Item Details

One Sky One Sun [2] ( OneSkyOneSun )

ID 28631 One Sky One Sun [2]
One Sky One Sun [2] Kaufpreis: zeny Verkaufspreis: 0 zeny Gewicht: 90 Slots: 2
Typ: Waffengegenstand. Untertyp: Buch Geschlecht: Beide Orte: Waffe
Angriff: 160 Magie Angriff: Nicht angegeben Reichweite: 1 Verteidigung: Nicht angegeben
Waffenlevel: 4 Rüstungslevel: Nicht angegeben Min. Ausrüstungslevel: 100 Max. Ausrüstungslevel: Nicht angegeben
Veredelbar: 1 Gradierbar: Nicht angegeben Element: Neutral Klassen: Vierte Klassen., Alle Third Klassen.

Livro com ensinamentos tão antigos que não se sabe quando foi escrito. Quem possuir esse livro terá grande força física e intelecto.
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A cada 2 refinos:
ATQ +10.
A cada 3 refinos:
SP máx. +2%.
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Refino +7 ou mais:
Dano de [Chute Solar] +15%.
Refino +9 ou mais:
Velocidade de ataque +10%.
Refino +11 ou mais:
Dano de [Explosão Solar] +20%.
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Conjunto
[Botas Ancestrais]
Ao realizar ataques físicos:
3% de chance de ativar um [efeito] por 7 segundos.
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[Efeito]
FOR +20.
ATQ da arma +15%.
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Tipo: Livro
ATQ: 160 ATQM: 0
Peso: 90
Nível da arma: 4
Nível necessário: 100
Classes: Mestres Taekwons e evoluções

Per 2 tingkat tempa

ATK +10
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Per 3 tingkat tempa

MaxSP +2%
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Jika tingkat tempa +7 atau lebih

Damage dari skill "Blaze Kick" +15%
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Jika tingkat tempa +9 atau lebih

ASPD +10%
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Jika tingkat tempa +11 atau lebih

Damage dari skill "Solar Explosion" +20%
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Set Bonus
One Sky One Sun
Ancient Hero Boots

Berkesempatan mendapatkan +20 STR, ATK 15% selama 7 detik,
Saat melakukan serangan fisikal
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Jenis : Books
ATK : 160
Berat : 90
Senjata Lv : 4
Syarat Lv : 100
Job : Star Emperor

Ancient book with the title of the only sun in the sky.
It is not known when anyone wrote it, but it contains knowledge of the celestial body.
It resonates with the Ancient Hero's Boots.

ATK + 10 per 2 refine rates.
MSP + 2% per 3 refine rates.
When refined to +7 or higher, increase damage of Blaze Kick by 15%.
When refined to +9 or higher, reduce delay after attack by 10%.
When refined to +11 or higher, increase damage of Solar Explosion by 20%.
When equipped with Ancient Hero's Boots, adds a chance to STR +20, ATK + 15% for 7 sec when physical attack.
Type : Book Attack : 160
Weight : 90
Weapon Level : 4
Required Level : 100
Class : Star Emperor

The full title of this ancient book is 'Treatise on All-Sun Light that Shines in the Eternal Sky'.
It contains a lot of information about various celestial bodies. The time of writing and the author are unknown.
It seems to be mystically connected to Ancient Hero Boots.

ATK +10 for every 2 refine levels.
Max. SP Recovery +2% per 3 upgrade levels of the item.
If refined to +7 or higher, Flaming Kick damage +15%.
If refine rate is +9 or higher, ASPD increases (Attack Delay -10%).
If refined to +11 or higher, Solar Explosion damage +20%.
When equipped with Ancient Hero Boots, with some chance STR +20, ATK +15% for 7 sec. when dealing physical damage.
Class: Book
Attack: 160
Weight: 90
Weapon level: 4
Required Level: 100
Jobs: Star Emperor

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Flaggen
Kann einem Ankaufsstand eines Spielers hinzugefugt werden? Nein
Beschwört ein Monster? Nein
Teil eines Behälters? Nein
Hat einen einzigartigen Stapel? Nein
Bindet beim Anlegen? Nein
Kündigt den Drop an? Nein
Wird bei Benutzung verbraucht? Ja
Hat einen Drop-Effekt? Nein
Stapelung
Nicht angegeben
Verwendung
Nicht angegeben
Handel
Überschreiben Nicht angegeben
Kann fallengelassen werden? Ja
Kann gehandelt werden? Ja
Kann mit dem Partner gehandelt werden? Ja
Kann an NPC verkauft werden? Ja
Kann in den Karren gelegt werden? Ja
Kann im Lager abgelegt werden? Ja
Kann im Gildenlager abgelegt werden? Ja
Kann per Post versendet werden? Ja
Kann versteigert werden? Ja
Verzögerung
Nicht angegeben
.@r = getrefine();
bonus bBaseAtk,(.@r/2)*10;
bonus bMaxSPrate,(.@r/3)*2;
if (.@r>=7) {
   bonus2 bSkillAtk,"SJ_PROMINENCEKICK",15;
}
if (.@r>=9) {
   bonus bAspdRate,10;
}
if (.@r>=11) {
   bonus2 bSkillAtk,"SJ_SOLARBURST",20;
}
Skriptreferenzen
getrefine Befehl
getrefine
Signatur:
getrefine()
Beschreibung:
function is called. This function is intended for use in item scripts.
bBaseAtk Gegenstandsbonus
bBaseAtk
Signatur:
bonus bBaseAtk,n;
Beschreibung:
Basic attack power + n
bMaxSPrate Gegenstandsbonus
bMaxSPrate
Signatur:
bonus bMaxSPrate,n;
Beschreibung:
MaxSP + n%
if Befehl
if
Signatur:
if (<condition>) <statement>;
Beschreibung:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Beispiel:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bSkillAtk Gegenstandsbonus
bSkillAtk
Signatur:
bonus2 bSkillAtk,sk,n;
Beschreibung:
Increases damage of skill sk by n%
bAspdRate Gegenstandsbonus
bAspdRate
Signatur:
bonus bAspdRate,n;
Beschreibung:
Attack speed + n%
Nicht angegeben
Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

Nicht angegeben
Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

Nicht angegeben

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Nicht angegeben

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ID Auslöser-Item Basisitems Materialien Rollen Details
#15 Ancient Hero's Release Cube 38 0 rodatabase.base_item Details
#79 +11 Ancient Hero Armor Opening Cube 38 0 rodatabase.base_item Details
Veredelung Gruppe Gegenstandsstufe Veredelbar Waffenlevel Rüstungslevel Details
Veredelung Waffe 4 Ja 4 Nicht angegeben Details

Nicht angegeben