Item Details

Seal Card ( Fur_Seal_Card )

ID 4312 Seal Card
Seal Card Kaufpreis: 20 zeny Verkaufspreis: 10 zeny Gewicht: 1 Slots: Nicht angegeben
Typ: Kartengegenstand. Untertyp: Nicht angegeben Geschlecht: Beide Orte: Waffe
Angriff: Nicht angegeben Magie Angriff: Nicht angegeben Reichweite: Nicht angegeben Verteidigung: Nicht angegeben
Waffenlevel: Nicht angegeben Rüstungslevel: Nicht angegeben Min. Ausrüstungslevel: Nicht angegeben Max. Ausrüstungslevel: Nicht angegeben
Veredelbar: Nicht angegeben Gradierbar: Nicht angegeben Element: Neutral Klassen: Nicht angegeben

Esquiva +3.
Precisão +10.
--------------------------
Noviços e evoluções:
CRIT +9 contra as raças Demônio e Morto-Vivo.
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Tipo: Carta
Equipa em: Arma
Peso: 1

Fur Seal Card.
Hit +10, Flee +3.
Jika digunakan pada profesi Acolyte, Menambah +9 Kritikal pada monster Undead dan Demon.
Jenis : Kartu
Slot : Senjata
Berat : 1

Fur Seal Card.
Hit +10, Flee +3.
If worn by Acolyte Class
characters, it adds
Critial +9 on Devil and
Undead monsters.
Acolyte Card Set
Rideword Card
Cookie Card
Fur Seal Card
Geographer Card
Enchanted Peach Tree Card
Vit +10
-10% Cast Time
-10% SP Consumption
Acolyte Class Bonus:
-30% damage from Undead
and Demon monsters.
+5% EXP from Demon and
Undead monsters.
Monk Card Set
Rideword Card
Cookie Card
Fur Seal Card
Waste Stove Card
Str +3
SP +80
ATT +25
A chance of casting
level 5 Signum Crusis with
each physical attack.
Guillotine Fist Damage +10%
Monk Class Bonus:
Uninterruptable Cast
SP consumpion -10%.
Class : Card
Compound on: Weapon
Weight : 1

Hit +10
Flee +3
[If used by Acolyte class]
Critial +9 to Demon/Undead monsters
[If used with Rideword, Cookie, Geographer, and Enchanted Peach Tree Cards]
Vit +10
Casting time -10%
SP consumption -10%
[If the set is used by Acolyte class]
Damage from Undead/Demon monsters -30%
Exp from Undead/Demon monsters +5%
[If used with Rideword, Cookie, and Waste Stove Cards]
Str +3
Max SP +80
Atk +25
A chance of auto casting Signum Crucis 5 after a physical attack
Guillotine Fist damage +10%
[If the set is used by Monk class]
Uninterruptable cast
SP consumption -10%
Class: Card
Slot: Weapon
Weight: 1

Alle

Seal (0.01%) Swift Seal (0.05%) Seal (0.01%)
Flaggen
Kann einem Ankaufsstand eines Spielers hinzugefugt werden? Ja
Beschwört ein Monster? Nein
Teil eines Behälters? Nein
Hat einen einzigartigen Stapel? Nein
Bindet beim Anlegen? Nein
Kündigt den Drop an? Nein
Wird bei Benutzung verbraucht? Ja
Hat einen Drop-Effekt? Ja
Stapelung
Nicht angegeben
Verwendung
Nicht angegeben
Handel
Überschreiben Nicht angegeben
Kann fallengelassen werden? Ja
Kann gehandelt werden? Ja
Kann mit dem Partner gehandelt werden? Ja
Kann an NPC verkauft werden? Ja
Kann in den Karren gelegt werden? Ja
Kann im Lager abgelegt werden? Ja
Kann im Gildenlager abgelegt werden? Ja
Kann per Post versendet werden? Ja
Kann versteigert werden? Ja
Verzögerung
Nicht angegeben
bonus bFlee,3;
bonus bHit,10;
if (BaseClass == Job_Acolyte) {
   bonus2 bCriticalAddRace,RC_Undead,9;
   bonus2 bCriticalAddRace,RC_Demon,9;
}
Skriptreferenzen
bFlee Gegenstandsbonus
bFlee
Signatur:
bonus bFlee,n;
Beschreibung:
Flee + n
bHit Gegenstandsbonus
bHit
Signatur:
bonus bHit,n;
Beschreibung:
Hit + n
if Befehl
if
Signatur:
if (<condition>) <statement>;
Beschreibung:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Beispiel:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bCriticalAddRace Gegenstandsbonus
bCriticalAddRace
Signatur:
bonus2 bCriticalAddRace,r,n;
Beschreibung:
Critical + n against enemies of race r
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Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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