Item Details

Ultralight Magic Shield [1] ( Ultra_Light_MShield )

ID 28913 Ultralight Magic Shield [1]
Ultralight Magic Shield [1] Kaufpreis: zeny Verkaufspreis: 0 zeny Gewicht: 10 Slots: 1
Typ: Rüstung/Umhang/Schuhe/Kopfbedeckung/Accessoire-Gegenstand. Untertyp: Nicht angegeben Geschlecht: Beide Orte: Schild
Angriff: Nicht angegeben Magie Angriff: Nicht angegeben Reichweite: Nicht angegeben Verteidigung: 50
Waffenlevel: Nicht angegeben Rüstungslevel: 1 Min. Ausrüstungslevel: 100 Max. Ausrüstungslevel: Nicht angegeben
Veredelbar: 1 Gradierbar: Nicht angegeben Element: Neutral Klassen: Nicht angegeben

Escudo mágico e extremamente leve.
A estrela na frente foi esculpida pelo próprio dono.
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Ignora 10% da DEF de monstros normais.
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Velocidade de ataque +5%.
Resistência a propriedade Neutro +5%.
Refino +7 ou mais:
Velocidade de ataque +2% adicional.
Resistência a propriedade Neutro +2% adicional.
Refino +9 ou mais:
Velocidade de ataque +3% adicional.
Resistência a propriedade Neutro +3% adicional.
--------------------------
Tipo: Escudo
DEF: 50 DEFM: 0
Peso: 10
Nível necessário: 100
Classes: Todas

Perisai yang menjadi jauh lebih ringan berkat sihir yang kuat.
Aspd + 5%.
Mengurangi damage yang diterima dari serangan elemen Netral sebanyak 5%.
Mengabaikan 10% defense dari Monster normal ketika melakukan serangan fisik.
Jika tingkat tempa 7 atau lebih, tambahan Aspd +2%, Mengurangi damage yang diterima dari serangan elemen Netral sebanyak 2%.
Jika tingkat tempa 9 atau lebih, tambahan Aspd +3%, Mengurangi damage yang diterima dari serangan elemen Netral sebanyak 3%.
Jenis : Shield Defense : 50
Berat : 10
Lv Minimal : 100
Job: : All Jobs

A shield which has become a lot lighter thanks to powerful magic.
Class: Shield
Defense: 50
Weight: 10
Requires Level: 100
Usable By: All Jobs
Aspd + 5%
Reduces damage taken from Neutral property attacks by 5%.
Bypass 10% of hard defense of normal monsters when performing a physical attack.
If upgrade level is +7 or higher,
Additional Aspd + 2%
Reduces damage taken from Neutral property attacks by an additional 2%.
If upgrade level is +9 or higher,
Additional Aspd + 3%
Reduces damage taken from Neutral property attacks by an additional 3%.

A shield which has become a lot lighter thanks to powerful magic.
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ASPD + 5%
Resistance to Neutral property damage +5%
Ignores 10% of physical defense rate of normal size enemies and players.
[If refine Lv 7 or higher]
ASPD + 2%
Resistance to Neutral property damage +2%
[If refine Lv 9 or higher]
ASPD + 3%
Resistance to Neutral property damage +3%
-------------
Class: Shield
Defense: 50
Weight: 10
Requires Level: 100
Usable By: All Jobs

Alle

Pet Child (0.10%)
Flaggen
Kann einem Ankaufsstand eines Spielers hinzugefugt werden? Nein
Beschwört ein Monster? Nein
Teil eines Behälters? Nein
Hat einen einzigartigen Stapel? Nein
Bindet beim Anlegen? Nein
Kündigt den Drop an? Nein
Wird bei Benutzung verbraucht? Ja
Hat einen Drop-Effekt? Nein
Stapelung
Nicht angegeben
Verwendung
Nicht angegeben
Handel
Überschreiben Nicht angegeben
Kann fallengelassen werden? Ja
Kann gehandelt werden? Ja
Kann mit dem Partner gehandelt werden? Ja
Kann an NPC verkauft werden? Ja
Kann in den Karren gelegt werden? Ja
Kann im Lager abgelegt werden? Ja
Kann im Gildenlager abgelegt werden? Ja
Kann per Post versendet werden? Ja
Kann versteigert werden? Ja
Verzögerung
Nicht angegeben
.@r = getrefine();
.@val = 5;
bonus2 bIgnoreDefClassRate,Class_Normal,10;
if (.@r >= 9) {
   .@val += 5;
} else if (.@r >= 7) {
   .@val += 2;
}
bonus bAspdRate,.@val;
bonus2 bSubEle,Ele_Neutral,.@val;
Skriptreferenzen
getrefine Befehl
getrefine
Signatur:
getrefine()
Beschreibung:
function is called. This function is intended for use in item scripts.
bIgnoreDefClassRate Gegenstandsbonus
bIgnoreDefClassRate
Signatur:
bonus2 bIgnoreDefClassRate,c,n;
Beschreibung:
Disregard n% of the target's DEF if the target belongs to class c
if Befehl
if
Signatur:
if (<condition>) <statement>;
Beschreibung:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Beispiel:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bAspdRate Gegenstandsbonus
bAspdRate
Signatur:
bonus bAspdRate,n;
Beschreibung:
Attack speed + n%
bSubEle Gegenstandsbonus
bSubEle
Signatur:
bonus3 bSubEle,e,x,bf;
Beschreibung:
+x% damage reduction against attack element e with trigger criteria bf
Nicht angegeben
Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

Nicht angegeben
Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

Nicht angegeben

Nicht angegeben

Nicht angegeben

Nicht angegeben

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Veredelung Gruppe Gegenstandsstufe Veredelbar Waffenlevel Rüstungslevel Details
Veredelung Rüstung 1 Ja Nicht angegeben 1 Details

Nicht angegeben