Item Details

Upgrade Part - Engine [1] ( Upgrade_Part_Engine )

ID 20733 Upgrade Part - Engine [1]
Upgrade Part - Engine [1] Kaufpreis: 10 zeny Verkaufspreis: 5 zeny Gewicht: 150 Slots: 1
Typ: Rüstung/Umhang/Schuhe/Kopfbedeckung/Accessoire-Gegenstand. Untertyp: Nicht angegeben Geschlecht: Beide Orte: Umhang/Robe
Angriff: Nicht angegeben Magie Angriff: Nicht angegeben Reichweite: Nicht angegeben Verteidigung: 25
Waffenlevel: Nicht angegeben Rüstungslevel: 1 Min. Ausrüstungslevel: 100 Max. Ausrüstungslevel: Nicht angegeben
Veredelbar: 1 Gradierbar: Nicht angegeben Element: Neutral Klassen: Vierte Klassen., Alle Third Klassen.

Peça automotiva de um M.E.C.H.A. Pode ser montado e desmontado com facilidade.
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Pós-conjuração -10%.
Refino +7 ou mais:
Resistência a propriedade Neutro +10%.
Refino +9 ou mais:
Pós-conjuração -10% adicional
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Tipo: Capa
DEF: 25 DEFM: 0
Peso: 150
Nível necessário: 100
Classes: Mecânicos e evoluções

Didesain untuk memaksimalkan output dari madogears, part ini sangat mudah dipasang dan dilepas
Mengurangi delay skill global sebesar 10%
Refine Level 7, mengurangi damage diterima dari Neutral property attack sebesar 10%
Refine Level 9, tambahan pengurangan delay skill global sebesar 10%
Jenis : Garment Pertahanan : 25
Berat : 150
Level yang dibutuhkan : 100
Job : Mechanic

Designed to maximize the outputs of Madogears, this part is easy to assemble and disassemble.
Class: Garment
Defense: 25
Weight: 150
Requires Level: 100
Usable By: Mechanic
Reduces the global delay of skills by 10%.
If upgrade level is +7 or higher, Reduces damage taken from Neutral property attacks by 10%.
If upgrade level is +9 or higher, Reduces the global delay of skills by an additional 10%.

Set Bonus
Upgrade Part - Plate
Upgrade Part - Engine [1]
Upgrade Part - Booster [1]
Upgrade Part - Gun Barrel [1]
Increases the damage of Arm Cannon by 50%.

Set Bonus
Upgrade Part - Plate [1]
Upgrade Part - Engine [1]
Upgrade Part - Booster [1]
Upgrade Part - Gun Barrel [1]
Increases the damage of Arm Cannon by 50%.

Designed to maximize the outputs of Madogears, this part is easy to assemble and disassemble.
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Skills delay -10%.
[If refine level is +7 or higher]
Damage from Neutral property -10%.
[If refine level is +9 or higher]
Damage from Neutral property -10%.
Skills delay -10%.
-------------
[Upgrades Set]
Upgrade Part - Plate15111
Upgrade Part - Engine20733
Upgrade Part - Booster22044
Upgrade Part - Gun Barrel2996
[Arm Cannon] damage +50%.
-------------
Class: Garment
Defense: 25
Weight: 150
Required Level: 100
Jobs: Mechanic jobs

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Flaggen
Kann einem Ankaufsstand eines Spielers hinzugefugt werden? Nein
Beschwört ein Monster? Nein
Teil eines Behälters? Nein
Hat einen einzigartigen Stapel? Nein
Bindet beim Anlegen? Nein
Kündigt den Drop an? Nein
Wird bei Benutzung verbraucht? Ja
Hat einen Drop-Effekt? Nein
Stapelung
Nicht angegeben
Verwendung
Nicht angegeben
Handel
Überschreiben Nicht angegeben
Kann fallengelassen werden? Ja
Kann gehandelt werden? Ja
Kann mit dem Partner gehandelt werden? Ja
Kann an NPC verkauft werden? Ja
Kann in den Karren gelegt werden? Ja
Kann im Lager abgelegt werden? Ja
Kann im Gildenlager abgelegt werden? Ja
Kann per Post versendet werden? Ja
Kann versteigert werden? Ja
Verzögerung
Nicht angegeben
bonus bDelayrate,-10;
.@r = getrefine();
if (.@r>=7) {
   bonus2 bSubEle,Ele_Neutral,10;
}
if (.@r>=9) {
   bonus bDelayrate,-10;
}
Skriptreferenzen
bDelayrate Gegenstandsbonus
bDelayrate
Signatur:
bonus bDelayrate,n;
Beschreibung:
Increases skill delay by n%
getrefine Befehl
getrefine
Signatur:
getrefine()
Beschreibung:
function is called. This function is intended for use in item scripts.
if Befehl
if
Signatur:
if (<condition>) <statement>;
Beschreibung:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Beispiel:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bSubEle Gegenstandsbonus
bSubEle
Signatur:
bonus3 bSubEle,e,x,bf;
Beschreibung:
+x% damage reduction against attack element e with trigger criteria bf
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Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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Veredelung Gruppe Gegenstandsstufe Veredelbar Waffenlevel Rüstungslevel Details
Veredelung Rüstung 1 Ja Nicht angegeben 1 Details

Nicht angegeben