Crown of Beelzebub [1] ( Beelzebub_Crown_K )
| ID 400110 |
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Kaufpreis: zeny | Verkaufspreis: 0 zeny | Gewicht: 40 | Slots: 1 | ||||||||||||||||||||||||||||||||||||
| Typ: Rüstung/Umhang/Schuhe/Kopfbedeckung/Accessoire-Gegenstand. | Untertyp: Nicht angegeben | Geschlecht: Beide | Orte: Oberes Kopfbedeckung | |||||||||||||||||||||||||||||||||||||
| Angriff: Nicht angegeben | Magie Angriff: Nicht angegeben | Reichweite: Nicht angegeben | Verteidigung: 45 | |||||||||||||||||||||||||||||||||||||
| Waffenlevel: Nicht angegeben | Rüstungslevel: 2 | Min. Ausrüstungslevel: 240 | Max. Ausrüstungslevel: Nicht angegeben | |||||||||||||||||||||||||||||||||||||
| Veredelbar: 1 | Gradierbar: 1 | Element: Neutral | Klassen: Nicht angegeben | |||||||||||||||||||||||||||||||||||||
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Alle Nicht angegeben
Flaggen
Stapelung
Nicht angegeben
Verwendung
Nicht angegeben
Handel
Verzögerung
Nicht angegeben
.@g = getenchantgrade();
.@r = getrefine();
bonus bCritical,-15;
bonus bPow,5;
bonus bCon,5;
bonus bAspdRate,10;
bonus bBaseAtk,25*(.@r/2);
bonus bDef,15*(.@r/2);
if (.@r>=7) {
bonus bShortAtkRate,25;
bonus bLongAtkRate,25;
if (.@r>=9) {
bonus bAtkRate,10;
bonus bBaseAtk,40;
if (.@r>=11) {
bonus2 bAddEle,Ele_All,12;
bonus bPAtk,12;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bAtkRate,5;
bonus bPow,5;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bAddSize,Size_All,12;
if (.@g>=ENCHANTGRADE_B) {
bonus bFixedCast,-300;
bonus bPAtk,5;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bAddRace,RC_All,3*(.@r/3);
bonus2 bAddRace,RC_Player_Human,-3*(.@r/3);
bonus2 bAddRace,RC_Player_Doram,-3*(.@r/3);
bonus bPAtk,2*(.@r/3);
}
}
}
}
Skriptreferenzen
getenchantgrade
Befehl
getenchantgrade
Signatur:
Beschreibung:
function is called or the specified equipment slot. If nothing is
equipped there, it returns -1.
Valid equipment slots are:
EQI_COMPOUND_ON - Item slot that calls this script (In context of item script) (default)
For a list of others equipment slots see 'getequipid'.
getrefine
Befehl
getrefine
Signatur:
Beschreibung:
function is called.
This function is intended for use in item scripts.
bCritical
Gegenstandsbonus
bCritical
Signatur:
Beschreibung:
Critical + n
bPow
Gegenstandsbonus
bPow
Signatur:
Beschreibung:
POW + n
bCon
Gegenstandsbonus
bCon
Signatur:
Beschreibung:
CON + n
bAspdRate
Gegenstandsbonus
bAspdRate
Signatur:
Beschreibung:
Attack speed + n%
bBaseAtk
Gegenstandsbonus
bBaseAtk
Signatur:
Beschreibung:
Basic attack power + n
bDef
Gegenstandsbonus
bDef
Signatur:
Beschreibung:
Equipment DEF + n
if
Befehl
if
Signatur:
Beschreibung:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Beispiel:
bShortAtkRate
Gegenstandsbonus
bShortAtkRate
Signatur:
Beschreibung:
Increases damage of short ranged attacks by n%
bLongAtkRate
Gegenstandsbonus
bLongAtkRate
Signatur:
Beschreibung:
Increases damage of long ranged attacks by n%
bAtkRate
Gegenstandsbonus
bAtkRate
Signatur:
Beschreibung:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
bAddEle
Gegenstandsbonus
bAddEle
Signatur:
Beschreibung:
+x% physical damage against element e with trigger criteria bf
bPAtk
Gegenstandsbonus
bPAtk
Signatur:
Beschreibung:
PAtk + n
bAddSize
Gegenstandsbonus
bAddSize
Signatur:
Beschreibung:
+x% physical damage against size s
bFixedCast
Gegenstandsbonus
bFixedCast
Signatur:
Beschreibung:
Increases fixed cast time of all skills by t milliseconds (has effect in RENEWAL_CAST only)
bAddRace
Gegenstandsbonus
bAddRace
Signatur:
Beschreibung:
+x% physical damage against race r
Nicht angegeben SkriptreferenzenFür dieses Skript wurden keine dokumentierten Referenzen erkannt. Nicht angegeben SkriptreferenzenFür dieses Skript wurden keine dokumentierten Referenzen erkannt. Nicht angegeben Nicht angegeben Nicht angegeben
Nicht angegeben Nicht angegeben Nicht angegeben Nicht angegeben |
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