Item Details

Scorpio Celestial Coronet [1] ( Scorpio_Diadem_K )

ID 400059 Scorpio Celestial Coronet [1]
Scorpio Celestial Coronet [1] Kaufpreis: zeny Verkaufspreis: 0 zeny Gewicht: 10 Slots: 1
Typ: Rüstung/Umhang/Schuhe/Kopfbedeckung/Accessoire-Gegenstand. Untertyp: Nicht angegeben Geschlecht: Beide Orte: Oberes Kopfbedeckung
Angriff: Nicht angegeben Magie Angriff: Nicht angegeben Reichweite: Nicht angegeben Verteidigung: Nicht angegeben
Waffenlevel: Nicht angegeben Rüstungslevel: 1 Min. Ausrüstungslevel: 130 Max. Ausrüstungslevel: Nicht angegeben
Veredelbar: 1 Gradierbar: Nicht angegeben Element: Neutral Klassen: Nicht angegeben

Escorpião é o signo que simboliza o processo de criação, degeneração, morte e renascimento… Mas não precisa ser do signo de escorpião para usar essa linda diadema.
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A cada 2 refinos:
ATQM +20.
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Refino +7 ou mais:
Conjuração variável -15%.
Refino +9 ou mais:
Dano mágico de todas as propriedades +15%.
Refino +11 ou mais:
Conjuração fixa -0,2 segundos.
Dano mágico contra os tamanhos Pequeno e Médio +15%.
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Conjunto
[Rapieira-OS]
Dano mágico de propriedade Sagrado +5%.
A cada 2 refinos da arma:
Dano de [Luz da Criação] +4%.
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Conjunto
[Rutilus-OS]
ATQM +30.
A cada 2 refinos da arma:
Dano de [Onda Psíquica] +3%.
--------------------------
Conjunto
[Ultio-OS]
Dano mágico de propriedade Sagrado +5%.
A cada 2 refinos da arma:
Dano de [Judex] +3%.
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Tipo: Equip. para Cabeça
Equipa em: Topo
DEF: 0 DEFM: 0
Peso: 10
Nível necessário: 130
Classes: Todas

Per 2 tingkat tempa:
MATK +20
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Jika tingkat tempa +7 atau lebih,
Variable Cast-time -15%
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Jika tingkat tempa +9 atau lebih,
Damage magic semua element +15%
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Jika tingkat tempa +11 atau lebih,
Damage serangan magic ke monster small & medium +15%
Fix Cast-time -0.2 detik
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Set Bonus
Scorpio Celestial Coronet [1]
Cannon Rapier-OS [2]

Damage magic element holy +5%

Per 2 tingkat tempa Cannon Rapier-OS [2]
Damage dari skill "Genesis Ray" +4%
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Set Bonus
Scorpio Celestial Coronet [1]
Rutilus Stick-OS [2]

MATK +30

Per 2 tingkat tempa Rutilus Stick-OS [2]
Damage dari skill "Psychic Wave" +3%
------------------------
Set Bonus
Scorpio Celestial Coronet [1]
Ultio-OS [2]

Damage magic element holy +5%

Per 2 tingkat tempa Ultio-OS [2]
Damage dari skill "Judex" +3%
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Jenis : Headgear
Posisi : Upper
DEF : 0
Berat : 10
Syarat Lv : 130
Job : Semua Job

A crown representing Scorpio.
MATK + 20 per 2 refine rate.
If upgrade level is +7 or higher, reduces variable casting time by 10%.
If upgrade level is +9 or higher, increase all property magical damage by 15%.
If refine rate is 11 or higher, increases magical damage against small and medium size enemies by 15%, reduces fixed casting time by 0.2 seconds.

When equipped with Cannon Rapier-OS, increases holy property magical damage by 5%, increases Genesis Ray damage by 4% per 2 refine rate of weapon.
When equipped with Rutilus Stick-OS, MATK + 30, increases Psychic Wave damage by 3% per 2 refine rate of weapon.
When equipped with Ultio-OS, increases holy property magical damage by 5%, increases Judex damage by 3% per 2 refine rate of weapon.
Class: Headgear Defense: 0
Location: Upper Weight: 10
Required Lv: 130
Jobs: All

A magnificent diadem created to pay tribute to the 8th sign of the zodiac, Scorpio the Scorpion. Attached to the crown is a Topaz gemstone, the birthstone for those born under this sign.
Used to modify OS weapons.
MATK +20 for every 2 refine levels.
[If refined to +7 or higher]
Variable Cast Time of all skills -15%.

