Item Details

Psychic Shadow Shield ( S_Psychic_Shield )

ID 24555 Psychic Shadow Shield
Psychic Shadow Shield Kaufpreis: zeny Verkaufspreis: 0 zeny Gewicht: 0 Slots: Nicht angegeben
Typ: Schattenausrüstungsgegenstand. Untertyp: Nicht angegeben Geschlecht: Beide Orte: Schatten Schild
Angriff: Nicht angegeben Magie Angriff: Nicht angegeben Reichweite: Nicht angegeben Verteidigung: Nicht angegeben
Waffenlevel: Nicht angegeben Rüstungslevel: Nicht angegeben Min. Ausrüstungslevel: 99 Max. Ausrüstungslevel: Nicht angegeben
Veredelbar: 1 Gradierbar: Nicht angegeben Element: Neutral Klassen: Vierte Klassen., Alle Third Klassen.

Shadow Shield yang dapat dipakai untuk mendapatkan efek defensif jika dipakai secara bersamaan. Bisa juga dipakai satuan, tapi hanya memiliki pertahanan yang kecil.
Meningkatkan serangan magic elemen Netral sebesar 3%.
Jika tingkat tempa 7 atau lebih, tambahan peningkatan serangan magic elemen Netral sebesar 3%.
Jika tingkat tempa 9 atau lebih, tambahan peningkatan serangan magic elemen Netral sebesar 4%.
Jika digunakan bersamaan dengan Psychic Shadow Armor,Shield, Shoes,
meningkatkan serangan Psychic Wave (%) sesuai dengan jumlah tingkat tempa set.
Jika digunakan bersamaan dengan Sorcerer Shadow Weapon,
Bypass defense magic dari seluruh jenis monster (kecuali Player) sebesar 40%, dan tambahan bypass defense magic sesuai jumlah tingkat tempa Psychic Shadow Shield dan Sorcerer Shadow Weapon.
Jenis : Shadow Equipment
Posisi : Shield Berat : 0
Lv Minimal : 99
Job : Sorcerer

A small shield that can be attached to the arm provides additional defensive effects. It can also be used alone, but has little defensive effect.

MaxHP +10 per 1 refine rate.
Increase neutral property magic damage by 3%.
When refined to +7 or higher, increase neutral property magic damage by additional 3%.
When refined to +9 or higher, increase neutral property magic damage by additional 4%.

SET BONUS
Psychic Shadow Armor
Psychic Shadow Shield
Psychic Shadow Shoes
Increase damage of Psychic Wave as a percentage equivalent of the sum of its refine rate.

SET BONUS
Psychic Shadow Armor
Sorcerer Shadow Weapon
Ignores magical defense rate of all race monsters (except players) by 40%, additional magical defense rate ignoring equal to the sum of refine rate of Psychic Shadow Shield and Sorcerer Shadow Weapon.

Type : Shadow Equipment
Location : Shield Weight : 0
Required Level : 99
Class : Sorcerer Type

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Flaggen
Kann einem Ankaufsstand eines Spielers hinzugefugt werden? Nein
Beschwört ein Monster? Nein
Teil eines Behälters? Nein
Hat einen einzigartigen Stapel? Nein
Bindet beim Anlegen? Nein
Kündigt den Drop an? Nein
Wird bei Benutzung verbraucht? Ja
Hat einen Drop-Effekt? Nein
Stapelung
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Verwendung
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Handel
Überschreiben Nicht angegeben
Kann fallengelassen werden? Ja
Kann gehandelt werden? Ja
Kann mit dem Partner gehandelt werden? Ja
Kann an NPC verkauft werden? Ja
Kann in den Karren gelegt werden? Ja
Kann im Lager abgelegt werden? Ja
Kann im Gildenlager abgelegt werden? Ja
Kann per Post versendet werden? Ja
Kann versteigert werden? Ja
Verzögerung
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.@r = getrefine();
bonus bMaxHP,.@r*10;
if (.@r>=9) {
   bonus2 bMagicAtkEle,Ele_Neutral,10;
}
else if (.@r>=7) {
   bonus2 bMagicAtkEle,Ele_Neutral,6;
}
else {
   bonus2 bMagicAtkEle,Ele_Neutral,3;
}
Skriptreferenzen
getrefine Befehl
getrefine
Signatur:
getrefine()
Beschreibung:
function is called. This function is intended for use in item scripts.
bMaxHP Gegenstandsbonus
bMaxHP
Signatur:
bonus bMaxHP,n;
Beschreibung:
MaxHP + n
if Befehl
if
Signatur:
if (<condition>) <statement>;
Beschreibung:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Beispiel:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bMagicAtkEle Gegenstandsbonus
bMagicAtkEle
Signatur:
bonus2 bMagicAtkEle,e,x;
Beschreibung:
Increases damage of e element magic by x%
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Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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