Temporal Luk Manteau [1] ( Temporal_M_Luk )
| ID 20968 |
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Kaufpreis: zeny | Verkaufspreis: 0 zeny | Gewicht: 40 | Slots: 1 | ||||||||||||||||||||||||||||||||||||
| Typ: Rüstung/Umhang/Schuhe/Kopfbedeckung/Accessoire-Gegenstand. | Untertyp: Nicht angegeben | Geschlecht: Beide | Orte: Umhang/Robe | |||||||||||||||||||||||||||||||||||||
| Angriff: Nicht angegeben | Magie Angriff: Nicht angegeben | Reichweite: Nicht angegeben | Verteidigung: 38 | |||||||||||||||||||||||||||||||||||||
| Waffenlevel: Nicht angegeben | Rüstungslevel: 1 | Min. Ausrüstungslevel: 100 | Max. Ausrüstungslevel: Nicht angegeben | |||||||||||||||||||||||||||||||||||||
| Veredelbar: 1 | Gradierbar: Nicht angegeben | Element: Neutral | Klassen: Nicht angegeben | |||||||||||||||||||||||||||||||||||||
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Embora o estilo desse manto e os símbolos nele inscritos sejam de outrora, ele, inexplicavelmente, não possui qualquer sinal de envelhecimento ou uso. Tão enigmática quanto a sua origem são as suas propriedades: ele parece possuir uma forte ligação arcana com Botas Temporais ou Botas Modificadas do mesmo tipo. Jubah legendaris yang tidak akan pernah rusak oleh waktu. A curious manteau that was obviously made a long time ago but has no wear and tear. Account Bound. Alle Nicht angegeben
Flaggen
Stapelung
Nicht angegeben
Verwendung
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Handel
Verzögerung
Nicht angegeben
.@r = getrefine();
bonus bCritAtkRate,3*(.@r/2);
bonus bCritical,3*(.@r/2);
bonus bAspdRate,5*(.@r/4);
if (.@r>=7) {
bonus bAtkRate,7;
}
if (.@r>=9) {
bonus2 bIgnoreDefRaceRate,RC_Demon,20;
bonus2 bIgnoreMdefRaceRate,RC_Demon,20;
bonus2 bIgnoreDefRaceRate,RC_Brute,20;
bonus2 bIgnoreMdefRaceRate,RC_Brute,20;
}
if (.@r>=11) {
bonus2 bIgnoreDefRaceRate,RC_Demon,10;
bonus2 bIgnoreMdefRaceRate,RC_Demon,10;
bonus2 bIgnoreDefRaceRate,RC_Brute,10;
bonus2 bIgnoreMdefRaceRate,RC_Brute,10;
}
Skriptreferenzen
getrefine
Befehl
getrefine
Signatur:
Beschreibung:
function is called.
This function is intended for use in item scripts.
bCritAtkRate
Gegenstandsbonus
bCritAtkRate
Signatur:
Beschreibung:
Increases critical damage by +n%
bCritical
Gegenstandsbonus
bCritical
Signatur:
Beschreibung:
Critical + n
bAspdRate
Gegenstandsbonus
bAspdRate
Signatur:
Beschreibung:
Attack speed + n%
if
Befehl
if
Signatur:
Beschreibung:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Beispiel:
bAtkRate
Gegenstandsbonus
bAtkRate
Signatur:
Beschreibung:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
bIgnoreDefRaceRate
Gegenstandsbonus
bIgnoreDefRaceRate
Signatur:
Beschreibung:
Disregard n% of the target's DEF if the target belongs to race r
bIgnoreMdefRaceRate
Gegenstandsbonus
bIgnoreMdefRaceRate
Signatur:
Beschreibung:
Disregard n% of the target's MDEF if the target belongs to race r
Nicht angegeben SkriptreferenzenFür dieses Skript wurden keine dokumentierten Referenzen erkannt. Nicht angegeben SkriptreferenzenFür dieses Skript wurden keine dokumentierten Referenzen erkannt. Nicht angegeben Nicht angegeben
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