Vellum Glaive ( Velum_Glaive )
| ID 1492 |
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Kaufpreis: 20 zeny | Verkaufspreis: 10 zeny | Gewicht: 450 | Slots: Nicht angegeben | ||||||||||||||||||||||||||||||||||||||||
| Typ: Waffengegenstand. | Untertyp: Zweihandspeer | Geschlecht: Beide | Orte: Rechte Hand + Linke Hand | |||||||||||||||||||||||||||||||||||||||||
| Angriff: 250 | Magie Angriff: Nicht angegeben | Reichweite: 3 | Verteidigung: Nicht angegeben | |||||||||||||||||||||||||||||||||||||||||
| Waffenlevel: 4 | Rüstungslevel: Nicht angegeben | Min. Ausrüstungslevel: 95 | Max. Ausrüstungslevel: Nicht angegeben | |||||||||||||||||||||||||||||||||||||||||
| Veredelbar: 1 | Gradierbar: Nicht angegeben | Element: Neutral | Klassen: Nicht angegeben | |||||||||||||||||||||||||||||||||||||||||
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Aparato bélico usado em guerras. *Status berlaku selama WoE & PVP Additional options for PvP and siege areas [In WoE/PvP only]
Flaggen
Stapelung
Nicht angegeben
Verwendung
Nicht angegeben
Handel
Verzögerung
Nicht angegeben
bonus2 bAddRace,RC_Player_Human,80;
bonus2 bAddRace,RC_Player_Doram,80;
.@r = getrefine();
if (.@r>=6) {
bonus2 bSkillAtk,"LK_SPIRALPIERCE",100;
bonus2 bSkillAtk,"LG_OVERBRAND",50;
}
if (.@r>=9) {
bonus bShortWeaponDamageReturn,20;
bonus5 bAutoSpellWhenHit,"NPC_MAGICMIRROR",7,300,BF_MAGIC,0;
}
Skriptreferenzen
bAddRace
Gegenstandsbonus
bAddRace
Signatur:
Beschreibung:
+x% physical damage against race r
getrefine
Befehl
getrefine
Signatur:
Beschreibung:
function is called.
This function is intended for use in item scripts.
if
Befehl
if
Signatur:
Beschreibung:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Beispiel:
bSkillAtk
Gegenstandsbonus
bSkillAtk
Signatur:
Beschreibung:
Increases damage of skill sk by n%
bShortWeaponDamageReturn
Gegenstandsbonus
bShortWeaponDamageReturn
Signatur:
Beschreibung:
Reflects n% of received melee damage back to the enemy that caused it
bonus5
Befehl
bonus5
Signatur:
Beschreibung:
These commands are meant to be used in item scripts. They will probably work
outside item scripts, but the bonus will not persist for long. They, as
expected, refer only to an invoking character.
kind in ''.
bAutoSpellWhenHit
Gegenstandsbonus
bAutoSpellWhenHit
Signatur:
Beschreibung:
Adds a n/10% chance to cast skill sk of level y when being hit by a direct attack with trigger criteria bf
Nicht angegeben SkriptreferenzenFür dieses Skript wurden keine dokumentierten Referenzen erkannt. Nicht angegeben SkriptreferenzenFür dieses Skript wurden keine dokumentierten Referenzen erkannt. Nicht angegeben Nicht angegeben Nicht angegeben Nicht angegeben Nicht angegeben Nicht angegeben Nicht angegeben |
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