Item Details

Duplex Shadow Shield ( S_Duplelight_Shield )

ID 24489 Duplex Shadow Shield
Duplex Shadow Shield Kaufpreis: zeny Verkaufspreis: 0 zeny Gewicht: 0 Slots: Nicht angegeben
Typ: Schattenausrüstungsgegenstand. Untertyp: Nicht angegeben Geschlecht: Beide Orte: Schatten Schild
Angriff: Nicht angegeben Magie Angriff: Nicht angegeben Reichweite: Nicht angegeben Verteidigung: Nicht angegeben
Waffenlevel: Nicht angegeben Rüstungslevel: Nicht angegeben Min. Ausrüstungslevel: 99 Max. Ausrüstungslevel: Nicht angegeben
Veredelbar: 1 Gradierbar: Nicht angegeben Element: Neutral Klassen: Vierte Klassen., Alle Third Klassen.

Shadow Shield yang dapat dipakai untuk mendapatkan efek defensif jika dipakai secara bersamaan. Bisa juga dipakai satuan, tapi hanya memiliki pertahanan yang kecil.
Meningkatkan serangan physical kepada semua ukuran musuh sebesar 1% dan serangan magic holy sebesar 1%.
Jika tingkat tempa +7 atau lebih, tambahan peningkatan serangan physical kepada semua ukuran musuh sebesar 2% dan serangan magic holy sebesar 2%.
Jika tingkat tempa +9 atau lebih, tambahan peningkatan serangan physical kepada semua ukuran sebesar 2% dan serangan magic holy sebesar 2%.
Ketika memakai Duple Shadow Armor, Shield, dan Shoes secara bersamaan,
meningkatkan serangan Duple Light sebesar jumlah tingkat tempa satu set (%).
Ketika dipakai dengan Archbishop Shadow Weapon,
mengabaikan tingkat magical defense dari semua ras monster (kecuali player) sebesar 40%, mengabaikan tingkat defense tambahan sebesar jumlah tingkat tempa Duple Shadow Shield dan Archbishop Shadow Weapon.
Jenis : Shadow Equipment
Posisi : Shield Berat : 0
Syarat Lv : 99
Syarat Job : Archbishop

A small shield that can be equipped on your arm. It provides additional defense effect.

Increase physical damage dealt to all size monsters by 1%,
increase holy magic damage by 1%.
When refined to +7 or higher,
increase physical damage dealt to all size monsters by 2%,
increase holy magic damage by 2%.
When refined to +9 or higher,
increase physical damage dealt to all size monsters by 2%,
increase holy magic damage by 2%.
SET BONUS
ArchBishop Shadow Weapon
Duple Shadow Shield
Adds physical/magical penetration to all races except players by 40%,
additional physical/magical penetration as percentage equivalent
to the sum of refine rate of Duple Shadow Shield and ArchBishop Shadow Weapon.
SET BONUS
Duple Shadow Armor
Duple Shadow Shield
Duple Shadow Shoes
Increase damage of Duple Light's damage as percentage
equivalent to the sum of refine rate.
Type : Shadow Equipment
Location : Shield Weight : 0
Required Level : 99
Class : ArchBishop Type

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Flaggen
Kann einem Ankaufsstand eines Spielers hinzugefugt werden? Nein
Beschwört ein Monster? Nein
Teil eines Behälters? Nein
Hat einen einzigartigen Stapel? Nein
Bindet beim Anlegen? Nein
Kündigt den Drop an? Nein
Wird bei Benutzung verbraucht? Ja
Hat einen Drop-Effekt? Nein
Stapelung
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Verwendung
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Handel
Überschreiben Nicht angegeben
Kann fallengelassen werden? Ja
Kann gehandelt werden? Ja
Kann mit dem Partner gehandelt werden? Ja
Kann an NPC verkauft werden? Ja
Kann in den Karren gelegt werden? Ja
Kann im Lager abgelegt werden? Ja
Kann im Gildenlager abgelegt werden? Ja
Kann per Post versendet werden? Ja
Kann versteigert werden? Ja
Verzögerung
Nicht angegeben
.@r = getrefine();
bonus bMaxHP,.@r*10;
if (.@r>=9) {
   bonus2 bAddSize,Size_All,5;
   bonus2 bMagicAtkEle,Ele_Holy,5;
}
else if (.@r>=7) {
   bonus2 bAddSize,Size_All,3;
   bonus2 bMagicAtkEle,Ele_Holy,3;
}
else {
   bonus2 bAddSize,Size_All,1;
   bonus2 bMagicAtkEle,Ele_Holy,1;
}
Skriptreferenzen
getrefine Befehl
getrefine
Signatur:
getrefine()
Beschreibung:
function is called. This function is intended for use in item scripts.
bMaxHP Gegenstandsbonus
bMaxHP
Signatur:
bonus bMaxHP,n;
Beschreibung:
MaxHP + n
if Befehl
if
Signatur:
if (<condition>) <statement>;
Beschreibung:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Beispiel:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bAddSize Gegenstandsbonus
bAddSize
Signatur:
bonus2 bAddSize,s,x;
Beschreibung:
+x% physical damage against size s
bMagicAtkEle Gegenstandsbonus
bMagicAtkEle
Signatur:
bonus2 bMagicAtkEle,e,x;
Beschreibung:
Increases damage of e element magic by x%
Nicht angegeben
Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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