[Not For Sale] The Spirit Of World ( Comp_Sprit_Of_World )
| ID 420136 |
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Kaufpreis: zeny | Verkaufspreis: 0 zeny | Gewicht: 60 | Slots: Nicht angegeben | ||||||||||||||||||||||||||||||||||||
| Typ: Rüstung/Umhang/Schuhe/Kopfbedeckung/Accessoire-Gegenstand. | Untertyp: Nicht angegeben | Geschlecht: Beide | Orte: Unteres Kopfbedeckung | |||||||||||||||||||||||||||||||||||||
| Angriff: Nicht angegeben | Magie Angriff: Nicht angegeben | Reichweite: Nicht angegeben | Verteidigung: Nicht angegeben | |||||||||||||||||||||||||||||||||||||
| Waffenlevel: Nicht angegeben | Rüstungslevel: 1 | Min. Ausrüstungslevel: 100 | Max. Ausrüstungslevel: Nicht angegeben | |||||||||||||||||||||||||||||||||||||
| Veredelbar: Nicht angegeben | Gradierbar: Nicht angegeben | Element: Neutral | Klassen: Nicht angegeben | |||||||||||||||||||||||||||||||||||||
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Alle Nicht angegeben
Flaggen
Stapelung
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Verwendung
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Handel
Verzögerung
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.@str = readparam(bStr); .@agi = readparam(bAgi); .@vit = readparam(bVit); .@int = readparam(bInt); .@dex = readparam(bDex); .@luk = readparam(bLuk); bonus bMatk,60; bonus2 bHPRegenRate,60,6000; bonus2 bMagicAtkEle,Ele_Neutral,2*(.@str/10); bonus2 bMagicAtkEle,Ele_Wind,2*(.@agi/10); bonus2 bMagicAtkEle,Ele_Earth,2*(.@vit/10); bonus2 bMagicAtkEle,Ele_Fire,2*(.@int/10); bonus2 bMagicAtkEle,Ele_Water,2*(.@dex/10); bonus2 bMagicAtkEle,Ele_Holy,2*(.@luk/10); if (.@str + .@agi + .@vit + .@int + .@dex + .@luk >= 60) bonus2 bMagicAtkEle,Ele_Ghost,2; hateffect HAT_EF_STRANGELIGHTS,true; Skriptreferenzen
readparam
Befehl
readparam
Signatur:
Beschreibung:
This function will return the specified stat of the invoking character, or, if a
character name or character id is specified, of that player. The stat can either
be a number or parameter name, defined in ''.
Some example parameters:
StatusPoint, BaseLevel, SkillPoint, Class, Upper, Zeny, Sex, Weight, MaxWeight,
JobLevel, BaseExp, JobExp, NextBaseExp, NextJobExp, Hp, MaxHp, Sp, MaxSp,
BaseJob, Karma, Manner, bVit, bDex, bAgi, bStr, bInt, bLuk, Ap, MaxAp
All of these also behave as variables, but don't expect to be able to just 'set'
them - some will not work for various internal reasons.
Example 1:
Using this particular information as a function call is not required. Typing this
will return the same result:
Example 2:
You can also use this command to get stat values.
Beispiel:
bStr
Gegenstandsbonus
bStr
Signatur:
Beschreibung:
STR + n
bAgi
Gegenstandsbonus
bAgi
Signatur:
Beschreibung:
AGI + n
bVit
Gegenstandsbonus
bVit
Signatur:
Beschreibung:
VIT + n
bInt
Gegenstandsbonus
bInt
Signatur:
Beschreibung:
INT + n
bDex
Gegenstandsbonus
bDex
Signatur:
Beschreibung:
DEX + n
bLuk
Gegenstandsbonus
bLuk
Signatur:
Beschreibung:
LUK + n
bMatk
Gegenstandsbonus
bMatk
Signatur:
Beschreibung:
Magical attack power + n
bHPRegenRate
Gegenstandsbonus
bHPRegenRate
Signatur:
Beschreibung:
Gain n HP every t milliseconds
bMagicAtkEle
Gegenstandsbonus
bMagicAtkEle
Signatur:
Beschreibung:
Increases damage of e element magic by x%
if
Befehl
if
Signatur:
Beschreibung:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Beispiel:
hateffect
Befehl
hateffect
Signatur:
Beschreibung:
Sets a Hat Effect onto the unit specified by <target id>. If no ID is specified,
the attached unit will be used.
<state> can be true to enable or false to disable.
The Hat Effect constants can be found in '' starting with HAT_EF_*.
Examples:
Requires client 2015-05-13aRagEXE or newer.
Beispiel:
Nicht angegeben SkriptreferenzenFür dieses Skript wurden keine dokumentierten Referenzen erkannt. hateffect HAT_EF_STRANGELIGHTS,false; Skriptreferenzen
hateffect
Befehl
hateffect
Signatur:
Beschreibung:
Sets a Hat Effect onto the unit specified by <target id>. If no ID is specified,
the attached unit will be used.
<state> can be true to enable or false to disable.
The Hat Effect constants can be found in '' starting with HAT_EF_*.
Examples:
Requires client 2015-05-13aRagEXE or newer.
Beispiel:
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