Ninja Essence Lv2 ( NJ_2 )
| ID 29526 |
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| Typ: Kartengegenstand. | Untertyp: Verzauberungskarte | Geschlecht: Beide | Orte: Nicht angegeben | |||||||||||||||||||||||||||||||||||||
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Alle Nicht angegeben
Flaggen
Stapelung
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Verwendung
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Handel
Verzögerung
Nicht angegeben
.@r = getrefine();
bonus bBaseAtk,5*getskilllv("NJ_TOBIDOUGU");
bonus2 bSkillAtk,"NJ_KIRIKAGE",20;
bonus2 bSkillAtk,"NJ_HUUMA",20;
bonus bMaxHP,100*(.@r/2);
bonus bHit,5*(.@r/2);
autobonus3 "{ bonus2 bSkillAtk,\"NJ_KIRIKAGE\",20; bonus2 bSkillAtk,\"NJ_HUUMA\",20; }",1000,60000,"NJ_NEN";
Skriptreferenzen
getrefine
Befehl
getrefine
Signatur:
Beschreibung:
function is called.
This function is intended for use in item scripts.
bBaseAtk
Gegenstandsbonus
bBaseAtk
Signatur:
Beschreibung:
Basic attack power + n
getskilllv
Befehl
getskilllv
Signatur:
Beschreibung:
character has. If they don't have the skill, 0 will be returned. The full list
of character skills is available in ''.
There are two main uses for this function, it can check whether the character
has a skill or not, and it can tell you if the level is high enough.
Example 1:
Example 2:
Beispiel:
bSkillAtk
Gegenstandsbonus
bSkillAtk
Signatur:
Beschreibung:
Increases damage of skill sk by n%
bMaxHP
Gegenstandsbonus
bMaxHP
Signatur:
Beschreibung:
MaxHP + n
bHit
Gegenstandsbonus
bHit
Signatur:
Beschreibung:
Hit + n
autobonus3
Befehl
autobonus3
Signatur:
Beschreibung:
These commands are meant to be used in item scripts only! See 'petautobonus' for pet usage.
What these commands do is 'attach' a script to the player which will get
executed on attack (or when attacked in the case of autobonus2).
Rate is the trigger rate of the script (1000 = 100%).
Duration is the time in milliseconds that the bonus will last for since the script has triggered.
Skill ID/skill name the skill which will be used as trigger to start the bonus. (autobonus3)
The optional argument 'flag' is used to classify the type of attack where the script
can trigger (it shares the same flags as the bAutoSpell bonus script):
Range criteria:
Attack type criteria:
Skill criteria:
The difference between the optional argument 'other script' and the 'bonus script' is that,
the former one triggers only when attacking(or attacked) and the latter one runs on
status calculation as well, which makes sure, within the duration, the "bonus" that get
lost on status calculation is restored. So, 'bonus script' is technically supposed to accept
"bonus" command only. And we usually use 'other script' to show visual effects.
In all cases, when the script triggers, the attached player will be the one
who holds the bonus. There is currently no way of knowing within this script
who was the other character (the attacker in autobonus2, or the target in
autobonus and autobonus3).
//Grants a 1% chance of starting the state "all stats +10" for 10 seconds when
//using weapon or misc attacks (both melee and ranged skills) and shows a special
//effect when the bonus is active.
Beispiel:
Nicht angegeben SkriptreferenzenFür dieses Skript wurden keine dokumentierten Referenzen erkannt. Nicht angegeben SkriptreferenzenFür dieses Skript wurden keine dokumentierten Referenzen erkannt. Nicht angegeben Nicht angegeben Nicht angegeben Nicht angegeben Nicht angegeben Nicht angegeben Nicht angegeben Nicht angegeben Nicht angegeben |
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