Item Details

Ju Card ( Jew_Card )

ID 27261 Ju Card
Ju Card Kaufpreis: 20 zeny Verkaufspreis: 10 zeny Gewicht: 1 Slots: Nicht angegeben
Typ: Kartengegenstand. Untertyp: Nicht angegeben Geschlecht: Beide Orte: Waffe
Angriff: Nicht angegeben Magie Angriff: Nicht angegeben Reichweite: Nicht angegeben Verteidigung: Nicht angegeben
Waffenlevel: Nicht angegeben Rüstungslevel: Nicht angegeben Min. Ausrüstungslevel: Nicht angegeben Max. Ausrüstungslevel: Nicht angegeben
Veredelbar: Nicht angegeben Gradierbar: Nicht angegeben Element: Neutral Klassen: Nicht angegeben

Dano de [Lanças de Fogo] [Lanças de Gelo] e [Relâmpago] +10%.
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Em armas do tipo Livro:
Dano de [Lanças de Fogo] [Lanças de Gelo] e [Relâmpago] +20% adicional.
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Livro com refino +14 ou mais:
Dano de [Lanças de Fogo] [Lanças de Gelo] e [Relâmpago] +20% adicional.
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Tipo: Carta
Equipa em: Arma
Peso: 1

Meningkatkan 10% damage Cold Bolt, Fire Bolt dan Lightning Bolt.
Jika digunakan dengan Weapon jenis Book, memberikan 20% damage tambahan untuk skill Cold Bolt, Fire Bolt dan Lightning Bolt.
Jika level tempa +14 atau lebih, memberikan 20% damage tambahan untuk skill Cold Bolt, Fire Bolt dan Lightning Bolt.
Jenis : Kartu
Digunakan di : Weapon
Berat : 1

Class: Card
Weight: 0
Increases the damage of Cold Bolt, Fire Bolt, and Lightning Bolt by 10%.
If equipped with a Book type weapon, increases the damage of Cold Bolt, Fire Bolt, and Lightning Bolt by an additional 20%.
If upgrade level is +14 or higher, increases the damage of Cold Bolt, Fire Bolt, and Lightning Bolt by an additional 20%.

[Cold Bolt], [Fire Bolt] and [Lightning Bolt] damage +10%.
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[If card inserted in a Book]
[Cold Bolt], [Fire Bolt] and [Lightning Bolt] damage +20%.
[If Book refine lv +14 and higher]
[Cold Bolt], [Fire Bolt] and [Lightning Bolt] damage +20%
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Class: Card
Location: Weapon
Weight: 1

