Item Details

Lich's Bone Wand [2] ( Lich_Bone_Wand )

ID 1624 Lich's Bone Wand [2]
Lich's Bone Wand [2] Kaufpreis: 20 zeny Verkaufspreis: 10 zeny Gewicht: 80 Slots: 2
Typ: Waffengegenstand. Untertyp: Stab Geschlecht: Beide Orte: Waffe
Angriff: 60 Magie Angriff: 170 Reichweite: 1 Verteidigung: Nicht angegeben
Waffenlevel: 3 Rüstungslevel: Nicht angegeben Min. Ausrüstungslevel: 70 Max. Ausrüstungslevel: Nicht angegeben
Veredelbar: 1 Gradierbar: Nicht angegeben Element: Untot Klassen: Transcendent Klassen (keine Transcendent-Third Klassen)., Vierte Klassen., Alle Transcendent Klassen., Alle Third Klassen.

Um cajado feito com o crânio do poderoso Lich. Sabe-se que este cajado amaldiçoa todos que ameaçarem seu dono.
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Indestrutível em batalha.
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INT e DES +1.
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Ao receber danos físicos:
1% de chance de autoconjurar [Espírito dos Amaldiçoados] nv.5.
A cada refino:
Chance de autoconjuração +0,1%.
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Refino +9 ou mais:
SP máx. +300.
Dano mágico +3%.
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Tipo: Cajado
ATQ: 60 ATQM: 170
Peso: 80
Propriedade: Maldito
Nível da arma: 3
Nível necessário: 70
Classes: Transcendentais de Noviços, Magos e evoluções

Sebuah tongkat yang dibuat dari tengkorak Lich dengan kekuatannya yang akan memberikan status curse kesiapa saja dan bisa mengancam pemiliknya sendiri. MATK +170, INT +1, DEX +1, Ketika menerima serangan fisik, akan memberikan 1% kemungkinan melakukan cast [Area Curse] Lv 5, menyebabkan status [Curse] ke semua musuh dalam area satu layar penuh. Setiap kali upgrade meningkatkan kemungkinan melakukan cast [Area Curse] sebesar 0.1%. Jika senjata ditempa sampai +9 atau lebih, akan mendapatkan MATK +3%, MaxSP +300.
Jenis : Staff Serangan : 60
Berat : 80
Senjata Level : 3
Level Persyaratan : 70
Untuk Profesi : Trascendent magician/acolyte

A wand crafted from a powerful lich's skull that will curse anyone that threatens its true owner.
Class: One-Handed Staff
Attack: 60
Magic Attack: 170
Property: Undead
Weight: 80
Weapon Level: 3
Requires Level: 70
Usable By: High Priest Jobs, High Wizard Jobs, Champion Jobs, Scholar Jobs
Int + 1
Dex + 1
Adds a 1% chance of casting Level 5 Cursed Fate when receiving a physical attack.
Adds an additional 0.1% chance of casting Level 5 Cursed Fate when receiving a physical attack per upgrade level of the item.
If upgrade level is +9 or higher,
Max SP + 300
MATK + 3%

A wand crafted from a powerful Lich's skull that will curse anyone that threatens its true owner.
INT/DEX +1
MATK +170
Low chance to cast Area Curse Lv.5 when receiving a physical attack
(the chance increases with every refine level)
[If refine level is +9 or higher]
Max SP +300
MATK +3%
Class: One-handed Staff
Property: Undead
Attack: 60
Weight: 80
Weapon Level: 3
Required Level: 70
Jobs: High Wizard / High Priest

Flaggen
Kann einem Ankaufsstand eines Spielers hinzugefugt werden? Nein
Beschwört ein Monster? Nein
Teil eines Behälters? Nein
Hat einen einzigartigen Stapel? Nein
Bindet beim Anlegen? Nein
Kündigt den Drop an? Nein
Wird bei Benutzung verbraucht? Ja
Hat einen Drop-Effekt? Nein
Stapelung
Nicht angegeben
Verwendung
Nicht angegeben
Handel
Überschreiben Nicht angegeben
Kann fallengelassen werden? Ja
Kann gehandelt werden? Ja
Kann mit dem Partner gehandelt werden? Ja
Kann an NPC verkauft werden? Ja
Kann in den Karren gelegt werden? Ja
Kann im Lager abgelegt werden? Ja
Kann im Gildenlager abgelegt werden? Ja
Kann per Post versendet werden? Ja
Kann versteigert werden? Ja
Verzögerung
Nicht angegeben
bonus bInt,1;
bonus bDex,1;
bonus bAtkEle,Ele_Undead;
.@r = getrefine();
bonus3 bAutoSpellWhenHit,"NPC_WIDECURSE",5,10+.@r;
if (.@r>=9) {
   bonus bMatkRate,3;
   bonus bMaxSP,300;
}
Skriptreferenzen
bInt Gegenstandsbonus
bInt
Signatur:
bonus bInt,n;
Beschreibung:
INT + n
bDex Gegenstandsbonus
bDex
Signatur:
bonus bDex,n;
Beschreibung:
DEX + n
bAtkEle Gegenstandsbonus
bAtkEle
Signatur:
bonus bAtkEle,e;
Beschreibung:
Gives the player's attacks element e
getrefine Befehl
getrefine
Signatur:
getrefine()
Beschreibung:
function is called. This function is intended for use in item scripts.
bAutoSpellWhenHit Gegenstandsbonus
bAutoSpellWhenHit
Signatur:
bonus5 bAutoSpellWhenHit,sk,y,n,bf,i;
Beschreibung:
Adds a n/10% chance to cast skill sk of level y when being hit by a direct attack with trigger criteria bf
if Befehl
if
Signatur:
if (<condition>) <statement>;
Beschreibung:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Beispiel:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bMatkRate Gegenstandsbonus
bMatkRate
Signatur:
bonus bMatkRate,n;
Beschreibung:
Magical attack power + n%
bMaxSP Gegenstandsbonus
bMaxSP
Signatur:
bonus bMaxSP,n;
Beschreibung:
MaxSP + n
Nicht angegeben
Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

Nicht angegeben
Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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Veredelung Gruppe Gegenstandsstufe Veredelbar Waffenlevel Rüstungslevel Details
Veredelung Waffe 3 Ja 3 Nicht angegeben Details