Item Details

Super Power Shadow Weapon ( S_Super_Power_Weapon )

ID 24619 Super Power Shadow Weapon
Super Power Shadow Weapon Kaufpreis: zeny Verkaufspreis: 0 zeny Gewicht: 0 Slots: Nicht angegeben
Typ: Schattenausrüstungsgegenstand. Untertyp: Nicht angegeben Geschlecht: Beide Orte: Schatten Waffe
Angriff: Nicht angegeben Magie Angriff: Nicht angegeben Reichweite: Nicht angegeben Verteidigung: Nicht angegeben
Waffenlevel: Nicht angegeben Rüstungslevel: Nicht angegeben Min. Ausrüstungslevel: 99 Max. Ausrüstungslevel: Nicht angegeben
Veredelbar: 1 Gradierbar: Nicht angegeben Element: Neutral Klassen: Nicht angegeben

Luvas usadas como complemento para o manejo de armas convencionais.
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ATQ e ATQM +1 por refino.
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Dano físico a distância e corpo a corpo +5%.
Refino +7 ou mais:
Dano físico a distância e corpo a corpo +5% adicional.
Refino +9 ou mais:
Habilita [Golpe Estilhaçante] no mesmo nível aprendido de [Perícia em Armamento].
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Conjunto
Escudo Sombrio de Superaprendiz
Ignora 40% da DEF de todas as raças de monstros.
A cada refino de cada peça do conjunto:
Ignora +1% da DEF.
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Tipo: Equip. Sombrio
Posição: Luvas
Peso: 0 Nv. mín.: 99
Classes: Aprendizes, Superaprendizes e evoluções

Serangan fisik jarak-dekat +5%,
Serangan fisik jarak-jauh +5%.
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Jika tingkat tempa +7 atau lebih

Serangan fisik jarak-dekat +5%,
Serangan fisik jarak-jauh +5%.
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Jika tingkat tempa +9 atau lebih

Dapat menggunakan skill Shattering Strike,
Setara dengan level Weaponry Research yang dipelajari.
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Set Bonus
Super Power Shadow Weapon
Super Power Shadow Pendant
Super Power Shadow Earring

Dapat menggunakan skill Shield Chain Lvl.5

Damage Back Stab, Shield Chain, Shield Boomerang,
Damage Slightkess Mind,
meningkat setara dengan 2 tingkat tempa set.
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Set Bonus
Super Power Shadow Weapon
Super Novice Shadow Shield

Bypass DEF rate All race (Kecuali Player) 40%,
Bypass DEF(%) setara dengan total tingkat tempa set.
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Jenis : Shadow Equipment
Posisi : Weapon
Berat : 0
Syarat Lv : 99
Job : Novice Class

Increases melee and ranged physical damage by 5%
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When refined to +7 or higher, increases melee and ranged physical damage increases 5% additionally.
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When refined to +9 or higher, enables to use Shattering Strike which has the same skill level as Weaponry Research user learned.
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When equipped with Super Power Shadow Weapon, Earring and Pendant, enables to use Rapid Smiting level 5,
increases Back Stab, Sightless Mind, Shield Boomerang and Rapid Smiting damage as percentage equal to 2x of the sum of refine rate of set.
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When equipped with Super Novice Shadow Shield,
ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Super Power Shadow Weapon and SUper Novice Shadow Shield.
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Type : Shadow Equipment
Location : Weapon
Weight : 0
Required Level : 99
Class : Novice Class

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Flaggen
Kann einem Ankaufsstand eines Spielers hinzugefugt werden? Nein
Beschwört ein Monster? Nein
Teil eines Behälters? Nein
Hat einen einzigartigen Stapel? Nein
Bindet beim Anlegen? Nein
Kündigt den Drop an? Nein
Wird bei Benutzung verbraucht? Ja
Hat einen Drop-Effekt? Nein
Stapelung
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Verwendung
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Handel
Überschreiben Nicht angegeben
Kann fallengelassen werden? Ja
Kann gehandelt werden? Ja
Kann mit dem Partner gehandelt werden? Ja
Kann an NPC verkauft werden? Ja
Kann in den Karren gelegt werden? Ja
Kann im Lager abgelegt werden? Ja
Kann im Gildenlager abgelegt werden? Ja
Kann per Post versendet werden? Ja
Kann versteigert werden? Ja
Verzögerung
Nicht angegeben
.@r = getrefine();
bonus bBaseAtk,.@r;
bonus bMatk,.@r;
bonus bLongAtkRate,5;
bonus bShortAtkRate,5;
if (.@r>=7) {
   bonus bLongAtkRate,5;
   bonus bShortAtkRate,5;
}
if (.@r>=9) {
   skill "BS_WEAPONRESEARCH",getskilllv("WS_MELTDOWN");
}
Skriptreferenzen
getrefine Befehl
getrefine
Signatur:
getrefine()
Beschreibung:
function is called. This function is intended for use in item scripts.
bBaseAtk Gegenstandsbonus
bBaseAtk
Signatur:
bonus bBaseAtk,n;
Beschreibung:
Basic attack power + n
bMatk Gegenstandsbonus
bMatk
Signatur:
bonus bMatk,n;
Beschreibung:
Magical attack power + n
bLongAtkRate Gegenstandsbonus
bLongAtkRate
Signatur:
bonus bLongAtkRate,n;
Beschreibung:
Increases damage of long ranged attacks by n%
bShortAtkRate Gegenstandsbonus
bShortAtkRate
Signatur:
bonus bShortAtkRate,n;
Beschreibung:
Increases damage of short ranged attacks by n%
if Befehl
if
Signatur:
if (<condition>) <statement>;
Beschreibung:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Beispiel:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
getskilllv Befehl
getskilllv
Signatur:
getskilllv(<skill id>)
getskilllv("<skill name>")
Beschreibung:
character has. If they don't have the skill, 0 will be returned. The full list of character skills is available in ''. There are two main uses for this function, it can check whether the character has a skill or not, and it can tell you if the level is high enough. Example 1: Example 2:
Beispiel:
if (getskilllv(152))
mes "You have got the skill Throw Stone";
else
mes "You don't have Throw Stone";
close;
if (getskilllv(28) >= 5)
mes "Your heal lvl is 5 or more";
else if (getskilllv(28) == 10)
mes "Your heal lvl has been maxed";
else
mes "You heal skill is below lvl 5";
close;
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Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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