Item Details

Lian Shoes [1] ( Lian_Shoes )

ID 22069 Lian Shoes [1]
Lian Shoes [1] Kaufpreis: zeny Verkaufspreis: 0 zeny Gewicht: 25 Slots: 1
Typ: Rüstung/Umhang/Schuhe/Kopfbedeckung/Accessoire-Gegenstand. Untertyp: Nicht angegeben Geschlecht: Beide Orte: Schuhe
Angriff: Nicht angegeben Magie Angriff: Nicht angegeben Reichweite: Nicht angegeben Verteidigung: 12
Waffenlevel: Nicht angegeben Rüstungslevel: 1 Min. Ausrüstungslevel: 90 Max. Ausrüstungslevel: Nicht angegeben
Veredelbar: 1 Gradierbar: Nicht angegeben Element: Neutral Klassen: Nicht angegeben

Sapatos com propriedades mágicas que ajudam seu usuário a desviar dos golpes de seus inimigos nas batalhas. Ele se ajusta magicamente ao tamanho do pé do usuário e concede vigor extra. Seja na balada ou nas batalhas, você sempre entra com o pé direito. Combine com o Manto Arco-Íris de Lian e o Escudo Arco-Íris de Lian para liberar o seu potencial máximo!
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Resistência a propriedade Neutro +5%.
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A cada refino do calçado:
HP e SP máx. +1%.
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Conjunto
[Escudo Arco-Íris de Lian]
Resistência a oponentes de propriedade Neutro +5%.
A cada refino do escudo:
Resistência a propriedade Neutro +1%.
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Tipo: Calçado
DEF: 12 DEFM: 3
Peso: 25
Nível necessário: 90
Classes: Todas


Sepatu dengan kekuatan misterius.
MDEF +3.
Toleransi serangan netral + 5%.
Untuk setiap tingkat tempa MAXHP +1%, MAXSP +1% .
Jika digunakan dengan Lian Shield, Damage yang diterima dari monster berelemen Netral berkurang -5%.
Untuk setiap tingkat tempa Lian Shield, toleransi serangan netral +1% disetiap tingkat tempa Lian Shield
Jika digunakan bersamaan dengan Lian Robe, Meningkatan serangan yang diberikan kepada monster berelemen Netral sebesar 5%
Untuk setiap tingkat tempa dari Lian Robe, MAXHP +1%, MAXSP +1%.
Class : Shoes Defense : 12
Berat : 25
Required Level : 90
Equip : All Class

A pair of shoes with mystical powers.
Class: Shoes
Defense: 12
Weight: 25
Requires Level: 90
Usable By: All Jobs
Max HP + 1% per upgrade level of the item.
Max SP + 1% per upgrade level of the item.
Mdef + 3
Reduces damage taken from Neutral property attacks by 5%.
Increases the drop rate of items by 10% if the user has active vip.
Set Bonus
Lian Robe
Lian Shoes
Max HP + 1% per upgrade level of Lian Robe.
Max SP + 1% per upgrade level of Lian Robe.
Increases physical and magical damage on Formless race enemies by 5%.
Set Bonus
Lian Shield
Lian Shoes
Reduces damage taken from Neutral property enemies by 5%.
Reduces damage taken from Neutral property enemies by an additional 1% per upgrade level of Lian Shield.

A pair of shoes with mystical powers.
Class: Shoes
Defense: 12
Weight: 25
Requires Level: 90
Usable By: All Jobs
Max HP + 1% per upgrade level of the item.
Max SP + 1% per upgrade level of the item.
Mdef + 3
Reduces damage taken from Neutral property attacks by 5%.
Increases the drop rate of items by 10% if the user has active vip.
Set Bonus
Lian Robe
Lian Shoes
Max HP + 1% per upgrade level of Lian Robe.
Max SP + 1% per upgrade level of Lian Robe.
Increases physical and magical damage on Formless race enemies by 5%.
Set Bonus
Lian Shield
Lian Shoes
Reduces damage taken from Neutral property enemies by 5%.
Reduces damage taken from Neutral property enemies by an additional 1% per upgrade level of Lian Shield.

Alle

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Flaggen
Kann einem Ankaufsstand eines Spielers hinzugefugt werden? Nein
Beschwört ein Monster? Nein
Teil eines Behälters? Nein
Hat einen einzigartigen Stapel? Nein
Bindet beim Anlegen? Nein
Kündigt den Drop an? Nein
Wird bei Benutzung verbraucht? Ja
Hat einen Drop-Effekt? Nein
Stapelung
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Verwendung
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Handel
Überschreiben Nicht angegeben
Kann fallengelassen werden? Ja
Kann gehandelt werden? Ja
Kann mit dem Partner gehandelt werden? Ja
Kann an NPC verkauft werden? Ja
Kann in den Karren gelegt werden? Ja
Kann im Lager abgelegt werden? Ja
Kann im Gildenlager abgelegt werden? Ja
Kann per Post versendet werden? Ja
Kann versteigert werden? Ja
Verzögerung
Nicht angegeben
bonus bMdef,3;
bonus2 bSubEle,Ele_Neutral,5;
.@r = getrefine();
bonus bMaxHPrate,.@r;
bonus bMaxSPrate,.@r;
if (vip_status(VIP_STATUS_ACTIVE)) {
   bonus2 bDropAddRace,RC_All,10;
}
Skriptreferenzen
bMdef Gegenstandsbonus
bMdef
Signatur:
bonus bMdef,n;
Beschreibung:
Equipment MDEF + n
bSubEle Gegenstandsbonus
bSubEle
Signatur:
bonus3 bSubEle,e,x,bf;
Beschreibung:
+x% damage reduction against attack element e with trigger criteria bf
getrefine Befehl
getrefine
Signatur:
getrefine()
Beschreibung:
function is called. This function is intended for use in item scripts.
bMaxHPrate Gegenstandsbonus
bMaxHPrate
Signatur:
bonus bMaxHPrate,n;
Beschreibung:
MaxHP + n%
bMaxSPrate Gegenstandsbonus
bMaxSPrate
Signatur:
bonus bMaxSPrate,n;
Beschreibung:
MaxSP + n%
if Befehl
if
Signatur:
if (<condition>) <statement>;
Beschreibung:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Beispiel:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
vip_status Befehl
vip_status
Signatur:
vip_status(<type>,{"<character name>"})
Beschreibung:
Returns various information about a player's VIP status. Valid types: VIP_STATUS_ACTIVE - VIP status: true if the player is a VIP or false if not VIP_STATUS_EXPIRE - VIP expire timestamp if the player is VIP or 0 if not VIP_STATUS_REMAINING - VIP time remaining in seconds NOTE: This command is only available if the VIP System is enabled.
bDropAddRace Gegenstandsbonus
bDropAddRace
Signatur:
bonus2 bDropAddRace,r,x;
Beschreibung:
Adds x% to player's drop rate when killing a monster with race r.
Nicht angegeben
Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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Veredelung Gruppe Gegenstandsstufe Veredelbar Waffenlevel Rüstungslevel Details
Veredelung Rüstung 1 Ja Nicht angegeben 1 Details

Nicht angegeben