Item Details

Felrock's Cloak [1] ( Felock_Cape )

ID 20744 Felrock's Cloak [1]
Felrock's Cloak [1] Kaufpreis: 10 zeny Verkaufspreis: 5 zeny Gewicht: 40 Slots: 1
Typ: Rüstung/Umhang/Schuhe/Kopfbedeckung/Accessoire-Gegenstand. Untertyp: Nicht angegeben Geschlecht: Beide Orte: Umhang/Robe
Angriff: Nicht angegeben Magie Angriff: Nicht angegeben Reichweite: Nicht angegeben Verteidigung: 12
Waffenlevel: Nicht angegeben Rüstungslevel: 1 Min. Ausrüstungslevel: 125 Max. Ausrüstungslevel: Nicht angegeben
Veredelbar: 1 Gradierbar: Nicht angegeben Element: Neutral Klassen: Nicht angegeben

Posses do Capitão do Aeroplano, Ferlock.
Algumas vezes usada pelo irmão gêmeo, Tarlock.
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Esquiva +20.
Conjuração variável -10%.
Resistência a propriedade Neutro +10%.
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Refino +7 ou mais:
Conjuração variável -10% adicional.
Refino +9 ou mais:
Conjuração variável -10% adicional.
Refino +12 ou mais:
Conjuração variável -5% adicional.
--------------------------
Tipo: Capa
DEF: 12 DEFM: 0
Peso: 40
Nível necessário: 125
Classes: Todas

Barang milik Kapten Felrock
Dia menyelesaikan insiden penyerangan Airship dan mendapatkan ini sebagai piala
Mengurangi damage dari Neutral property attack 10%, Flee + 20.
Mengurangi variable casting time skill 10%
Refine Level 7, Tambahan pengurangan variable castime skill 10%
Refine Level 9, Tambahan pengurangan variable castime skill 10%
Refine Level 12, Tambahan pengurangan variable castime skill 5%
Jenis : Garment Defense : 12
Berat : 40
Level yang dibutuhkan : 125
Job : Semua Job

Airship captain Felrock's possessions. Resolved the airship attack incident and acquired as a trophy.
Class: Garment
Defense: 12
Weight: 40
Requires Level: 125
Usable By: Super Novice, Rune Knight, Mechanic, Guillotine Cross, Arch Bishop, Warlock, Ranger, Royal Guard, Geneticist, Shadow Chaser, Sura, Sorcerer, Maestro, Wanderer, Kagerou/Oboro, Rebel, Doram
Flee + 20
Reduces damage taken from Neutral property attacks by 10%.
Reduces the variable casting time of skills by 10%.
If upgrade level is +7 or higher, reduces the variable casting time of skills by an additional 10%.
If upgrade level is +9 or higher, reduces the variable casting time of skills by an additional 10%.
If upgrade level is +12 or higher, reduces the variable casting time of skills by an additional 5%.
Set Bonus
Felrock¡®s Cloak [1]
Ferlock's Armor
Ferlock's Boots
Max HP + 25%
Max SP + 25%
Increased Movement Speed.
If the combined upgrade levels of Felrock¡®s Cloak [1], Ferlock's Armor and Ferlock's Boots are +30 or higher, additional Max HP + 5% and Max SP + 5%.

Airship captain Felrock possessions.
Resolved the airship attack incident and acquired as a trophy.
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Flee +20.
Resistance to Neutral damage +10%.
Variable casting time -10%.
[[If refine lv +7 and higher]]
Variable casting time -10%.
[[If refine lv +9 and higher]]
Variable casting time -10%.
[[If refine lv +12 and higher]]
Variable casting time -5%.
-------------
[Captain Felrock Set]
Felrock's Cloak20744
Felrock's Armor15117
Felrock's Boots22047
Max HP and SP +25%.
Increases movement speed.
[If sum of set items refine is +30 or higher]
Max HP and SP +5%.
-------------
Type: Garment Defense: 12
Weight: 40
Required Level: 125
Job: All

Alle

Captain Ferlock (1.00%)
Flaggen
Kann einem Ankaufsstand eines Spielers hinzugefugt werden? Nein
Beschwört ein Monster? Nein
Teil eines Behälters? Nein
Hat einen einzigartigen Stapel? Nein
Bindet beim Anlegen? Nein
Kündigt den Drop an? Nein
Wird bei Benutzung verbraucht? Ja
Hat einen Drop-Effekt? Nein
Stapelung
Nicht angegeben
Verwendung
Nicht angegeben
Handel
Überschreiben Nicht angegeben
Kann fallengelassen werden? Ja
Kann gehandelt werden? Ja
Kann mit dem Partner gehandelt werden? Ja
Kann an NPC verkauft werden? Ja
Kann in den Karren gelegt werden? Ja
Kann im Lager abgelegt werden? Ja
Kann im Gildenlager abgelegt werden? Ja
Kann per Post versendet werden? Ja
Kann versteigert werden? Ja
Verzögerung
Nicht angegeben
bonus2 bSubEle,Ele_Neutral,10;
bonus bFlee,20;
bonus bVariableCastrate,-10;
.@r = getrefine();
if (.@r>=7) {
   bonus bVariableCastrate,-10;
}
if (.@r>=9) {
   bonus bVariableCastrate,-10;
}
if (.@r>=12) {
   bonus bVariableCastrate,-5;
}
Skriptreferenzen
bSubEle Gegenstandsbonus
bSubEle
Signatur:
bonus3 bSubEle,e,x,bf;
Beschreibung:
+x% damage reduction against attack element e with trigger criteria bf
bFlee Gegenstandsbonus
bFlee
Signatur:
bonus bFlee,n;
Beschreibung:
Flee + n
bVariableCastrate Gegenstandsbonus
bVariableCastrate
Signatur:
bonus2 bVariableCastrate,sk,n;
Beschreibung:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
getrefine Befehl
getrefine
Signatur:
getrefine()
Beschreibung:
function is called. This function is intended for use in item scripts.
if Befehl
if
Signatur:
if (<condition>) <statement>;
Beschreibung:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Beispiel:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
Nicht angegeben
Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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Veredelung Gruppe Gegenstandsstufe Veredelbar Waffenlevel Rüstungslevel Details
Veredelung Rüstung 1 Ja Nicht angegeben 1 Details

Nicht angegeben