Item Details

Vellum Glaive ( Velum_Glaive )

ID 1492 Vellum Glaive
Vellum Glaive Kaufpreis: 20 zeny Verkaufspreis: 10 zeny Gewicht: 450 Slots: Nicht angegeben
Typ: Waffengegenstand. Untertyp: Zweihandspeer Geschlecht: Beide Orte: Rechte Hand + Linke Hand
Angriff: 250 Magie Angriff: Nicht angegeben Reichweite: 3 Verteidigung: Nicht angegeben
Waffenlevel: 4 Rüstungslevel: Nicht angegeben Min. Ausrüstungslevel: 95 Max. Ausrüstungslevel: Nicht angegeben
Veredelbar: 1 Gradierbar: Nicht angegeben Element: Neutral Klassen: Nicht angegeben

Aparato bélico usado em guerras.
Em mapas de GdE e PvP:
Dano físico contra a raça Humano +80%.
Refino +6 ou mais:
Dano de [Lança do Destino] +50%.
Dano de [Perfurar em Espiral] +100%.
Refino +9 ou mais:
Reflete 20% do dano físico.
Ao receber danos mágicos:
Chance de autoconjurar [Reflexão Mágica] nv. 7.
Tipo: Lança de Duas Mãos
Ataque: 250
Peso: 450
Nível da arma: 4
Nível necessário: 95
Classes: Espadachins e evoluções

*Status berlaku selama WoE & PVP
Meningkatkan serangan ke Demihuman sebesar 80%.
Jika ditempa +6 atau lebih, meningkatkan serangan dari Clashing Spiral sebesar 100% and serangan Overbrand sebesar 50%.
Jika ditempa +9 atau lebih, memiliki kemungkinan reflek serangan magic and serangan fisik dan kemungkinan cast Magic Mirror.
Jenis : Spear
Serangan : 250
Berat : 450
Level Senjata : 4
Minimum Level : 95
Jobs: Swordman

Additional options for PvP and siege areas
The option does not apply in the Siege of Herostraia.
A two-handed spear that has been designed specifically for battles against players.
Class: Two-Handed Spear
Attack: 250
Property: Neutral
Weight: 450
Weapon Level: 4
Requires Level: 95
Usable By: Swordman Jobs
Stats during WoE, PvP
Increases physical damage on Human Player and Doram Player race targets by 80%.
If upgrade level is +6 or higher,
Increases the damage of Overbrand by 50%.
Increases the damage of Clashing Spiral by 100%.
If upgrade level is +9 or higher,
Reflects 20% of the received short-ranged damage back to the attacker.
Reflects magical attacks that do not target the ground back to the attacker.
Adds a 3% chance of casting Level 7 Magic Mirror on the user when receiving a magical attack.

[In WoE/PvP only]
Physical damage to Demihuman targets +80%
[If upgrade level is +6 or higher]
Damage of Clashing Spiral +100%
Damage of Overbrand +50%
[If upgrade level is +9 or higher]
Low chance to reflect 100% of physical/magic attacks
Class: Spear
Property: Neutral
Attack: 250
Weight: 450
Weapon Level: 4
Required Level: 95
Job: Swordsman

Killer Mantis (0.01%)
Flaggen
Kann einem Ankaufsstand eines Spielers hinzugefugt werden? Nein
Beschwört ein Monster? Nein
Teil eines Behälters? Nein
Hat einen einzigartigen Stapel? Nein
Bindet beim Anlegen? Nein
Kündigt den Drop an? Nein
Wird bei Benutzung verbraucht? Ja
Hat einen Drop-Effekt? Nein
Stapelung
Nicht angegeben
Verwendung
Nicht angegeben
Handel
Überschreiben Nicht angegeben
Kann fallengelassen werden? Ja
Kann gehandelt werden? Ja
Kann mit dem Partner gehandelt werden? Ja
Kann an NPC verkauft werden? Ja
Kann in den Karren gelegt werden? Ja
Kann im Lager abgelegt werden? Ja
Kann im Gildenlager abgelegt werden? Ja
Kann per Post versendet werden? Ja
Kann versteigert werden? Ja
Verzögerung
Nicht angegeben
bonus2 bAddRace,RC_Player_Human,80;
bonus2 bAddRace,RC_Player_Doram,80;
.@r = getrefine();
if (.@r>=6) {
   bonus2 bSkillAtk,"LK_SPIRALPIERCE",100;
   bonus2 bSkillAtk,"LG_OVERBRAND",50;
}
if (.@r>=9) {
   bonus bShortWeaponDamageReturn,20;
   bonus5 bAutoSpellWhenHit,"NPC_MAGICMIRROR",7,300,BF_MAGIC,0;
}
Skriptreferenzen
bAddRace Gegenstandsbonus
bAddRace
Signatur:
bonus2 bAddRace,r,x;
Beschreibung:
+x% physical damage against race r
getrefine Befehl
getrefine
Signatur:
getrefine()
Beschreibung:
function is called. This function is intended for use in item scripts.
if Befehl
if
Signatur:
if (<condition>) <statement>;
Beschreibung:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Beispiel:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bSkillAtk Gegenstandsbonus
bSkillAtk
Signatur:
bonus2 bSkillAtk,sk,n;
Beschreibung:
Increases damage of skill sk by n%
bShortWeaponDamageReturn Gegenstandsbonus
bShortWeaponDamageReturn
Signatur:
bonus bShortWeaponDamageReturn,n;
Beschreibung:
Reflects n% of received melee damage back to the enemy that caused it
bonus5 Befehl
bonus5
Signatur:
bonus5 <bonus type>,<val1>,<val2>,<val3>,<val4>,<val5>;
Beschreibung:
These commands are meant to be used in item scripts. They will probably work outside item scripts, but the bonus will not persist for long. They, as expected, refer only to an invoking character. kind in ''.
bAutoSpellWhenHit Gegenstandsbonus
bAutoSpellWhenHit
Signatur:
bonus5 bAutoSpellWhenHit,sk,y,n,bf,i;
Beschreibung:
Adds a n/10% chance to cast skill sk of level y when being hit by a direct attack with trigger criteria bf
Nicht angegeben
Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

Nicht angegeben
Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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Veredelung Gruppe Gegenstandsstufe Veredelbar Waffenlevel Rüstungslevel Details
Veredelung Waffe 4 Ja 4 Nicht angegeben Details

Nicht angegeben