Item Details

Grace Frost Robe [1] ( Grace_Frost_Robe )

ID 450111 Grace Frost Robe [1]
Grace Frost Robe [1] Kaufpreis: 20 zeny Verkaufspreis: 10 zeny Gewicht: 0 Slots: 1
Typ: Rüstung/Umhang/Schuhe/Kopfbedeckung/Accessoire-Gegenstand. Untertyp: Nicht angegeben Geschlecht: Beide Orte: Rüstung
Angriff: Nicht angegeben Magie Angriff: Nicht angegeben Reichweite: Nicht angegeben Verteidigung: 100
Waffenlevel: Nicht angegeben Rüstungslevel: 1 Min. Ausrüstungslevel: 150 Max. Ausrüstungslevel: Nicht angegeben
Veredelbar: 1 Gradierbar: Nicht angegeben Element: Neutral Klassen: Vierte Klassen., Alle Third Klassen.

Preso na conta.
Feito pela honra de Varmunt!
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ATQM +100.
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Refino +7 ou mais:
Conjuração variável -20%.
Refino +9 ou mais:
Dano mágico de propriedade Água +10%.
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Conjunto
[Grácil Bota Mágica]
[Grácil Anel Mágico]
[Grácil Capa Mágica]
Dano mágico +2%.
Conjuração variável -5% adicional.
Dano de [Esquife de Gelo] +15%.
Soma dos refinos 27 ou mais:
Dano mágico +3% adicional.
Conjuração variável -5% adicional.
Dano de [Esquife de Gelo] +15% adicional.
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Tipo: Armadura
DEF: 100 DEFM: 0
Peso: 0
Nível necessário: 150
Classes: Arcanos e evoluções

Character-Bound

MATK +100
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Jika tingkat tempa +7 atau lebih,
Variable Cast-time -20%
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Jika tingkat tempa +9 atau lebih,
Damage serangan magic elemen water +10%
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Set Bonus
Grace Frost Robe [1]
Grace Magic Ring [1]
Grace Magic Manteau [1]
Grace Magic Boots [1]

MATK +2%
Variable Cast-time -5%

Damage dari skill "Jack Frost" +15%

Jika total tingkat tempa seluruh item +27 atau lebih,
MATK +3%
Variable Cast-time -5%

Damage dari skill "Jack Frost" +15%
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Jenis : Armor
DEF : 100
Berat : 0
Syarat Lv : 150
Job : Warlock Classes

A noble Warlock robe with the Rune-Midgarts crest engraved on it.

MATK +100
If refined to 7 or higher,
Variable Cast Time -20%
If refined to 9 or higher,
Water Magic damage +10%

SET BONUS
Grace Magic Manteau
Grace Magic Boots
Grace Magic Ring
Variable Cast Time -5%, MATK +2%,
Jack Frost damage +15%

SET BONUS
Grace Frost Robe
Grace Magic Manteau
Grace Magic Boots
If combined refine levels are 27 or higher,
Additional Variable Cast Time -5%,
Additional MATK +3%,
Additional Jack Frost damage +15%

Class: Armor DEF: 100
Weight: 0
Required Level: 150
Job: Warlock Classes

Character Bound.
Noble Warlock's Mantle with Rune-Midgard emblem.
_
MATK +100.
_
If refined to +7 or higher, -20% Variable Cast Time of all skills.
If refined to +9 or higher, Water property magic damage +10%.
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[When used in conjunction with the Grace Magic Manteau, Grace Magic Boots, and Grace Magic Ring]
Variable Cast Time of all skills -5%, MATK +2%, Jack Frost damage +15%.
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[If Grace Frost Mantle, Grace Magic Manteau, and Grace Magic Boots are refined to +27 or higher]
Variable Cast Time of all skills -5%, MATK +3%, Jack Frost damage +15%.
_
Weight: 0
Required Level: 150
Jobs: Warlock Jobs

Nicht angegeben

Flaggen
Kann einem Ankaufsstand eines Spielers hinzugefugt werden? Nein
Beschwört ein Monster? Nein
Teil eines Behälters? Nein
Hat einen einzigartigen Stapel? Nein
Bindet beim Anlegen? Nein
Kündigt den Drop an? Nein
Wird bei Benutzung verbraucht? Ja
Hat einen Drop-Effekt? Nein
Stapelung
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Verwendung
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Handel
Überschreiben Nicht angegeben
Kann fallengelassen werden? Nein
Kann gehandelt werden? Nein
Kann mit dem Partner gehandelt werden? Ja
Kann an NPC verkauft werden? Ja
Kann in den Karren gelegt werden? Nein
Kann im Lager abgelegt werden? Nein
Kann im Gildenlager abgelegt werden? Nein
Kann per Post versendet werden? Nein
Kann versteigert werden? Nein
Verzögerung
Nicht angegeben
.@r = getrefine();
bonus bMatk,100;
if (.@r>=7)
   bonus bVariableCastrate,-20;
if (.@r>=9)
   bonus2 bMagicAtkEle,Ele_Water,10;
Skriptreferenzen
getrefine Befehl
getrefine
Signatur:
getrefine()
Beschreibung:
function is called. This function is intended for use in item scripts.
bMatk Gegenstandsbonus
bMatk
Signatur:
bonus bMatk,n;
Beschreibung:
Magical attack power + n
if Befehl
if
Signatur:
if (<condition>) <statement>;
Beschreibung:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Beispiel:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bVariableCastrate Gegenstandsbonus
bVariableCastrate
Signatur:
bonus2 bVariableCastrate,sk,n;
Beschreibung:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
bMagicAtkEle Gegenstandsbonus
bMagicAtkEle
Signatur:
bonus2 bMagicAtkEle,e,x;
Beschreibung:
Increases damage of e element magic by x%
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Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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Veredelung Gruppe Gegenstandsstufe Veredelbar Waffenlevel Rüstungslevel Details
Veredelung Rüstung 1 Ja Nicht angegeben 1 Details

Nicht angegeben