[If refined to +9 or higher]
all property magic damage +15%.

[If refine rate is +11 or higher]
magic damage inflicted on small and medium-size monsters +15%, Fixed Cast Time of all skills -0.2 sec.

[If equipped with Cannon Rapier-OS]
Saint property damage +5%, [Genesis Ray] damage +4% for every 2 refine levels.

[If equipped with Rutilus Stick]
MATK +30, [Psychic Wave] damage +3% for every 2 refine levels.

[If equipped with Ultio-OS]
Saint property damage +5%, [Judex] damage +3% for every 2 refine levels.
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Class: Headgear
Defense: 0
Location: Upper
Weight: 10
Required Level: 130
Jobs: All

Alle

Nicht angegeben

Flaggen
Kann einem Ankaufsstand eines Spielers hinzugefugt werden? Nein
Beschwört ein Monster? Nein
Teil eines Behälters? Nein
Hat einen einzigartigen Stapel? Nein
Bindet beim Anlegen? Nein
Kündigt den Drop an? Nein
Wird bei Benutzung verbraucht? Ja
Hat einen Drop-Effekt? Nein
Stapelung
Nicht angegeben
Verwendung
Nicht angegeben
Handel
Überschreiben Nicht angegeben
Kann fallengelassen werden? Ja
Kann gehandelt werden? Ja
Kann mit dem Partner gehandelt werden? Ja
Kann an NPC verkauft werden? Ja
Kann in den Karren gelegt werden? Ja
Kann im Lager abgelegt werden? Ja
Kann im Gildenlager abgelegt werden? Ja
Kann per Post versendet werden? Ja
Kann versteigert werden? Ja
Verzögerung
Nicht angegeben
.@r = getrefine();
bonus bMatk,20*(.@r/2);
if (.@r>=7) {
   bonus bVariableCastrate,-15;
}
if (.@r>=9) {
   bonus2 bMagicAtkEle,Ele_All,15;
}
if (.@r>=11) {
   bonus bFixedCast,-200;
   bonus2 bMagicAddSize,Size_Small,15;
   bonus2 bMagicAddSize,Size_Medium,15;
}
Skriptreferenzen
getrefine Befehl
getrefine
Signatur:
getrefine()
Beschreibung:
function is called. This function is intended for use in item scripts.
bMatk Gegenstandsbonus
bMatk
Signatur:
bonus bMatk,n;
Beschreibung:
Magical attack power + n
if Befehl
if
Signatur:
if (<condition>) <statement>;
Beschreibung:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Beispiel:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bVariableCastrate Gegenstandsbonus
bVariableCastrate
Signatur:
bonus2 bVariableCastrate,sk,n;
Beschreibung:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
bMagicAtkEle Gegenstandsbonus
bMagicAtkEle
Signatur:
bonus2 bMagicAtkEle,e,x;
Beschreibung:
Increases damage of e element magic by x%
bFixedCast Gegenstandsbonus
bFixedCast
Signatur:
bonus bFixedCast,t;
Beschreibung:
Increases fixed cast time of all skills by t milliseconds (has effect in RENEWAL_CAST only)
bMagicAddSize Gegenstandsbonus
bMagicAddSize
Signatur:
bonus2 bMagicAddSize,s,x;
Beschreibung:
+x% magical damage against size s
Nicht angegeben
Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

Nicht angegeben
Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

Nicht angegeben

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ID Auslöser-Item Basisitems Materialien Rollen Details
#7 Armor Modification Box (Lower) 23 57 rodatabase.base_item Details
#8 Armor Modification Box (Middle) 23 57 rodatabase.base_item Details
Veredelung Gruppe Gegenstandsstufe Veredelbar Waffenlevel Rüstungslevel Details
Veredelung Rüstung 1 Ja Nicht angegeben 1 Details

Nicht angegeben