Item Details

Veteran Axe [2] ( Veteran_Axe )

ID 1384 Veteran Axe [2]
Veteran Axe [2] Kaufpreis: 10000 zeny Verkaufspreis: 5000 zeny Gewicht: 300 Slots: 2
Typ: Waffengegenstand. Untertyp: Zweihandaxt Geschlecht: Beide Orte: Rechte Hand + Linke Hand
Angriff: 250 Magie Angriff: Nicht angegeben Reichweite: 1 Verteidigung: Nicht angegeben
Waffenlevel: 3 Rüstungslevel: Nicht angegeben Min. Ausrüstungslevel: 80 Max. Ausrüstungslevel: Nicht angegeben
Veredelbar: 1 Gradierbar: Nicht angegeben Element: Neutral Klassen: Nicht angegeben

Machado feito do metal dado aos humanos pelo Deus Antigo dos Ferreiros.
Se alguém habilidoso com o manejo do metal usar este machado, ele terá um poder incrível.
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Indestrutível em batalha.
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VIT +2.
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Ao usar [Martelo de Thor]:
5% de chance de autoconjurar [Impacto Explosivo] nv.3.
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ATQ +10 a cada habilidade de Forja no nível 3.
Habilidades de forja:
Forjar Adaga, Forjar Espada, Forjar Espada de Duas Mãos, Forjar Soqueira, Forjar Lança, Forjar Machado e Forjar Maça.
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Tipo: Machado de Duas Mãos
ATQ: 250 ATQM: 0
Peso: 300
Nível da arma: 3
Nível necessário: 80
Classes: Mercadores e evoluções

Sebuah Kapak yang terbuat dari metal istimewa yang diberikan kepada manusia oleh Dewa para Penempa.
Jika seorang penempa memakainya, akan menunjukkan kekuatan yang luar biasa.
Auto Cast skill 'Magnum Break Lv. 3' ketika memakai skill 'Hammer Fall' dengan kemungkinan sebesar 5%.
Smith Belati Master ATK +10
Smith Sword Master ATK +10
Smith Pedang dua tangan Master ATK +10
Smith Cakar Master ATK +10
Smith Spear Master ATK +10
Smith Axe Master ATK +10
Smith Mace Master ATK +10
Vit + 2
Jenis : Two-Handed Axe Serangan : 250
Berat : 300
Senjata Level : 3
Level Persyaratan : 80
Profesi : Merchant

An axe made out of the metal which the Ancient God of Blacksmiths gave to humans. If someone handy with metals uses this axe, it will show their incredible power.
Class: Two-Handed Axe
Attack: 250
Property: Neutral
Weight: 300
Weapon Level: 3
Requires Level: 80
Usable By: Merchant Jobs
ATK + 10, if Forge Axe is at maximum level.
ATK + 10, if Forge Dagger is at maximum level.
ATK + 10, if Forge Knuckle is at maximum level.
ATK + 10, if Forge Mace is at maximum level.
ATK + 10, if Forge Spear is at maximum level.
ATK + 10, if Forge Knuckle is at maximum level.
ATK + 10, if Forge Sword is at maximum level.
ATK + 10, if Forge Two-Handed Sword is at maximum level.
Adds a 5% chance of casting Level 3 Magnum Break on the target when using Hammerfall.
This item is indestructible in battle.

An axe made out of the metal which the Ancient God of Blacksmiths gave to humans.
If someone handy with metals uses this axe, it will show their incredible power.
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VIT + 2
Adds a 5% chance of casting Level 3 Magnum Break on the target when using Hammerfall.
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[If any of the following skills are at maximum level]
ATK + 10
? Forge Dagger
? Forge Knuckle
? Forge Mace
? Forge Spear
? Forge Sword
? Forge Two-Handed Sword
? Forge Axe
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Type: Weapon
Class: Two-Handed Axe
Attack: 250
Element: Neutral
Weight: 300
Weapon Level: 3
Required Level: 80
Jobs: Merchant Jobs

Duneyrr (0.50%)
Flaggen
Kann einem Ankaufsstand eines Spielers hinzugefugt werden? Nein
Beschwört ein Monster? Nein
Teil eines Behälters? Nein
Hat einen einzigartigen Stapel? Nein
Bindet beim Anlegen? Nein
Kündigt den Drop an? Nein
Wird bei Benutzung verbraucht? Ja
Hat einen Drop-Effekt? Nein
Stapelung
Nicht angegeben
Verwendung
Nicht angegeben
Handel
Überschreiben Nicht angegeben
Kann fallengelassen werden? Ja
Kann gehandelt werden? Ja
Kann mit dem Partner gehandelt werden? Ja
Kann an NPC verkauft werden? Ja
Kann in den Karren gelegt werden? Ja
Kann im Lager abgelegt werden? Ja
Kann im Gildenlager abgelegt werden? Ja
Kann per Post versendet werden? Ja
Kann versteigert werden? Ja
Verzögerung
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if (getskilllv("BS_DAGGER") == 3) {
   bonus bBaseAtk,10;
}
if (getskilllv("BS_SWORD") == 3) {
   bonus bBaseAtk,10;
}
if (getskilllv("BS_TWOHANDSWORD") == 3) {
   bonus bBaseAtk,10;
}
if (getskilllv("BS_KNUCKLE") == 3) {
   bonus bBaseAtk,10;
}
if (getskilllv("BS_SPEAR") == 3) {
   bonus bBaseAtk,10;
}
if (getskilllv("BS_AXE") == 3) {
   bonus bBaseAtk,10;
}
if (getskilllv("BS_MACE") == 3) {
   bonus bBaseAtk,10;
}
bonus bVit,2;
bonus4 bAutoSpellOnSkill,"BS_HAMMERFALL","SM_MAGNUM",3,50;
Skriptreferenzen
if Befehl
if
Signatur:
if (<condition>) <statement>;
Beschreibung:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Beispiel:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
getskilllv Befehl
getskilllv
Signatur:
getskilllv(<skill id>)
getskilllv("<skill name>")
Beschreibung:
character has. If they don't have the skill, 0 will be returned. The full list of character skills is available in ''. There are two main uses for this function, it can check whether the character has a skill or not, and it can tell you if the level is high enough. Example 1: Example 2:
Beispiel:
if (getskilllv(152))
mes "You have got the skill Throw Stone";
else
mes "You don't have Throw Stone";
close;
if (getskilllv(28) >= 5)
mes "Your heal lvl is 5 or more";
else if (getskilllv(28) == 10)
mes "Your heal lvl has been maxed";
else
mes "You heal skill is below lvl 5";
close;
bBaseAtk Gegenstandsbonus
bBaseAtk
Signatur:
bonus bBaseAtk,n;
Beschreibung:
Basic attack power + n
bVit Gegenstandsbonus
bVit
Signatur:
bonus bVit,n;
Beschreibung:
VIT + n
bAutoSpellOnSkill Gegenstandsbonus
bAutoSpellOnSkill
Signatur:
bonus5 bAutoSpellOnSkill,sk,x,y,n,i;
Beschreibung:
Adds a n/10% chance to autospell skill x at level y when using skill sk
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Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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Veredelung Gruppe Gegenstandsstufe Veredelbar Waffenlevel Rüstungslevel Details
Veredelung Waffe 3 Ja 3 Nicht angegeben Details

Nicht angegeben