Item Details

[Sale] Megaphone ( Comp_Megaphone )

ID 23340 [Sale] Megaphone
[Sale] Megaphone Kaufpreis: zeny Verkaufspreis: 0 zeny Gewicht: 1 Slots: Nicht angegeben
Typ: Verwendbarer Gegenstand. Untertyp: Nicht angegeben Geschlecht: Beide Orte: Nicht angegeben
Angriff: Nicht angegeben Magie Angriff: Nicht angegeben Reichweite: Nicht angegeben Verteidigung: Nicht angegeben
Waffenlevel: Nicht angegeben Rüstungslevel: Nicht angegeben Min. Ausrüstungslevel: Nicht angegeben Max. Ausrüstungslevel: Nicht angegeben
Veredelbar: Nicht angegeben Gradierbar: Nicht angegeben Element: Neutral Klassen: Nicht angegeben

Intransferível.
Um maquinário suspeito que permite falar bem alto e ser ouvido por muita gente.
--------------------------
Permite a transmissão de uma mensagem em todo o servidor. (Sujeito às regras de conduta do jogo.)
--------------------------
Peso: 1

Weight: 0

Account Bound.
Weight: 0

Alle

Nicht angegeben

Flaggen
Kann einem Ankaufsstand eines Spielers hinzugefugt werden? Nein
Beschwört ein Monster? Nein
Teil eines Behälters? Nein
Hat einen einzigartigen Stapel? Nein
Bindet beim Anlegen? Nein
Kündigt den Drop an? Nein
Wird bei Benutzung verbraucht? Ja
Hat einen Drop-Effekt? Nein
Stapelung
Nicht angegeben
Verwendung
Überschreiben Nicht angegeben
Kann im Sitzen verwendet werden? Ja
Handel
Überschreiben Nicht angegeben
Kann fallengelassen werden? Nein
Kann gehandelt werden? Nein
Kann mit dem Partner gehandelt werden? Ja
Kann an NPC verkauft werden? Ja
Kann in den Karren gelegt werden? Nein
Kann im Lager abgelegt werden? Ja
Kann im Gildenlager abgelegt werden? Nein
Kann per Post versendet werden? Nein
Kann versteigert werden? Nein
Verzögerung
Nicht angegeben
input .@megaphone$;
announce strcharinfo(0) + ": " + .@megaphone$,bc_all,0xFF0000;
Skriptreferenzen
input Befehl
input
Signatur:
input(<variable>{,<min>{,<max>}})
Beschreibung:
invoking character, to allow entering of a number or a string. This has many uses, one example would be a guessing game, also making use of the 'rand' function: If you give the input command a string variable to put the input in, it will allow the player to enter text. Otherwise, only numbers will be allowed. Normally you may not input a negative number with this command. This is done to prevent exploits in badly written scripts, which would let people, for example, put negative amounts of Zeny into a bank script and receive free Zeny as a result. Since trunk r12192 the command has two optional arguments and a return value. The default value of 'min' and 'max' can be set with 'input_min_value' and 'input_max_valuemax', -1 if lower than 'min' and 0 otherwise. For string inputs it returns 1 if the string was longer than 'max', -1 is shorter than 'min' and 0 otherwise.
Beispiel:
mes "[Woman]";
mes "Try and guess the number I am thinking of.";
mes "The number will be between 1 and 10.";
next;
.@number = rand(1,10);
input .@guess;
if (.@guess == .@number) {
mes "[Woman]";
mes "Well done, that was the number I was thinking of!";
close;
} else {
mes "[Woman]";
mes "Sorry, that wasn't the number I was thinking of.";
close;
}
mes "[Woman]";
mes "Please say HELLO";
next;
input .@var$;
if (.@var$ == "HELLO") {
mes "[Woman]";
mes "Well done, you typed it correctly.";
close;
} else {
mes "[Woman]";
mes "Sorry, you got it wrong.";
close;
}
announce Befehl
announce
Signatur:
announce "<text>",<flag>{,<fontColor>{,<fontType>{,<fontSize>{,<fontAlign>{,<fontY>{,<char_id>}}}}}};
Beschreibung:
This command will broadcast a message to all or most players, similar to @kami/@kamib GM commands. The region the broadcast is heard in (target), source of the broadcast and the color the message will come up as is determined by the flags. The flag values are coded as constants in '' to make them easier to use. Target flags: - bc_all: Broadcast message is sent server-wide (default). - bc_map: Message is sent to everyone in the same map as the source of the broadcast (see below). - bc_area: Message is sent to players in the vicinity of the source. - bc_self: Message is sent only to current player , if the source flag is bc_pc it also can You cannot use more than one target flag. Source flags: - bc_pc: Broadcast source is the attached player or the character id if itWoE Information' that can be disabled client-side. Due to the way client handles broadcasts, it is impossible to set both bc_blue and bc_woe. The optional parameters allow usage of broadcasts in custom colors, font-weights, sizes etc. If any of the optional parameters is used, special flag is ignored. Optional parameters may not work well (or at all) depending on a game client used. The color parameter is a single number which can be in hexadecimal notation. For example: Will display a global announce in green. The color format is in RGB (0xRRGGBB). In official scripts only two font-weights (types) are used: - normal (FW_NORMAL = 400, default), - bold (FW_BOLD = 700). Default font size is 12. Using this for private messages to players is probably not that good an idea, but it can be used instead in NPCs to "preview" an announce.
Beispiel:
announce "This will be shown to everyone at all in yellow.",0;
be used to send the Message to the character id if it's provided.
announce "This will be shown to everyone at all in green.",bc_all,0x00FF00;
// This will be a private message to the player using the NPC that made the
// announcement
announce "This is my message just for you",bc_blue|bc_self;
// This will be shown on everyones screen that is in sight of the NPC.
announce "This is my message just for you people here",bc_npc|bc_area;
// This will be a private message to the player with character id 150000
announce "This is my message just for char id 150000",bc_self,0xFFF618,FW_NORMAL,12,0,0,150000;
strcharinfo Befehl
strcharinfo
Signatur:
strcharinfo(<type>{,<char_id>})
Beschreibung:
This function will return either the name, party name or guild name for the invoking character. Whatever it returns is determined by type. 0 - Character's name. 1 - The name of the party they're in if any. 2 - The name of the guild they're in if any. 3 - The name of the map the character is in. If a character is not a member of any party or guild, an empty string will be returned when requesting that information.
Nicht angegeben
Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

Nicht angegeben
Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

Nicht angegeben

Nicht angegeben

Nicht angegeben

Nicht angegeben

Nicht angegeben

Nicht angegeben

Nicht angegeben

Nicht angegeben