Item Details

Super Magic Shadow Shield ( S_Super_Magic_Shield )

ID 24616 Super Magic Shadow Shield
Super Magic Shadow Shield Kaufpreis: zeny Verkaufspreis: 0 zeny Gewicht: 0 Slots: Nicht angegeben
Typ: Schattenausrüstungsgegenstand. Untertyp: Nicht angegeben Geschlecht: Beide Orte: Schatten Schild
Angriff: Nicht angegeben Magie Angriff: Nicht angegeben Reichweite: Nicht angegeben Verteidigung: Nicht angegeben
Waffenlevel: Nicht angegeben Rüstungslevel: Nicht angegeben Min. Ausrüstungslevel: 99 Max. Ausrüstungslevel: Nicht angegeben
Veredelbar: 1 Gradierbar: Nicht angegeben Element: Neutral Klassen: Nicht angegeben

Peça adicional de escudo usada para complementar um escudo convencional.
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HP máx. +10 por refino.
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Dano mágico de propriedade Neutro, Água, Vento, Terra e Fogo +5%.
Refino +7 ou mais:
Dano mágico de propriedade Neutro, Água, Vento, Terra e Fogo +5% adicional.
Refino +9 ou mais:
Habilita [Campo Gravitacional] no mesmo nível aprendido de [Esfera d’Água].
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Conjunto
Luva Sombria de Superaprendiz
Ignora 40% da DEFM de todas as raças de monstros.
A cada refino de cada peça do conjunto:
Ignora +1% da DEFM.
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Tipo: Equip. Sombrio
Posição: Escudo
Peso: 0 Nv. mín.: 99
Classes: Aprendizes, Superaprendizes e evoluções

Meningkatkan Magic Damage property Netral, Water, Wind,
Earth, dan Fire +5%.
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Jika tingkat tempa +7 atau lebih

Meningkatkan Magic Damage property Netral, Water, Wind,
Earth, dan Fire +5%.
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Jika tingkat tempa +9 atau lebih

Dapat menggunakan skill Gravitation Field,
Setara dengan level Waterball yang dipelajari.
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Set Bonus
Super Magic Shadow Shield
Super Magic Shadow Armor
Super Magic Shadow Shoes

Dapat menggunakan skill Double Bolt Lvl.5.
Damage Fire Bolt, Cold Bolt, Lightning Bolt,
Storm Gust, Lord of Vermilion, Heaven's Dive,
dan Meteor Storm,
meningkat setara dengan 2 tingkat tempa set.
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Set Bonus
Super Magic Shadow Shield
Super Novice Shadow Weapon

Bypass MDEF rate All race (Kecuali Player) 40%,
Bypass MDEF(%) setara dengan total tingkat tempa set.
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Jenis : Shadow Equipment
Posisi : Shield
Berat : 0
Syarat Lv : 99
Job : Novice Class

Increases magic damage to Neutral, Water, Wind, Earth and Fire property by 5%.
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When refined to +7 or higher, magic damage to Neutral, Water, Wind, Earth and Fire property increases 5% additionally.
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When refined to +9 or higher, enables to use Gravity Field which has the same skill level as Water Ball user learned.
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When equipped with Super Magic Shadow Armor, Shield and Shoes, enables to use Double Bolt level 5,
Increases Fire Bolt, Cold Bolt, Lightning Bold, Storm Gust, Lord of Vermillion, Heaven's Drive, and Meteor Storm damage by 2x the sum of refinement level.
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When equipped with Super Novice Shadow Weapon,
ignores magical defense rate of all race monsters (except players) by 40%, and ignores additional magic defense equal to the sum of the refinement levels of Super Magic Shield Shadow/Super Novice Weapon Shadow.
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Type : Shadow Equipment
Location : Shield
Weight : 0
Required Level : 99
Class : Novice Class

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Flaggen
Kann einem Ankaufsstand eines Spielers hinzugefugt werden? Nein
Beschwört ein Monster? Nein
Teil eines Behälters? Nein
Hat einen einzigartigen Stapel? Nein
Bindet beim Anlegen? Nein
Kündigt den Drop an? Nein
Wird bei Benutzung verbraucht? Ja
Hat einen Drop-Effekt? Nein
Stapelung
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Verwendung
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Handel
Überschreiben Nicht angegeben
Kann fallengelassen werden? Ja
Kann gehandelt werden? Ja
Kann mit dem Partner gehandelt werden? Ja
Kann an NPC verkauft werden? Ja
Kann in den Karren gelegt werden? Ja
Kann im Lager abgelegt werden? Ja
Kann im Gildenlager abgelegt werden? Ja
Kann per Post versendet werden? Ja
Kann versteigert werden? Ja
Verzögerung
Nicht angegeben
.@r = getrefine();
bonus bMaxHP,.@r*10;
.@val = 5;
if (.@r>=7) {
   .@val += 5;
}
if (.@r>=9) {
   skill "HW_GRAVITATION",getskilllv("WZ_WATERBALL");
}
bonus2 bMagicAtkEle,Ele_Neutral,.@val;
bonus2 bMagicAtkEle,Ele_Fire,.@val;
bonus2 bMagicAtkEle,Ele_Earth,.@val;
bonus2 bMagicAtkEle,Ele_Water,.@val;
bonus2 bMagicAtkEle,Ele_Wind,.@val;
Skriptreferenzen
getrefine Befehl
getrefine
Signatur:
getrefine()
Beschreibung:
function is called. This function is intended for use in item scripts.
bMaxHP Gegenstandsbonus
bMaxHP
Signatur:
bonus bMaxHP,n;
Beschreibung:
MaxHP + n
if Befehl
if
Signatur:
if (<condition>) <statement>;
Beschreibung:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Beispiel:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
getskilllv Befehl
getskilllv
Signatur:
getskilllv(<skill id>)
getskilllv("<skill name>")
Beschreibung:
character has. If they don't have the skill, 0 will be returned. The full list of character skills is available in ''. There are two main uses for this function, it can check whether the character has a skill or not, and it can tell you if the level is high enough. Example 1: Example 2:
Beispiel:
if (getskilllv(152))
mes "You have got the skill Throw Stone";
else
mes "You don't have Throw Stone";
close;
if (getskilllv(28) >= 5)
mes "Your heal lvl is 5 or more";
else if (getskilllv(28) == 10)
mes "Your heal lvl has been maxed";
else
mes "You heal skill is below lvl 5";
close;
bMagicAtkEle Gegenstandsbonus
bMagicAtkEle
Signatur:
bonus2 bMagicAtkEle,e,x;
Beschreibung:
Increases damage of e element magic by x%
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Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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