Item Details

Doram Magical Shadow Weapon ( S_DoramMagical_Weapon )

ID 24286 Doram Magical Shadow Weapon
Doram Magical Shadow Weapon Kaufpreis: zeny Verkaufspreis: 0 zeny Gewicht: 0 Slots: Nicht angegeben
Typ: Schattenausrüstungsgegenstand. Untertyp: Nicht angegeben Geschlecht: Beide Orte: Schatten Waffe
Angriff: Nicht angegeben Magie Angriff: Nicht angegeben Reichweite: Nicht angegeben Verteidigung: Nicht angegeben
Waffenlevel: Nicht angegeben Rüstungslevel: Nicht angegeben Min. Ausrüstungslevel: 1 Max. Ausrüstungslevel: Nicht angegeben
Veredelbar: 1 Gradierbar: Nicht angegeben Element: Neutral Klassen: Nicht angegeben

Luvas usadas como complemento para o manejo de armas convencionais.
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Conjuração variável -5%.
Refino +7 ou mais:
Dano mágico +5%.
Refino +9 ou mais:
Dano mágico +5% adicional.
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A cada refino:
ATQ e ATQM +1.
Conjuração variável -1%.
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Ao aprender [Poder da Selva] nv.1:
Conjuração fixa -0,1 segundo.
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Ao aprender [Poder das Marés] nv.1:
Custo de SP das habilidades -3%.
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Conjunto
Escudo Sombrio de Selva
Todos os atributos +3.
HP e SP máx. +2%.
Custo de SP das habilidades -10% adicional.
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Tipo: Equip. Sombrio
Posição: Luvas
Peso: 0 Nv. mín.: 1
Classes: Invocadores e evoluções

Sarung tangan yang dipakai untuk memegang senjata yang dapat mengeluarkan kemampuan terpendam penggunanya.
Hanya bisa dipakai oleh Ras Doram.
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Variable cast-time -5%.
Tambahan pengurangan variable cast-time
Fixed cast-time -0.1 detik untuk setiap level skill [Spirit of Land]
Penggunaan SP -3% untuk setiap level skill [Spirit of Sea]
Jika tingkat tempa 7 atau lebih, MATK +5%.
Jika tingkat tempa 9 atau lebih, MATK +5%.
Jenis : Shadow Equipment
Posisi : Weapon Berat : 0
Lv Minimal : 1
Job : Doram

A glove that is mounted on the hand of hold the weapon to elicit potential abilities of the wearer. Only for Doram. ¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª 5% reduction in variable casting time Each refine rate additionally reduce 1% in casting time [Spirit of Land] Learned the skill, reduced fixed casting by 0.1 seconds [Spirit of Sea] Learned the skill, reduced SP consumption 3% reduction Refine +7 over, add MATK +5% Refine +9 over, add MATK +5% Type : Shadow Equipment Location : Weapon Weight : 0 Required Level : 1 Jobs : Doram
Attack: 0
Weight: 0
Weapon Level: 0

Account bound.
Shadow gloves that grants bonuses to the Summoner's skills.
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Variable Casting Time -5%.
[For each refine lv]
ATKMATK +1.
Variable Casting Time -1%.
[If refine lv +7 and higher]
MATK +5%.
[If refine lv +9 and higher]
MATK +5%.
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[If skill [Power of Land] is known]
Fixed casting time -0,1 s.
[If skill [Power of Sea] is known]
SP Consumption -3%.
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[Shadow Set]
Sh. Doram Mage Shield24317
Sh. Doram Mage Gloves24286
All stats +3.
Max HP/SP +2%.
SP Consumption -10%.
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[Shadow Set]
Sh. Doram Mage Armor24410
Sh. Doram Mage Boots24411
Sh. Doram Mage Shield24317
Sh. Doram Mage Gloves24286
All stats +7.
Max HP and SP +3%.
Ignores 50% of physical and magical defense rate of normal size enemies and players.
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Class: Shadow Equipment
Location: Weapon
Defense: 0
Weight: 0
Required Level: 1
Jobs: Summoner jobs

Nicht angegeben

Flaggen
Kann einem Ankaufsstand eines Spielers hinzugefugt werden? Nein
Beschwört ein Monster? Nein
Teil eines Behälters? Nein
Hat einen einzigartigen Stapel? Nein
Bindet beim Anlegen? Nein
Kündigt den Drop an? Nein
Wird bei Benutzung verbraucht? Ja
Hat einen Drop-Effekt? Nein
Stapelung
Nicht angegeben
Verwendung
Nicht angegeben
Handel
Überschreiben Nicht angegeben
Kann fallengelassen werden? Ja
Kann gehandelt werden? Ja
Kann mit dem Partner gehandelt werden? Ja
Kann an NPC verkauft werden? Ja
Kann in den Karren gelegt werden? Ja
Kann im Lager abgelegt werden? Ja
Kann im Gildenlager abgelegt werden? Ja
Kann per Post versendet werden? Ja
Kann versteigert werden? Ja
Verzögerung
Nicht angegeben
.@r = getrefine();
bonus bBaseAtk,.@r;
bonus bMatk,.@r;
bonus bVariableCastrate,-(5+.@r);
if (getskilllv("SU_POWEROFLAND") == 1)
   bonus bFixedCast,-100;
if (getskilllv("SU_POWEROFSEA") == 1) {
   bonus bUseSPrate,-3;
}
if (.@r>=7)
   bonus bMatkRate,5;
if (.@r>=9)
   bonus bMatkRate,5;
Skriptreferenzen
getrefine Befehl
getrefine
Signatur:
getrefine()
Beschreibung:
function is called. This function is intended for use in item scripts.
bBaseAtk Gegenstandsbonus
bBaseAtk
Signatur:
bonus bBaseAtk,n;
Beschreibung:
Basic attack power + n
bMatk Gegenstandsbonus
bMatk
Signatur:
bonus bMatk,n;
Beschreibung:
Magical attack power + n
bVariableCastrate Gegenstandsbonus
bVariableCastrate
Signatur:
bonus2 bVariableCastrate,sk,n;
Beschreibung:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
if Befehl
if
Signatur:
if (<condition>) <statement>;
Beschreibung:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Beispiel:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
getskilllv Befehl
getskilllv
Signatur:
getskilllv(<skill id>)
getskilllv("<skill name>")
Beschreibung:
character has. If they don't have the skill, 0 will be returned. The full list of character skills is available in ''. There are two main uses for this function, it can check whether the character has a skill or not, and it can tell you if the level is high enough. Example 1: Example 2:
Beispiel:
if (getskilllv(152))
mes "You have got the skill Throw Stone";
else
mes "You don't have Throw Stone";
close;
if (getskilllv(28) >= 5)
mes "Your heal lvl is 5 or more";
else if (getskilllv(28) == 10)
mes "Your heal lvl has been maxed";
else
mes "You heal skill is below lvl 5";
close;
bFixedCast Gegenstandsbonus
bFixedCast
Signatur:
bonus bFixedCast,t;
Beschreibung:
Increases fixed cast time of all skills by t milliseconds (has effect in RENEWAL_CAST only)
bUseSPrate Gegenstandsbonus
bUseSPrate
Signatur:
bonus bUseSPrate,n;
Beschreibung:
SP consumption + n%
bMatkRate Gegenstandsbonus
bMatkRate
Signatur:
bonus bMatkRate,n;
Beschreibung:
Magical attack power + n%
Nicht angegeben
Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

Nicht angegeben
Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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