Item Details

Felrock's Armor ( Felock_Armor )

ID 15117 Felrock's Armor
Felrock's Armor Kaufpreis: 10 zeny Verkaufspreis: 5 zeny Gewicht: 75 Slots: Nicht angegeben
Typ: Rüstung/Umhang/Schuhe/Kopfbedeckung/Accessoire-Gegenstand. Untertyp: Nicht angegeben Geschlecht: Beide Orte: Rüstung
Angriff: Nicht angegeben Magie Angriff: Nicht angegeben Reichweite: Nicht angegeben Verteidigung: 70
Waffenlevel: Nicht angegeben Rüstungslevel: 1 Min. Ausrüstungslevel: 125 Max. Ausrüstungslevel: Nicht angegeben
Veredelbar: 1 Gradierbar: Nicht angegeben Element: Neutral Klassen: Nicht angegeben

Posses do Capitão do Aeroplano, Ferlock.
Algumas vezes usada pelo irmão gêmeo, Tarlock.
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HP máx +500.
SP máx +50.
Todos os atributos +1.
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Refino +7 ou mais:
HP máx +500 adicional.
SP máx +50 adicional.
Refino +9 ou mais:
HP máx +200 adicional.
SP máx +20 adicional.
Refino +12 ou mais:
HP máx +300 adicional.
SP máx +30 adicional.
--------------------------
Conjunto
[Botas do Ferlock]
[Sobretudo do Ferlock]
HP e SP máx. +25%.
Aumenta a velocidade de movimento.
Soma dos refinos do conjunto +30 ou mais:
HP e SP máx. +5% adicional.
--------------------------
Tipo: Armadura
DEF: 70 DEFM: 10
Peso: 75
Nível necessário: 125
Classes: Todas

Barang milik Kapten Felrock
Dia menyelesaikan insiden penyerangan Airship dan mendapatkan ini sebagai piala
MaxHP + 500, MaxSP + 50, MDEF + 10.
All State + 1.
Refine Level 7, MaxHP + 500, MaxSP + 50.
Refine Level 9, MaxHP + 200, MaxSP + 20.
Refine Level 12, MaxHP + 300, MaxSP + 30.
Set bonus Felrock's Armor, Felrock's Cloak, Felrock's Boots, MaxHP + 25%, MaxSP + 25%, Meningkatkan kecepatan gerak, Jika total level refine melebihi 30, Tambahan MaxHP + 5%, MaxSP + 5%
Jenis : Armor Defense : 70
Berat : 75
Level yang dibutuhkan : 125
Job : Semua Job

Airship captain Felrock¡®s possessions.
Resolved the airship attack incident and acquired as a trophy.
MaxHP + 500, MaxSP + 50, MDEF + 10.
All State + 1.
If 7 refined, MaxHP + 500, MaxSP + 50.
If 9 refined, MaxHP + 200, MaxSP + 20.
If 12 refined, MaxHP + 300, MaxSP + 30.
If equipped together with Felrock¡®s Armor, Felrock¡®s Cloak, Felrock¡®s Boots, MaxHP + 25%, MaxSP + 25%, unlimited movement acceleration, if total refined is 30 or over, additional MaxHP + 5%, MaxSP + 5%.
Type : Armor Defense : 70
Weight : 75
Required Level : 125
Job : All

Account Bound.
Airship captain Felrock possessions.
Resolved the airship attack incident and acquired as a trophy.
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Max HP +500.
Max SP +50.
MDEF +10.
All stats +1.
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[If refine lv +7 and higher]
Max HP +500.
Max SP+50.
[If refine lv +9 and higher]
Max HP +200.
Max SP+20.
[If refine lv +12 and higher]
Max HP +300.
Max SP+30.
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[Captain Ferlock Set]
Felrock's Cloak20744
Felrock's Armor15117
Felrock's Boot22047
Max HP and SP +25%.
Increases movement speed.
[If sum of set items refine is +30 or higher]
Max HP and SP +5%.
-------------
Type: Armor Defense: 70
Weight: 75
Required Level: 125
Job: All

Alle

Captain Ferlock (1.00%)
Flaggen
Kann einem Ankaufsstand eines Spielers hinzugefugt werden? Nein
Beschwört ein Monster? Nein
Teil eines Behälters? Nein
Hat einen einzigartigen Stapel? Nein
Bindet beim Anlegen? Nein
Kündigt den Drop an? Nein
Wird bei Benutzung verbraucht? Ja
Hat einen Drop-Effekt? Nein
Stapelung
Nicht angegeben
Verwendung
Nicht angegeben
Handel
Überschreiben Nicht angegeben
Kann fallengelassen werden? Ja
Kann gehandelt werden? Ja
Kann mit dem Partner gehandelt werden? Ja
Kann an NPC verkauft werden? Ja
Kann in den Karren gelegt werden? Ja
Kann im Lager abgelegt werden? Ja
Kann im Gildenlager abgelegt werden? Ja
Kann per Post versendet werden? Ja
Kann versteigert werden? Ja
Verzögerung
Nicht angegeben
bonus bMaxHP,500;
bonus bMaxSP,50;
bonus bMdef,10;
bonus bAllStats,1;
.@r = getrefine();
if (.@r>=7) {
   bonus bMaxHP,500;
   bonus bMaxSP,50;
}
if (.@r>=9) {
   bonus bMaxHP,200;
   bonus bMaxSP,20;
}
if (.@r>=12) {
   bonus bMaxHP,300;
   bonus bMaxSP,30;
}
Skriptreferenzen
bMaxHP Gegenstandsbonus
bMaxHP
Signatur:
bonus bMaxHP,n;
Beschreibung:
MaxHP + n
bMaxSP Gegenstandsbonus
bMaxSP
Signatur:
bonus bMaxSP,n;
Beschreibung:
MaxSP + n
bMdef Gegenstandsbonus
bMdef
Signatur:
bonus bMdef,n;
Beschreibung:
Equipment MDEF + n
bAllStats Gegenstandsbonus
bAllStats
Signatur:
bonus bAllStats,n;
Beschreibung:
STR + n, AGI + n, VIT + n, INT + n, DEX + n, LUK + n
getrefine Befehl
getrefine
Signatur:
getrefine()
Beschreibung:
function is called. This function is intended for use in item scripts.
if Befehl
if
Signatur:
if (<condition>) <statement>;
Beschreibung:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Beispiel:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
Nicht angegeben
Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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Veredelung Gruppe Gegenstandsstufe Veredelbar Waffenlevel Rüstungslevel Details
Veredelung Rüstung 1 Ja Nicht angegeben 1 Details

Nicht angegeben