Alle

Ju (0.01%)
Flaggen
Kann einem Ankaufsstand eines Spielers hinzugefugt werden? Ja
Beschwört ein Monster? Nein
Teil eines Behälters? Nein
Hat einen einzigartigen Stapel? Nein
Bindet beim Anlegen? Nein
Kündigt den Drop an? Nein
Wird bei Benutzung verbraucht? Ja
Hat einen Drop-Effekt? Ja
Stapelung
Nicht angegeben
Verwendung
Nicht angegeben
Handel
Überschreiben Nicht angegeben
Kann fallengelassen werden? Ja
Kann gehandelt werden? Ja
Kann mit dem Partner gehandelt werden? Ja
Kann an NPC verkauft werden? Ja
Kann in den Karren gelegt werden? Ja
Kann im Lager abgelegt werden? Ja
Kann im Gildenlager abgelegt werden? Ja
Kann per Post versendet werden? Ja
Kann versteigert werden? Ja
Verzögerung
Nicht angegeben
.@rate = 10 + (getiteminfo(getequipid(EQI_HAND_R), ITEMINFO_VIEW) == W_BOOK ? 20 : 0) + (getrefine() >= 14 ? 20 : 0);
bonus2 bSkillAtk,"MG_FIREBOLT",.@rate;
bonus2 bSkillAtk,"MG_COLDBOLT",.@rate;
bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",.@rate;
Skriptreferenzen
getiteminfo Befehl
getiteminfo
Signatur:
getiteminfo(<item ID>,<type>)
getiteminfo(<item name>,<type>)
getiteminfo(<aegis item name>,<type>)
Beschreibung:
and return the info set by TYPE argument. It will return -1 if there is no such item or "" if the aegis item name is requested. Valid types are: Returned values and their constants (constant = value), one can use either the value or the constants for your checks:
Beispiel:
ITEMINFO_BUY              -  Buy Price
ITEMINFO_SELL             -  Sell Price
ITEMINFO_TYPE             -  Type
ITEMINFO_MAXCHANCE        -  maxchance (max drop chance of this item, e.g. 1 = 0.01%)
if = 0, then monsters don't drop it at all (rare or a quest item)
if = 10000, then this item is sold in NPC shops only
ITEMINFO_GENDER           -  Gender
ITEMINFO_LOCATIONS        -  Location(s)
ITEMINFO_WEIGHT           -  Weight
ITEMINFO_ATTACK           -  ATK
ITEMINFO_DEFENSE          -  DEF
ITEMINFO_RANGE            -  Range
ITEMINFO_SLOT             -  Slot
ITEMINFO_VIEW             -  View
ITEMINFO_EQUIPLEVELMIN    -  equipment LV
ITEMINFO_WEAPONLEVEL      -  weapon LV
ITEMINFO_ALIASNAME        -  AliasName
ITEMINFO_EQUIPLEVELMAX    -  equipment LV Max
ITEMINFO_MAGICATTACK      -  matk if RENEWAL is defined
ITEMINFO_ID               -  item ID
ITEMINFO_AEGISNAME        -  aegis item name
ITEMINFO_ARMORLEVEL       -  armor LV
ITEMINFO_SUBTYPE          -  Subtype
ITEMINFO_TYPE:
IT_HEALING
IT_UNKNOWN
IT_USABLE
IT_ETC
IT_ARMOR
IT_WEAPON
IT_CARD
IT_PETEGG
IT_PETARMOR
IT_UNKNOWN2
IT_AMMO
IT_DELAYCONSUME
IT_SHADOWGEAR
IT_CASH
ITEMINFO_SUBTYPE:
W_FIST //Bare hands
W_DAGGER
W_1HSWORD
W_2HSWORD
W_1HSPEAR
W_2HSPEAR
W_1HAXE
W_2HAXE
W_MACE
W_2HMACE
W_STAFF
W_BOW
W_KNUCKLE
W_MUSICAL
W_WHIP
W_BOOK
W_KATAR
W_REVOLVER
W_RIFLE
W_GATLING
W_SHOTGUN
W_GRENADE
W_HUUMA
W_2HSTAFF
W_DOUBLE_DD // 2 daggers
W_DOUBLE_SS // 2 swords
W_DOUBLE_AA // 2 axes
W_DOUBLE_DS // dagger + sword
W_DOUBLE_DA // dagger + axe
W_DOUBLE_SA // sword + axe
AMMO_NONE
AMMO_ARROW
AMMO_DAGGER
AMMO_BULLET
AMMO_SHELL
AMMO_GRENADE
AMMO_SHURIKEN
AMMO_KUNAI
AMMO_CANNONBALL
AMMO_THROWWEAPON
ITEMINFO_GENDER:
SEX_FEMALE
SEX_MALE
SEX_BOTH
ITEMINFO_LOCATIONS:
EQP_HEAD_LOW
EQP_HEAD_MID
EQP_HEAD_TOP
EQP_HAND_R
EQP_HAND_L
EQP_ARMOR
EQP_SHOES
EQP_GARMENT
EQP_ACC_R
EQP_ACC_L
EQP_COSTUME_HEAD_TOP
EQP_COSTUME_HEAD_MID
EQP_COSTUME_HEAD_LOW
EQP_COSTUME_GARMENT
EQP_COSTUME_FLOOR
EQP_AMMO
EQP_SHADOW_ARMOR
EQP_SHADOW_WEAPON
EQP_SHADOW_SHIELD
EQP_SHADOW_SHOES
EQP_SHADOW_ACC_R
EQP_SHADOW_ACC_L
// Combined
EQP_ACC_RL (EQP_ACC_R + EQP_ACC_L)
EQP_SHADOW_ACC_RL (EQP_SHADOW_ACC_R + EQP_SHADOW_ACC_L)
getequipid Befehl
getequipid
Signatur:
getequipid({<equipment slot>,<char_id>})
Beschreibung:
on the invoking character or the specified equipment slot. If nothing is equipped there, it returns -1. Valid equipment slots are: EQI_COMPOUND_ON (-1) - Item slot that calls this script (In context of item script) - exclusive to getequipid EQI_ACC_L (0) - Accessory 1 EQI_ACC_R (1) - Accessory 2 EQI_SHOES (2) - Footgear (shoes, boots) EQI_GARMENT (3) - Garment (mufflers, hoods, manteaux) EQI_HEAD_LOW (4) - Lower Headgear (beards, some masks) EQI_HEAD_MID (5) - Middle Headgear (masks, glasses) EQI_HEAD_TOP (6) - Upper Headgear EQI_ARMOR (7) - Armor (jackets, robes) EQI_HAND_L (8) - Left hand (weapons, shields) EQI_HAND_R (9) - Right hand (weapons) EQI_COSTUME_HEAD_TOP (10) - Upper Costume Headgear EQI_COSTUME_HEAD_MID (11) - Middle Costume Headgear EQI_COSTUME_HEAD_LOW (12) - Lower Costume Headgear EQI_COSTUME_GARMENT (13) - Costume Garment EQI_AMMO (14) - Arrow/Ammunition EQI_SHADOW_ARMOR (15) - Shadow Armor EQI_SHADOW_WEAPON (16) - Shadow Weapon EQI_SHADOW_SHIELD (17) - Shadow Shield EQI_SHADOW_SHOES (18) - Shadow Shoes EQI_SHADOW_ACC_R (19) - Shadow Accessory 2 EQI_SHADOW_ACC_L (20) - Shadow Accessory 1 Notice that a few items occupy several equipment slots, and if the character is wearing such an item, 'getequipid' will return its ID number for either slot. Can be used to check if you have something equipped, or if you haven't got something equipped: You can also use it to make sure people don't pass a point before removing an item totally from them. Let's say you don't want people to wear Legion Plate armor, but also don't want them to equip if after the check, you would do this:
Beispiel:
if (getequipid(EQI_HEAD_TOP) == 2234)
mes "What a lovely Tiara you have on";
else
mes "Come back when you have a Tiara on";
close;
if (getequipid(EQI_ARMOR) == 2341 || getequipid(EQI_ARMOR) == 2342) {
mes "You are wearing some Legion Plate Armor, please drop that in your stash before continuing";
close;
}
// the || is used as an or argument, there is 2341 and 2342 cause there are
// two different legion plate armors, one with a slot one without.
if (countitem(2341) > 0 || countitem(2432) > 0) {
mes "You have some Legion Plate Armor in your inventory, please drop that in your stash before continuing";
close;
}
mes "I will lets you pass.";
close2;
warp "place",50,50;
end;
getrefine Befehl
getrefine
Signatur:
getrefine()
Beschreibung:
function is called. This function is intended for use in item scripts.
bSkillAtk Gegenstandsbonus
bSkillAtk
Signatur:
bonus2 bSkillAtk,sk,n;
Beschreibung:
Increases damage of skill sk by n%
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Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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