Asteria's Armor-LT [1] ( Astraea_Armor_LT )
| ID 450385 |
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Kaufpreis: zeny | Verkaufspreis: 0 zeny | Gewicht: 50 | Slots: 1 | ||||||||||||||||||||||||||||||||||||
| Typ: Rüstung/Umhang/Schuhe/Kopfbedeckung/Accessoire-Gegenstand. | Untertyp: Nicht angegeben | Geschlecht: Beide | Orte: Rüstung | |||||||||||||||||||||||||||||||||||||
| Angriff: Nicht angegeben | Magie Angriff: Nicht angegeben | Reichweite: Nicht angegeben | Verteidigung: 100 | |||||||||||||||||||||||||||||||||||||
| Waffenlevel: Nicht angegeben | Rüstungslevel: 2 | Min. Ausrüstungslevel: 150 | Max. Ausrüstungslevel: Nicht angegeben | |||||||||||||||||||||||||||||||||||||
| Veredelbar: 1 | Gradierbar: Nicht angegeben | Element: Neutral | Klassen: Nicht angegeben | |||||||||||||||||||||||||||||||||||||
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Reduce damage taken from enemies of all sizes by 5%. Alle Nicht angegeben
Flaggen
Stapelung
Nicht angegeben
Verwendung
Nicht angegeben
Handel
Verzögerung
Nicht angegeben
.@r = getrefine();
.@g = getenchantgrade();
bonus2 bSubSize,Size_All,5;
bonus bMaxHPrate,20;
bonus bVit,6*(.@r/2);
bonus bBaseAtk,20*(.@r/2);
bonus bMatk,20*(.@r/2);
bonus bMaxHP,1200*(.@r/3);
if (.@r>=7) {
bonus bDelayrate,-12;
if (.@r>=9) {
bonus2 bAddEle,Ele_All,15;
bonus2 bMagicAddEle,Ele_All,15;
if (.@r>=11) {
if (readparam(bWis)>=90)
bonus bNearAtkDef,18;
if (readparam(bSta)>=90)
bonus bLongAtkDef,18;
if (readparam(bWis)>=90 && readparam(bSta)>=90) {
bonus bNearAtkDef,10;
bonus bLongAtkDef,10;
}
if (.@r>=13) {
bonus2 bAddSize,Size_All,15;
bonus2 bMagicAddSize,Size_All,15;
}
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bVit,2*(.@r/2);
bonus bMaxHP,500*(.@r/2);
if (.@g>=ENCHANTGRADE_C) {
bonus2 bSubSize,Size_All,8;
bonus2 bAddRace,RC_All,15;
bonus2 bMagicAddRace,RC_All,15;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bAddEffWhenHit,Eff_Stone,3000;
if (.@g>=ENCHANTGRADE_A) {
bonus3 bAutoSpellWhenHit,"PR_LEXAETERNA",1,100;
}
}
}
}
Skriptreferenzen
getrefine
Befehl
getrefine
Signatur:
Beschreibung:
function is called.
This function is intended for use in item scripts.
getenchantgrade
Befehl
getenchantgrade
Signatur:
Beschreibung:
function is called or the specified equipment slot. If nothing is
equipped there, it returns -1.
Valid equipment slots are:
EQI_COMPOUND_ON - Item slot that calls this script (In context of item script) (default)
For a list of others equipment slots see 'getequipid'.
bSubSize
Gegenstandsbonus
bSubSize
Signatur:
Beschreibung:
+x% damage reduction against size s
bMaxHPrate
Gegenstandsbonus
bMaxHPrate
Signatur:
Beschreibung:
MaxHP + n%
bVit
Gegenstandsbonus
bVit
Signatur:
Beschreibung:
VIT + n
bBaseAtk
Gegenstandsbonus
bBaseAtk
Signatur:
Beschreibung:
Basic attack power + n
bMatk
Gegenstandsbonus
bMatk
Signatur:
Beschreibung:
Magical attack power + n
bMaxHP
Gegenstandsbonus
bMaxHP
Signatur:
Beschreibung:
MaxHP + n
if
Befehl
if
Signatur:
Beschreibung:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Beispiel:
bDelayrate
Gegenstandsbonus
bDelayrate
Signatur:
Beschreibung:
Increases skill delay by n%
bAddEle
Gegenstandsbonus
bAddEle
Signatur:
Beschreibung:
+x% physical damage against element e with trigger criteria bf
bMagicAddEle
Gegenstandsbonus
bMagicAddEle
Signatur:
Beschreibung:
+x% magical damage against element e
readparam
Befehl
readparam
Signatur:
Beschreibung:
This function will return the specified stat of the invoking character, or, if a
character name or character id is specified, of that player. The stat can either
be a number or parameter name, defined in ''.
Some example parameters:
StatusPoint, BaseLevel, SkillPoint, Class, Upper, Zeny, Sex, Weight, MaxWeight,
JobLevel, BaseExp, JobExp, NextBaseExp, NextJobExp, Hp, MaxHp, Sp, MaxSp,
BaseJob, Karma, Manner, bVit, bDex, bAgi, bStr, bInt, bLuk, Ap, MaxAp
All of these also behave as variables, but don't expect to be able to just 'set'
them - some will not work for various internal reasons.
Example 1:
Using this particular information as a function call is not required. Typing this
will return the same result:
Example 2:
You can also use this command to get stat values.
Beispiel:
bWis
Gegenstandsbonus
bWis
Signatur:
Beschreibung:
WIS + n
bNearAtkDef
Gegenstandsbonus
bNearAtkDef
Signatur:
Beschreibung:
Adds n% damage reduction against melee physical attacks
bSta
Gegenstandsbonus
bSta
Signatur:
Beschreibung:
STA + n
bLongAtkDef
Gegenstandsbonus
bLongAtkDef
Signatur:
Beschreibung:
Adds n% damage reduction against ranged physical attacks
bAddSize
Gegenstandsbonus
bAddSize
Signatur:
Beschreibung:
+x% physical damage against size s
bMagicAddSize
Gegenstandsbonus
bMagicAddSize
Signatur:
Beschreibung:
+x% magical damage against size s
bAddRace
Gegenstandsbonus
bAddRace
Signatur:
Beschreibung:
+x% physical damage against race r
bMagicAddRace
Gegenstandsbonus
bMagicAddRace
Signatur:
Beschreibung:
+x% magical damage against race r
bAddEffWhenHit
Gegenstandsbonus
bAddEffWhenHit
Signatur:
Beschreibung:
Adds a n/100% chance to cause status eff for t milliseconds on the target when being hit by physical damage
bAutoSpellWhenHit
Gegenstandsbonus
bAutoSpellWhenHit
Signatur:
Beschreibung:
Adds a n/10% chance to cast skill sk of level y when being hit by a direct attack with trigger criteria bf
Nicht angegeben SkriptreferenzenFür dieses Skript wurden keine dokumentierten Referenzen erkannt. Nicht angegeben SkriptreferenzenFür dieses Skript wurden keine dokumentierten Referenzen erkannt. Nicht angegeben Nicht angegeben Nicht angegeben
Nicht angegeben Nicht angegeben Nicht angegeben Nicht angegeben |
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