakaian/Sepatu/Tutup kepala/Aksesori. Sub Tipe: Tidak ditentukan Gender: Keduanya Lokasi: Pakaian Kepala Bawah
Serangan: Tidak ditentukan Serangan Sihir: Tidak ditentukan Jangkauan: Tidak ditentukan Pertahanan: 2
Tingkat Senjata: Tidak ditentukan Level Armor: 1 Min. Level Equip: 1 Max. Level Equip: Tidak ditentukan
Bisa Ditempa: Tidak ditentukan Dapat Di-upgrade: Tidak ditentukan Elemen: Netral Kelas: Tidak ditentukan

Ao contrário do que se diz, você não vai ter mais sorte com esse trevo.
Não se esqueça de dizer isso aos doidos supersticiosos que vierem tentar arrancá-lo de você!
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DEFM +2.
ATQ e ATQM +5.
Todos os atributos +1.
EXP adquirida ao derrotar monstros +2%.
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Tipo: Equip. para Cabeça
Equipa em: Baixo
Defesa: 2
Peso: 0
Nível necessário: 1
Classes: Todas

Rental item
Aroma daun segar Four leaf Clover.
Aku merasa beruntung hari ini~
ATK + 5, MATK + 5, MDEF + 2.
Jenis : Pelindung Kepala Tk Def : 2
Posisi : Bawah Berat : 0
Level Persyaratan : 1
Profesi : Semua Profesi

A four-leafed clover that brings it's wearer luck.
Class: Headgear
Position: Lower
Defense: 2
Weight: 0
Requires Level: 1
Usable By: All Jobs
Luk + 3
Mdef + 2
All Stats + 1 if the user has active vip

A Four-leafed clover that brings it's wearer luck.
Luk+3, Mdef +2
Can be placed in Kafra Storage, cart and traded.
Class: Headgear
Defense: 2
Location: Lower
Weight: 5
Required Level: 1
Jobs: All

Semua

Tidak ditentukan

Bendera
Bisa ditambahkan ke toko pembelian player? Tidak
Memanggil monster? Tidak
Bagian dari kontainer? Tidak
Memiliki tumpukan unik? Tidak
Terikat saat dipakai? Tidak
Mengumumkan drop? Tidak
Habis saat digunakan? Ya
Memiliki efek saat dijatuhkan? Tidak
Penumpukan
Tidak ditentukan
Penggunaan
Tidak ditentukan
Perdagangan
Tiban Tidak ditentukan
Bisa dijatuhkan? Tidak
Bisa diperdagangkan? Tidak
Bisa diperdagangkan dengan pasangan? Ya
Bisa dijual ke NPC? Tidak
Bisa ditempatkan di keranjang? Tidak
Bisa ditempatkan di penyimpanan? Tidak
Bisa ditempatkan di penyimpanan guild? Tidak
Bisa dikirim lewat surat? Tidak
Bisa dimasukkan ke lelang? Tidak
Penundaan
Tidak ditentukan
bonus bBaseAtk,5;
bonus bMatk,5;
bonus bMdef,2;
if (vip_status(VIP_STATUS_ACTIVE)) {
   bonus2 bExpAddRace,RC_All,2;
   bonus bAllStats,1;
}
Referensi Skrip
bBaseAtk Bonus Item
bBaseAtk
Tanda Tangan:
bonus bBaseAtk,n;
Deskripsi:
Basic attack power + n
bMatk Bonus Item
bMatk
Tanda Tangan:
bonus bMatk,n;
Deskripsi:
Magical attack power + n
bMdef Bonus Item
bMdef
Tanda Tangan:
bonus bMdef,n;
Deskripsi:
Equipment MDEF + n
if Perintah
if
Tanda Tangan:
if (<condition>) <statement>;
Deskripsi:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Contoh:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
vip_status Perintah
vip_status
Tanda Tangan:
vip_status(<type>,{"<character name>"})
Deskripsi:
Returns various information about a player's VIP status. Valid types: VIP_STATUS_ACTIVE - VIP status: true if the player is a VIP or false if not VIP_STATUS_EXPIRE - VIP expire timestamp if the player is VIP or 0 if not VIP_STATUS_REMAINING - VIP time remaining in seconds NOTE: This command is only available if the VIP System is enabled.
bExpAddRace Bonus Item
bExpAddRace
Tanda Tangan:
bonus2 bExpAddRace,r,x;
Deskripsi:
Increase exp gained by x% against enemies of race r
bAllStats Bonus Item
bAllStats
Tanda Tangan:
bonus bAllStats,n;
Deskripsi:
STR + n, AGI + n, VIT + n, INT + n, DEX + n, LUK + n
Tidak ditentukan
Referensi Skrip

Tidak ada referensi terdokumentasi yang terdeteksi pada skrip ini.

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Referensi Skrip

Tidak ada referensi terdokumentasi yang terdeteksi pada skrip ini.

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