Item Details

Bloody Shoes (Shadow) ( S_Bloody_Shoes )

ID 24062 Bloody Shoes (Shadow)
Bloody Shoes (Shadow) Kaufpreis: zeny Verkaufspreis: 0 zeny Gewicht: 0 Slots: Nicht angegeben
Typ: Schattenausrüstungsgegenstand. Untertyp: Nicht angegeben Geschlecht: Beide Orte: Schatten Schuhe
Angriff: Nicht angegeben Magie Angriff: Nicht angegeben Reichweite: Nicht angegeben Verteidigung: Nicht angegeben
Waffenlevel: Nicht angegeben Rüstungslevel: Nicht angegeben Min. Ausrüstungslevel: 1 Max. Ausrüstungslevel: Nicht angegeben
Veredelbar: 1 Gradierbar: Nicht angegeben Element: Neutral Klassen: Nicht angegeben

Grevas usadas como complemento para os calçados convencionais.
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HP máx. +10 por refino.
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Dano físico e mágico contra as raças Humano e Humanoide +2%.
Refino +7 ou mais:
Dano físico e mágico contra as raças Humano e Humanoide +1%.
Refino +9 ou mais:
Dano físico e mágico contra as raças Humano e Humanoide +2%.
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Tipo: Equip. Sombrio
Posição: Grevas
Peso: 0 Nv. mín.: 1
Classes: Todas

Sepasang Sepatu yang meningkatan serangan demi-human.
Meningkatkan serangan fisik dan magic ke monster Demi-human 2%.
Jika tingkat refine +7 atau lebih tambahan serangan ke demi human sebesar 1%
Jika tingkat refine +9 atau lebih tambahan serangan ke demi human sebesar 2%
Ketika digunakan bersamaan denganCranial Shadow Shield dan Bloody Shadow Shoes.
Meningkatkan EXP sebesar 3% dari monster Demi human.
Jenis : Shadow Equipment
Lokasi : Shoes Berat : 0
Level Minimum : 1
Job : Semua Job

A pair of shoes worn to enhance demi-human damage.
Class: Shadow Shoes
Weight: 0
Requires Level: 1
Usable By: All Jobs
Max HP + 10 per upgrade level of the item.
Increases physical and magical damage on Demi-Human race targets by 2%.
Increases physical and magical damage on Human Player race targets by 2%.
If upgrade level is +7 or higher,
Increases physical and magical damage on Demi-Human race targets by an additional 1%.
Increases physical and magical damage on Human Player race targets by an additional 1%.
If upgrade level is +9 or higher,
Increases physical and magical damage on Demi-Human race targets by an additional 2%.
Increases physical and magical damage on Human Player race targets by an additional 2%.
Set Bonus
Bloody Shadow Shoes
Cranial Shadow Shield
Increases the experience given from Demi-Human race monsters by 3%.

Account Bound.
Special shoes wear over your original shoes. Not really effective when worn alone.
2% extra damage to human type monsters.
When refine level is 7, 1% extra damage to human type monsters.
When refine level 9, 2% extra damage to human type monsters.
When equipped together with Cranial Shadow Shield, 3% exp increase when hunting human type monsters.
Class: Shadow Armor
Location: Shoes
Weight: 0
Required Level: 1
Job: All

Alle

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Flaggen
Kann einem Ankaufsstand eines Spielers hinzugefugt werden? Nein
Beschwört ein Monster? Nein
Teil eines Behälters? Nein
Hat einen einzigartigen Stapel? Nein
Bindet beim Anlegen? Nein
Kündigt den Drop an? Nein
Wird bei Benutzung verbraucht? Ja
Hat einen Drop-Effekt? Nein
Stapelung
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Verwendung
Nicht angegeben
Handel
Überschreiben Nicht angegeben
Kann fallengelassen werden? Ja
Kann gehandelt werden? Ja
Kann mit dem Partner gehandelt werden? Ja
Kann an NPC verkauft werden? Ja
Kann in den Karren gelegt werden? Ja
Kann im Lager abgelegt werden? Ja
Kann im Gildenlager abgelegt werden? Ja
Kann per Post versendet werden? Ja
Kann versteigert werden? Ja
Verzögerung
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bonus2 bAddRace,RC_DemiHuman,2;
bonus2 bAddRace,RC_Player_Human,2;
bonus2 bMagicAddRace,RC_DemiHuman,2;
bonus2 bMagicAddRace,RC_Player_Human,2;
.@r = getrefine();
bonus bMaxHP,.@r*10;
if (.@r>=7) {
   bonus2 bAddRace,RC_DemiHuman,1;
   bonus2 bMagicAddRace,RC_DemiHuman,1;
   bonus2 bAddRace,RC_Player_Human,1;
   bonus2 bMagicAddRace,RC_Player_Human,1;
}
if (.@r>=9) {
   bonus2 bAddRace,RC_DemiHuman,2;
   bonus2 bMagicAddRace,RC_DemiHuman,2;
   bonus2 bAddRace,RC_Player_Human,2;
   bonus2 bMagicAddRace,RC_Player_Human,2;
}
Skriptreferenzen
bAddRace Gegenstandsbonus
bAddRace
Signatur:
bonus2 bAddRace,r,x;
Beschreibung:
+x% physical damage against race r
bMagicAddRace Gegenstandsbonus
bMagicAddRace
Signatur:
bonus2 bMagicAddRace,r,x;
Beschreibung:
+x% magical damage against race r
getrefine Befehl
getrefine
Signatur:
getrefine()
Beschreibung:
function is called. This function is intended for use in item scripts.
bMaxHP Gegenstandsbonus
bMaxHP
Signatur:
bonus bMaxHP,n;
Beschreibung:
MaxHP + n
if Befehl
if
Signatur:
if (<condition>) <statement>;
Beschreibung:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Beispiel:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
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Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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